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Flatout Ultimate Carnage
''FlatOut 2'' is an action racing video game developed by Bugbear Entertainment and published by Empire Interactive in Europe and Vivendi Universal Games in North America. It is the sequel to the 2004 game ''FlatOut''. This game is themed more on the street racing/import tuner scene than its predecessor. A notable change is the tire grip; players can take more control of their car, worrying less about skidding in tight turns. The game has three car classes: derby, race, and street. It was released in Russia on June 29, 2006, in Europe on June 30, and in North America on August 1. In 2008, an OS X version of the game was released by Virtual Programming. In 2014, a Linux version of the game was released on GOG.com as part of the launch of Linux support. An enhanced port was released in 2007 for the Xbox 360 and Windows as ''FlatOut: Ultimate Carnage''. A PlayStation Portable port of ''Ultimate Carnage'' was released as ''FlatOut: Head On''. Gameplay Ragdoll physics The ragdo ...
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Bugbear Entertainment
Bugbear Entertainment Oy is a Finnish video game developer based in Helsinki, founded by Janne Alanenpää in 2000. The company is best known for the '' FlatOut'' series and ''Wreckfest''. In November 2018, a majority stake of the company was acquired by THQ Nordic. History Bugbear Entertainment was founded in Helsinki in 2000 by Janne Alanenpää. On 14 November 2018, THQ Nordic announced that they had acquired 90% of Bugbear for an undisclosed sum, leaving open the option to acquire the remaining 10% later on. At this time, Bugbear had 18 employees and was led by co-founder Alanenpää as chief executive officer and creative director. As of March 2020, Bugbear has 28 employees. All computer games developed by Bugbear are made in the car simulator genre. One of the well-known developments is the '' FlatOut'' series of games, the first game of which was released in 2004 for the personal computer and the Xbox and PlayStation 2 game consoles. The games in the series have recei ...
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FlatOut (video Game)
''FlatOut'' is a 2004 racing video game developed by the Finnish developer Bugbear Entertainment and published by Empire Interactive, with Vivendi Universal Games distributing in North America. Gameplay in ''FlatOut'' places emphasis on demolition derby-style races, and features a sophisticated physics engine. 16 different cars are included, each with 5 different skins for them. The game is most known for car drivers flying through the windshield. It was published by Konami on October 13, 2005. In 2014, a Linux version of the game was released on GOG.com as part of the launch of Linux support. Features Modes in ''FlatOut'' include standard lap races, in either open environments or stadium laps, and demolition derby deathmatches, in which the driver of the sole-surviving vehicle declared the winner; both modes pit players against 7 computer-controlled opponents. The game also includes special events which require the player to toss the driver off of his/her vehicle and meet certai ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the ...
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Drag (physics)
In fluid dynamics, drag (sometimes called air resistance, a type of friction, or fluid resistance, another type of friction or fluid friction) is a force acting opposite to the relative motion of any object moving with respect to a surrounding fluid. This can exist between two fluid layers (or surfaces) or between a fluid and a solid surface. Unlike other resistive forces, such as dry friction, which are nearly independent of velocity, the drag force depends on velocity. Drag force is proportional to the velocity for low-speed flow and the squared velocity for high speed flow, where the distinction between low and high speed is measured by the Reynolds number. Even though the ultimate cause of drag is viscous friction, turbulent drag is independent of viscosity. Drag forces always tend to decrease fluid velocity relative to the solid object in the fluid's path. Examples Examples of drag include the component of the net aerodynamic or hydrodynamic force acting opposite to the di ...
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Aerobatics
Aerobatics is the practice of flying maneuvers involving aircraft attitudes that are not used in conventional passenger-carrying flights. The term is a portmanteau of "aerial" and "acrobatics". Aerobatics are performed in aeroplanes and gliders for training, recreation, entertainment, and sport. Additionally, some helicopters, such as the MBB Bo 105, are capable of limited aerobatic manoeuvres. An example of a fully aerobatic helicopter, capable of performing loops and rolls, is the Westland Lynx. Most aerobatic manoeuvres involve rotation of the aircraft about its longitudinal (roll) axis or lateral (pitch) axis. Other maneuvers, such as a spin, displace the aircraft about its vertical (yaw) axis. Manoeuvres are often combined to form a complete aerobatic sequence for entertainment or competition. Aerobatic flying requires a broader set of piloting skills and exposes the aircraft to greater structural stress than for normal flight. In some countries, the pilot must wear a ...
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Field Goal (football)
A field goal (FG) is a means of scoring in gridiron football. To score a field goal, the team in possession of the ball must place kick, or drop kick, the ball through the goal, i.e., between the uprights and over the crossbar. The entire ball must pass through the vertical plane of the goal, which is the area above the crossbar and between the uprights or, if above the uprights, between their outside edges. American football requires that a field goal must only come during a play from scrimmage (except in the case of a fair catch kick) while Canadian football retains open field kicks and thus field goals may be scored at any time from anywhere on the field and by any player. The vast majority of field goals, in both codes, are place kicked. Drop kicked field goals were common in the early days of gridiron football but are almost never done in modern times. In most leagues, a successful field goal awards three points (a notable exception is six-man football in which, due to t ...
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Dartboard
Darts or dart-throwing is a competitive sport in which two or more players bare-handedly throw small sharp-pointed missiles known as darts at a round target known as a dartboard. Points can be scored by hitting specific marked areas of the board, though unlike in sports such as archery, these areas are distributed all across the board and do not follow a principle of points increasing towards the centre of the board. Though a number of similar games using various boards and rules exist, the term "darts" usually now refers to a standardised game involving a specific board design and set of rules. Darts is both a professional shooting sport and a traditional pub game. Darts is commonly played in the United Kingdom and the Republic of Ireland, and recreationally enjoyed around the world. History Dartboard The original target in the game is likely to have been a section of a tree trunk, its circular shape and concentric rings giving rise to the standard dartboard pattern in use ...
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Bowling
Bowling is a target sport and recreational activity in which a player rolls a ball toward pins (in pin bowling) or another target (in target bowling). The term ''bowling'' usually refers to pin bowling (most commonly ten-pin bowling), though in the United Kingdom and Commonwealth countries, bowling could also refer to target bowling, such as lawn bowls. In pin bowling, the goal is to knock over pins on a long playing surface known as a ''lane''. Lanes have a wood or synthetic surface onto which protective lubricating oil is applied in different specified oil patterns that affect ball motion. A strike is achieved when all the pins are knocked down on the first roll, and a spare is achieved if all the pins are knocked over on a second roll. Common types of pin bowling include ten-pin, candlepin, duckpin, nine-pin, and five-pin. The historical game skittles is the forerunner of modern pin bowling. In target bowling, the aim is usually to get the ball as close to a mark as ...
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