Flits (computer Networking)
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Flits (computer Networking)
In computer networking, a flit (flow control unit or flow control digit) is a link-level atomic piece that forms a network packet or stream. The first flit, called the header flit holds information about this packet's route (namely the destination address) and sets up the routing behavior for all subsequent flits associated with the packet. The header flit is followed by zero or more body flits, containing the actual payload of data. The final flit, called the tail flit, performs some book keeping to close the connection between the two nodes. A virtual connection holds the state needed to coordinate the handling of the flits of a packet. At a minimum, this state identifies the output port of the current node for the next hop of the route and the state of the virtual connection (idle, waiting for resources, or active). The virtual connection may also include pointers to the flits of the packet that are buffered on the current node and the number of flit buffers available on the ...
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Computer Networking
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications ...
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