Final Fantasy Crystal Chronicles (series)
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Final Fantasy Crystal Chronicles (series)
''Final Fantasy Crystal Chronicles'' is a series of video games within the ''Final Fantasy'' franchise developed by Square Enix. Beginning in 2003 with the game for the GameCube, the series has predominantly been released on Nintendo gaming hardware and covers multiple genres, including action role-playing. The ''Crystal Chronicles'' series takes place on an unnamed world inhabited by four tribes. Recurring themes include creating objects from memory and the importance of family. The gameplay, which has always been aimed at as wide an audience as possible within a genre, generally involves either multiple players or a large group working together. Since its inception, the series has been supervised by Akitoshi Kawazu, known for his work on both the ''Final Fantasy'' and ''SaGa'' series. Recurring staff include composer Kumi Tanioka, who created the series's distinctive medieval-influenced music; Toshiyuki Itahana, who worked on the art design and directed '' The Crystal Bearers''; ...
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Action Role-playing Game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat while still having a focus on character's Stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and role-playing game mechanics, or MMORPGs with real-time combat systems. History 1970s and early 1980s Allgame listed the following games released prior to 1984 as action RPGs: ''Temple of Apshai'' (1979) and its sequel ''Gateway to Apshai'' (1983), ''Beneath the Pyramids'' for the Apple II (1980), '' Bokosuka Wars'' (1983), and '' Sword of Fargoal'' (1983). Je ...
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SaGa
is a series of science fantasy role-playing video games by Square Enix. The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu at Square (video game company), Square. It has since continued across multiple platforms, from the Super NES to the PlayStation 2. The series is notable for its emphasis on open world exploration, Nonlinear gameplay, non-linear branching plots, and occasionally unconventional gameplay. This distinguishes the games from most of Square's other franchises. Development The ''SaGa'' series was created by game designer Akitoshi Kawazu, whose contributions prior to the franchise's introduction include ''Final Fantasy (video game), Final Fantasy'' and ''Final Fantasy II''. At a time when Nintendo's Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was ...
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Diablo (series)
''Diablo'' is an action role-playing dungeon crawler video game series developed by Blizzard North and continued by Blizzard Entertainment after the north studio shutdown in 2005. The series is made up of three core games: '' Diablo'', ''Diablo II'', and ''Diablo III''. Expansions include the third-party published '' Hellfire'', which follows the first game, '' Lord of Destruction'', published by Blizzard and released after the second game, and ''Reaper of Souls'', which follows the third game. Additional content is provided through story elements explored in other media forms. ''Diablo IV'' was announced at BlizzCon 2019. The series is set in the dark fantasy world of Sanctuary, and its characters are primarily humans, angels, and various classes of demons and monsters. The first three games in the series take place in similar geographic areas, with several common areas including the town of Tristram and the region around Mount Arreat. Other notable settings include the High He ...
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GameCube – Game Boy Advance Link Cable
The GameCube Game Boy Advance cable (DOL-011) is a cable used to connect the Game Boy Advance (GBA) to the GameCube (GCN). Depending on the games, the cable may facilitate unlocking additional content, turning the GBA into a second screen, turning the GBA into a separate controller, or transferring in-game items between related games. Development The concept of a cable that allowed for the transfer of data and second-screen gameplay was originally conceived for the Nintendo 64 as the "GB Connection Cable", which would allow certain Nintendo 64DD games to connect to compatible Game Boy Color cartridges. However, the device was never released—interactivity between Nintendo 64 and Game Boy games was limited to those that supported the Transfer Pak, released in 1998. Compatibility Systems The cable has one end that plugs into a GameCube controller slot and another end that plugs into the GBA's extension port. The cable is compatible with the GameCube and the Wii on the console side ...
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Game Boy Advance
The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlight, frontlit screen, the Game Boy Advance SP, in 2003. Game Boy Advance SP#Backlit model (AGS-101), A newer revision of the redesign was released in 2005, with a backlight, backlit screen. Around the same time, the final redesign, the Game Boy Micro, was released in September 2005. As of June 2010, 81.51 million units of the Game Boy Advance series have been sold worldwide. Its successor, the Nintendo DS, was released in November 2004 and is backward compatible with Game B ...
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Recurring Elements In The Final Fantasy Series
''Final Fantasy'' is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the title was a success and spawned sequels. While most entries in the series are separate from each other, they have recurring elements carrying over between entries: these include plot themes and motifs, gameplay mechanics, and visual elements. The ''Final Fantasy'' series features recurring thematic elements, including magical crystals, and creatures such as the Chocobo and Moogle which have appeared in multiple roles. Numerous writers have worked on the series, including Sakaguchi himself, early writer Kenji Terada, Kazushige Nojima and Yasumi Matsuno. Some settings and specific themes have been used in multiple tit ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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Action Role-playing Game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat while still having a focus on character's Stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and role-playing game mechanics, or MMORPGs with real-time combat systems. History 1970s and early 1980s Allgame listed the following games released prior to 1984 as action RPGs: ''Temple of Apshai'' (1979) and its sequel ''Gateway to Apshai'' (1983), ''Beneath the Pyramids'' for the Apple II (1980), '' Bokosuka Wars'' (1983), and '' Sword of Fargoal'' (1983). Je ...
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My Life As A Darklord
''Final Fantasy Crystal Chronicles: My Life as a Darklord'' is a 2009 tower defense video game developed and published by Square Enix for the Wii and distributed through the WiiWare download service. The game is an entry in the ''Final Fantasy'' franchise, forming part of the '' Crystal Chronicles'' subseries. Taking place after '' Final Fantasy Crystal Chronicles: My Life as a King'', the game follows the titular Darklord as she defends her mobile tower from waves of attacks as it travels across the kingdom. Planned during production of ''My Life as a King'', ''My Life as a Darklord'' began development in 2008. The game's aesthetic was influenced by lolita gothic and punk fashion. The narrative, and the protagonist, were designed to subvert both series and genre conventions. Composer Kumi Tanioka returned, having previously worked on the other ''Crystal Chronicles'' titles. The game received generally positive reviews, with critics generally praising the game's gameplay and presen ...
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My Life As A King
''Final Fantasy Crystal Chronicles: My Life as a King'' is a video game developed for the WiiWare service of the Wii Video game console, console by Square Enix. Square Enix decided to make a game for the WiiWare service that would be high profile, and it was decided that the game would be a simulation game and, later in development, a ''Final Fantasy'' title. The game is a city-building game set in the world of the Action role-playing game, action RPG ''Final Fantasy Crystal Chronicles (video game), Final Fantasy Crystal Chronicles'' and is the third title in the Final Fantasy Crystal Chronicles, series of the same name. Following the events of the first Crystal Chronicles game, the son of a king who lost his kingdom during that game establishes a new one and sets about creating a peaceful and prosperous land. A WiiWare launch title in all regions, it was released on March 25, 2008 in Japan, May 12, 2008 in North America, and May 20, 2008 in Europe. Reviews of the game were gen ...
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