Figure 4(a)
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Figure 4(a)
The term figure-four may refer to: *Figure-four (grappling hold), a type of grappling hold *Figure-four (climbing technique), a technique employed in technical climbing, particularly ice climbing *A descriptor of a professional wrestling hold; most notably the Figure four leglock * Figure-four pin, a professional wrestling pin * Figure Four (''Battle Angel Alita''), a fictional character in the ''Battle Angel Alita'' manga series *Figure Four The Figure Four is a Canadian hardcore punk band, started in December 1997, and recorded 3 albums since. The band usually performs songs of the hardcore punk and metalcore genres. The band is currently on hiatus. Biography Figure Four started ...
, a Canadian metalcore band {{disambig ...
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Figure-four (grappling Hold)
A figure-four is a catch wrestling term for a joint-lock that resembles the number "4". A keylock or toe hold can be referred to as a figure-four hold, when it involves a figure-four formation with the legs or arms. If the figure-four involves grabbing the wrists with both hands, it is called a double wrist lock; known as kimura in MMA circles. A figure-four hold done with the legs around the neck and (usually) arm of an opponent is called figure-four (leg-)choke, better known as a triangle choke these days, and is a common submission in modern mixed martial arts, Submission wrestling and Brazilian jiu jitsu, and of course Catch wrestling. In addition to Lancashire, or catch-as-catch-can wrestling, the move was also found in jujutsu, and was thereafter incorporated into Judo. The leg figure-four choke is also part of Japanese martial arts Japanese martial arts refers to the variety of martial arts native to the country of Japan. At least three Japanese terms (''budō'', ''buju ...
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Professional Wrestling
Professional wrestling is a form of theater that revolves around staged wrestling matches. The mock combat is performed in a ring similar to the kind used in boxing, and the dramatic aspects of pro wrestling may be performed both in the ring or—as in televised wrestling shows—in backstage areas of the venue, in similar form to reality television. Professional wrestling as a form of theater evolved out of the widespread practice of match fixing among wrestlers in the early 20th century. Rather than sanction the wrestlers for their deceit as was done with boxers, the public instead came to see professional wrestling as a performance art rather than a sport. Professional wrestlers responded to the public's attitude by dispensing with verisimilitude in favor of entertainment, adding melodrama and outlandish stuntwork to their performances. Although the mock combat they performed ceased to resemble any authentic wrestling form, the wrestlers nevertheless continued to pr ...
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Professional Wrestling Holds
Professional wrestling holds include a number of set moves and pins used by performers to immobilize their opponents or lead to a Submission wrestling, submission. This article covers the various pins, stretches and transition holds used in the ring. Some wrestlers use these holds as their finishing maneuvers, often nicknaming them to reflect their character or persona. Moves are listed under general categories whenever possible. Stretches An element borrowed from professional wrestling's catch wrestling origins, stretches (or submission holds) are techniques in which a wrestler holds another in a position that puts stress on the opponent's body. Stretches are usually employed to weaken an opponent or to force them to ''submit'', either vocally or by ''tapping out'': slapping the mat, floor, or opponent with a free hand three times. Many of these holds, when applied vigorously, stretch the opponent's muscles or twist their joints uncomfortably, hence the name. Chokes, although not ...
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Pin (professional Wrestling)
In wrestling, a pin is achieved by holding an opponent's shoulders to the mat for a three count. Pinfall is the term used in professional wrestling which is a way to win the match for that person or team. Background A pinfall is a victory condition in various forms of professional wrestling that is met by holding (pinning) an opponent's shoulders on the wrestling mat, usually until the referee counts to three. In professional wrestling, a pinfall is a common method of winning a match. The origin of the pinfall is the pin from amateur wrestling, whereby pinning an opponent to the mat will result in a victory despite any points scored. However, while an amateur wrestling pin need be only one or two seconds, the count in professional wrestling is based on the referee's arm gestures, regardless of how much actual time elapses, and is to three slaps of the mat. The count is broken (a near-fall) if the opponent manages to raise one or both of their shoulders off the mat, commonly by ...
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Figure Four (Battle Angel Alita)
The ''Battle Angel Alita'' manga series features a cast of characters designed by Yukito Kishiro. The series takes place around the city of Scrapyard where residents, of whom many are heavily modified by cybernetics to better cope with the hard life, are forced to make a living. The series focuses on Alita, the protagonist and title character, a young cyborg with amnesia struggling to uncover her forgotten past through the only thing she remembers from it: fighting. Early on in the story, Daisuke Ido, a bounty-hunting cybernetic doctor who finds and revives Alita plays a major role as well, but midway through the manga he becomes marginalized as focus begins to increasingly shift to Desty Nova, an eccentric nanotechnology scientist who has fled from Tiphares (Zalem, in Japanese version). Nova is the mastermind behind many of the enemies and trials that Alita faces, but does not make an actual appearance until more than two years into the story, although he is alluded to early on ...
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