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Flyff
''Flyff'' (short for ''Fly for Fun'') is a fantasy MMORPG by Korean development company Gala Lab (formerly Aeonsoft & nFlavor). Flyff is hosted in 13 countries and 10 languages and has over 30 million registered accounts. Development In December 2002, Aeonsoft developed the first provisional prototype of the game, called Clockworks Ltd. In September 2003, the company changed the game's name to Flyff, and began its first closed beta in Korea. In July 2004, it won the Game of the Month award from the Korean Ministry of Culture, Sports and Tourism. Over the next year, it was launched in three more countries: China, Taiwan, and Thailand. In October 2005, the US received the closed beta, which ran for a month before Flyff was commercially launched in December. Publisher In August 2011, Gpotato was the original publisher of FlyFF when Developer Gala-Net Inc. opened the North American Group Branch in Sunnyvale, CA. Gpotato had many other region branches each released at different ...
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Gala Inc
is a holding company based in Tokyo, Japan, that administers GALA Group, which is made up of subsidiary companies of Gala Inc. The group of companies embraces three types of business: MMORPG games, web design, and data mining. Within the group companies, Gala Lab Corp., established after the merger of Aeonsoft and nFlavor, located in South Korea, develops games for the group's online gaming portal ''gPotato''. GALA Group focuses on developing massively multiplayer online role-playing games. To cover local areas, there are Group companies located in the United States, Japan, and South Korea. GALA Group's games are free-to-play so no annual/monthly payment is required; revenue is generated from a micropayment system. Games and their premium item shops can be accessed by the Group's regional gPotato portal sites. History Early Years Gala Inc. was founded in September 1993 by Satoru Kikugawa to create an IT company to bring people together from around the world. While at ...
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MMORPG
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player character, character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from Online game, single-player or small Multiplayer online game, multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's video game publisher, publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 ...
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List Of Free Massively Multiplayer Online Games
This is a selected list of notable massively multiplayer online games which are free-to-play in some form without ever requiring a subscription or other payment. These are commonly MMORPGs or MMOFPSs, but could be of any genre. Free play These MMOGs provide client software free of charge and allow users to play the game without requiring payment. The games' expenses are typically funded by sponsors or through donations (which have no effect in the game itself). Free play with advertising These MMOGs are free to play. They are funded through advertising, either in-game or through pop-ups. Free play with micro-transactions These MMOGs are free to play, but players may optionally purchase in-game items or currency. Optional paid subscriptions These MMOGs offer optional additional game content through paid subscription, but are otherwise free to play. See also *List of massively multiplayer online games * List of free multiplayer online games * List of MMORPGs * ...
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Massively Multiplayer Online Role-playing Games
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 billion. ''World of Warcraft'', a popular MMORPG, had over 10 million subscri ...
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Massively Multiplayer Online Role-playing Game
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player character, character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from Online game, single-player or small Multiplayer online game, multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's video game publisher, publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 ...
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Deathmatch (gaming)
Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including FPS game, first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or Glossary of video game terms#frag, "frag") the other players' characters as many times as possible. The deathmatch may end on a ''frag limit'' or a ''time limit'', and the winner is the player that accumulated the greatest number of frags. The deathmatch is an evolution of competitive Multiplayer video game, multiplayer modes found in game genres such as fighting games and racing video game, racing games moving into other genres. Description In a typical first-person shooter (FPS) deathmatch session, players connect individual computers together via a computer network in a peer-to-peer model or a client–server model, either locally or over the Internet. Each individual computer generates the first person view that the computer character sees in the virtual world, ...
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Player Killing
Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction. History PvP combat in CRPGs has its roots in various MUDs like '' Gemstone II'' and '' Avalon: The Legend Lives.''. However, while the abi ...
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Clan (computer Gaming)
In video games, a clan, community, guild or faction is an organized group of video game players that regularly play together in one or more multiplayer games. Many clans take part in gaming competitions, but some clans are just small gaming squads consisting of friends. These squads range from groups of a few friends to four-thousand plus person organizations, with a broad range of structures, goals and members. The lifespan of a clan also varies considerably, from a few weeks to over a decade. Numerous clans exist for nearly every online game available today, notably in first-person shooters (FPS), massively multiplayer games (MMO), role-playing video games (RPG), and strategy games. There are also meta-groups that span a wide variety of games. Some clans formed by groups of players have grown into multi-million dollar professional esports teams. Many clans on Xbox One, PlayStation 4, and computers have official clan websites with forums to interact and discuss many topics with th ...
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Gamemaster
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in an ...
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Micropayment
A micropayment is a financial transaction involving a very small sum of money and usually one that occurs online. A number of micropayment systems were proposed and developed in the mid-to-late 1990s, all of which were ultimately unsuccessful. A second generation of micropayment systems emerged in the 2010s. While micropayments were originally envisioned to involve very small sums of money, practical systems to allow transactions of less than 1 have seen little success. One problem that has prevented the emergence of micropayment systems is a need to keep costs for individual transactions low, which is impractical when transacting such small sums even if the transaction fee is just a few cents. Definition There are a number of different definitions of what constitutes a micropayment. PayPal defines a micropayment as a transaction of less than £5 while Visa defines it as a transaction under 20 Australian dollars. History The term was coined by Ted Nelson, long before the inventi ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Yyyy-mm-dd
ISO 8601 is an international standard covering the worldwide exchange and communication of date and time-related data. It is maintained by the Geneva-based International Organization for Standardization (ISO) and was first published in 1988, with updates in 1991, 2000, 2004, and 2019, and an amendment in 2022. The standard provides a well-defined, unambiguous method of representing calendar dates and times in worldwide communications, especially to avoid misinterpreting numeric dates and times when such data is transferred between countries with different conventions for writing numeric dates and times. ISO 8601 applies to these representations and formats: ''dates,'' in the Gregorian calendar (including the proleptic Gregorian calendar); ''times,'' based on the 24-hour timekeeping system, with optional UTC offset; ''time intervals''; and combinations thereof.ISO 8601:2004 section 1 Scope The standard does not assign specific meaning to any element of the dates/times re ...
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