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Finalization
In computer science, a finalizer or finalize method is a special method that performs finalization, generally some form of cleanup. A finalizer is executed during object destruction, prior to the object being deallocated, and is complementary to an initializer, which is executed during object creation, following allocation. Finalizers are strongly discouraged by some, due to difficulty in proper use and the complexity they add, and alternatives are suggested instead, mainly the dispose pattern (see problems with finalizers). The term ''finalizer'' is mostly used in object-oriented and functional programming languages that use garbage collection, of which the archetype is Smalltalk. This is contrasted with a '' destructor'', which is a method called for finalization in languages with deterministic object lifetimes, archetypically C++. These are generally exclusive: a language will have either finalizers (if automatically garbage collected) or destructors (if manually memory manage ...
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Object Destruction
In object-oriented programming (OOP), the object lifetime (or life cycle) of an object is the time between an object's creation and its destruction. Rules for object lifetime vary significantly between languages, in some cases between implementations of a given language, and lifetime of a particular object may vary from one run of the program to another. In some cases, object lifetime coincides with variable lifetime of a variable with that object as value (both for static variables and automatic variables), but in general, object lifetime is not tied to the lifetime of any one variable. In many cases – and by default in many object-oriented languages, particularly those that use garbage collection (GC) – objects are allocated on the heap, and object lifetime is not determined by the lifetime of a given variable: the value of a variable holding an object actually corresponds to a ''reference'' to the object, not the object itself, and destruction of the variable just des ...
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Object Creation
In object-oriented programming (OOP), the object lifetime (or life cycle) of an object is the time between an object's creation and its destruction. Rules for object lifetime vary significantly between languages, in some cases between implementations of a given language, and lifetime of a particular object may vary from one run of the program to another. In some cases, object lifetime coincides with variable lifetime of a variable with that object as value (both for static variables and automatic variables), but in general, object lifetime is not tied to the lifetime of any one variable. In many cases – and by default in many object-oriented languages, particularly those that use garbage collection (GC) – objects are allocated on the heap, and object lifetime is not determined by the lifetime of a given variable: the value of a variable holding an object actually corresponds to a ''reference'' to the object, not the object itself, and destruction of the variable just dest ...
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Dispose Pattern
In object-oriented programming, the dispose pattern is a design pattern for resource management. In this pattern, a resource is held by an object, and released by calling a conventional method – usually called close, dispose, free, release depending on the language – which releases any resources the object is holding onto. Many programming languages offer language constructs to avoid having to call the dispose method explicitly in common situations. The dispose pattern is primarily used in languages whose runtime environment have automatic garbage collection (see motivation below). Motivation Wrapping resources in objects Wrapping resources in objects is the object-oriented form of encapsulation, and underlies the dispose pattern. Resources are typically represented by handles (abstract references), concretely usually integers, which are used to communicate with an external system that provides the resource. For example, files are provided by the operating system (spec ...
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Manual Memory Management
In computer science, manual memory management refers to the usage of manual instructions by the programmer to identify and deallocate unused objects, or garbage. Up until the mid-1990s, the majority of programming languages used in industry supported manual memory management, though garbage collection has existed since 1959, when it was introduced with Lisp. Today, however, languages with garbage collection such as Java are increasingly popular and the languages Objective-C and Swift provide similar functionality through Automatic Reference Counting. The main manually managed languages still in widespread use today are C and C++ – see C dynamic memory allocation. Description Many programming languages use manual techniques to determine when to ''allocate'' a new object from the free store. C uses the malloc function; C++ and Java use the new operator; and many other languages (such as Python) allocate all objects from the free store. Determining when an object ought to be cr ...
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Initializer
In computer programming, initialization (or initialisation) is the assignment of an initial value for a data object or variable. The manner in which initialization is performed depends on the programming language, as well as the type, storage class, etc., of an object to be initialized. Programming constructs which perform initialization are typically called initializers and initializer lists. Initialization is distinct from (and preceded by) declaration, although the two can sometimes be conflated in practice. The complement of initialization is finalization, which is primarily used for objects, but not variables. Initialization is done either by statically embedding the value at compile time, or else by assignment at run time. A section of code that performs such initialization is generally known as "initialization code" and may include other, one-time-only, functions such as opening files; in object-oriented programming, initialization code may be part of a '' constructor'' (clas ...
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CPython
CPython is the reference implementation of the Python (programming language), Python programming language. Written in C (programming language), C and Python, CPython is the default and most widely used implementation of the Python language. CPython can be defined as both an interpreter (computing), interpreter and a compiler as it compiles Python code into bytecode before interpreting it. It has a foreign function interface with several languages, including C, in which one must explicitly write Language binding, bindings in a language other than Python. Design A particular feature of CPython is that it makes use of a global interpreter lock (GIL) on each CPython interpreter process (computing), process, which means that within a single process, only one thread may be processing Python bytecode at any one time. This does not mean that there is no point in Multithreading (computer architecture), multithreading; the most common multithreading scenario is where Thread (computing) ...
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Inheritance (object-oriented Programming)
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object" , with the exception of: constructors, destructor, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors ( realizing an interface), to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give ris ...
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Java (programming Language)
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhere'' ( WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages. , Java was one of the most popular programming languages in use according to GitHub, particularly for client–server web applications, with a reported 9 million developers. Java was originally developed ...
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Objective-C
Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTSTEP operating system. Due to Apple macOS’s direct lineage from NeXTSTEP, Objective-C was the standard programming language used, supported, and promoted by Apple for developing macOS and iOS applications (via their respective APIs, Cocoa and Cocoa Touch) until the introduction of the Swift programming language in 2014. Objective-C programs developed for non-Apple operating systems or that are not dependent on Apple's APIs may also be compiled for any platform supported by GNU GCC or LLVM/Clang. Objective-C source code 'messaging/implementation' program files usually have filename extensions, while Objective-C 'header/interface' files have extensions, the same as C header files. Objective-C++ files are denoted with a file extension. ...
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Perl
Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages. "Perl" refers to Perl 5, but from 2000 to 2019 it also referred to its redesigned "sister language", Perl 6, before the latter's name was officially changed to Raku in October 2019. Though Perl is not officially an acronym, there are various backronyms in use, including "Practical Extraction and Reporting Language". Perl was developed by Larry Wall in 1987 as a general-purpose Unix scripting language to make report processing easier. Since then, it has undergone many changes and revisions. Raku, which began as a redesign of Perl 5 in 2000, eventually evolved into a separate language. Both languages continue to be developed independently by different development teams and liberally borrow ideas from each other. The Perl languages borrow features from other programming languages including C, sh, AWK, and sed; They provide text processing facilities without the arbitrary data-le ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Common Language Infrastructure
The Common Language Infrastructure (CLI) is an open specification and technical standard originally developed by Microsoft and standardized by ISO/IEC (ISO/IEC 23271) and Ecma International (ECMA 335) that describes executable code and a runtime environment that allows multiple high-level languages to be used on different computer platforms without being rewritten for specific architectures. This implies it is platform agnostic. The .NET Framework, .NET and Mono are implementations of the CLI. The metadata format is also used to specify the API definitions exposed by the Windows Runtime. Overview Among other things, the CLI specification describes the following four aspects: ;The Common Type System (CTS) :A set of data types and operations that are shared by all CTS-compliant programming languages. ;The Metadata :Information about program structure is language-agnostic, so that it can be referenced between languages and tools, making it easy to work with code written in a ...
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