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Femkortskille
Femkortskille ("Five-Card Kille"), also called Knackkille ("Knock Kille") or Bultkille ("Peg Kille"), is a Swedish card game that is played with a Kille pack. The game originated in the middle of the 19th century by transferring the principles of the game of Femkort ("Five Cards") to a game played with Kille playing cards. Like Kille, Femkortskille is traditionally played for money. Rules Deal and play are clockwise. The game starts with each player anteing a stake to the pot. Next the players receive three cards each and, in turn, decide to "knock", "pass" or "check". Knocking (either by knocking on the table or saying "I knock") means that a player wants to play for the pot. A player who passes throws in his hand and drops out of the current deal. A player may only check if no other player so far has knocked. It means that the player will decide later whether to knock or pass. Those who knocked get two more cards each and then play the cards to tricks. Players must head th ...
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Kille Pack
Kille (pronounced or ), also called Harlequin, Cambio, Campio, Kambio or Kamfio, is a game played with special playing cards, dating from a mediaeval French gambling game. In Sweden, the game had its heyday during the 1750s, but it is one of the oldest card games still played.Insert sheet in Killelek from Offason. ''Regler för Killespelet – Historik''. Dan Glimne. History The French gambling game of Coucou was invented in France around 1500 and spread across Central Europe. In the late 17th century, an Italian manufacturer produced a deck of cards adapted for the game. The game was named Cuccú after its highest card. Cuccú had 38 cards and two cards of each denomination (thus 19 unique denominations). Eleven of the cards in each suite were numeral cards, numbered 0-10. The other cards were picture cards, two of which – the Bucket and the Masque – ranked lower than the numerals. Five of the cards were ranked higher: the Inn, Cat, Horse, Guard, and Cuckoo (highest). The n ...
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Kille (card Game)
Kille (pronounced or ), also called Harlequin, Cambio, Campio, Kambio or Kamfio, is a game played with special playing cards, dating from a mediaeval French gambling game. In Sweden, the game had its heyday during the 1750s, but it is one of the oldest card games still played.Insert sheet in Killelek from Offason. ''Regler för Killespelet – Historik''. Dan Glimne. History The French gambling game of Coucou was invented in France around 1500 and spread across Central Europe. In the late 17th century, an Italian manufacturer produced a deck of cards adapted for the game. The game was named Cuccú after its highest card. Cuccú had 38 cards and two cards of each denomination (thus 19 unique denominations). Eleven of the cards in each suite were numeral cards, numbered 0-10. The other cards were picture cards, two of which – the Bucket and the Masque – ranked lower than the numerals. Five of the cards were ranked higher: the Inn, Cat, Horse, Guard, and Cuckoo (highest). T ...
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Krypkille
Krypkille ("Creepy Kille") is a Swedish card game that is played with a Kille pack. The game is similar to the game of Cucumber played with regular French-suited cards. The dealer deals an equal number of cards to all players, as many as possible. Odd cards are put aside. In games with three, six or seven players—in which there are no odd cards because the number of cards in the deck is divisible with the number of players—the last card to each player is sometimes skipped and put aside, so that there are some unknown cards in the deal. Krypkille is a trick-taking game A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such g .... Players can either head the trick, i.e. play a higher card than the previous ones, or 'creep' (''krypa'', lit.: "crawl"), by playing their very lowest card. If ...
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Hallwyl Museum
Hallwyl Museum ( sv, Hallwylska museet) is a Swedish national museum housed in the historical Hallwyl House in central Stockholm located on 4, Hamngatan facing Berzelii Park. The house once belonged to the Count and Countess von Hallwyl, but was donated to the Swedish state in 1920 to eventually become a museum. In 1938, the museum was officially opened. History Hallwyl House ( sv, Hallwylska palatset) was built 1893–1898 to the design of Isak Gustaf Clason for Count and his wife, Wilhelmina. It was created to accommodate the office of the count and the extensive art collection of the countess. Wilhelmina and Walther von Hallwyl also lived there during the winter. While the exterior of the building and the court is historical in style — borrowing architectural elements from medieval prototypes and Renaissance Venice — it was utterly modern on its completion — including electricity, central heating, telephones, and bathrooms. The elevator was a later addition. T ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Femkort
Femkort ("Five Cards") is a classic Swedish card game for 3 to 8 players "with an unusual object", known since the 17th century, being mentioned in 1658 in Georg Stiernhielm's epic poem, ''Hercules'' (''Herkules'') as Fämkort.Stiernhielm (1658), line 154. It is traditionally played with some kind of bet. Cards The game is played with a standard 52-card French-suited pack usually of the Modern Swedish pattern. Early rules The following rules are given in an 1847 Swedish games compendium: Femkort may be played by any number of people. The aim is solely to win the last trick. Everyone places a set stake into the pot or pool before the deal. Each player then receives 5 cards, but no trump is turned. Forehand leads to the first trick and the person who has taken home the trick leads to the next. The first four tricks are worth nothing; however, the one who takes the last trick has won the pot. Modern rules There are two to ten players who receive five cards each from a standard ...
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Ante (cards)
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy), but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries. A ; Ace # The card with one pip in a pack of cards. Usually the highest card of a suit, ranking immediately above the King. May also occupy the lowest rank. # Commonly refers to the Deuce or Two in German-suited packs which don't have real Aces. Often the highest card of a suit. ; Acorns : One of the four suits in a German-suited pack of cards. Symbol: ; active # A card that is in play i.e. not sleeping. # See active player. ; active player # A player who receives cards in the current deal (i.e. is not sitting out because there are more players than the game is designed for a ...
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Stake (cards)
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy), but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries. A ; Ace # The card with one pip in a pack of cards. Usually the highest card of a suit, ranking immediately above the King. May also occupy the lowest rank. # Commonly refers to the Deuce or Two in German-suited packs which don't have real Aces. Often the highest card of a suit. ; Acorns : One of the four suits in a German-suited pack of cards. Symbol: ; active # A card that is in play i.e. not sleeping. # See active player. ; active player # A player who receives cards in the current deal (i.e. is not sitting out because there are more players than the game is designed for a ...
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Pot (cards)
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy), but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries. A ; Ace # The card with one pip in a pack of cards. Usually the highest card of a suit, ranking immediately above the King. May also occupy the lowest rank. # Commonly refers to the Deuce or Two in German-suited packs which don't have real Aces. Often the highest card of a suit. ; Acorns : One of the four suits in a German-suited pack of cards. Symbol: ; active # A card that is in play i.e. not sleeping. # See active player. ; active player # A player who receives cards in the current deal (i.e. is not sitting out because there are more players than the game is designed f ...
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Deal (cards)
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This t ...
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Trick-taking Game
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a ca ...
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Head The Trick
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge (card game), Bridge, Hearts (card game), Hearts, Poker (card game), Poker or Rummy), but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see #Game-specific glossaries, Game-specific glossaries. A ; Ace # The card with one pip in a pack of cards. Usually the highest card of a #suit, suit, #rank, ranking immediately above the #King, King. May also occupy the lowest rank. # Commonly refers to the #deuce, Deuce or Two in #German-suited pack, German-suited packs which don't have real Aces. Often the highest card of a suit. ; Acorns (card suit), Acorns : One of the four #suit, suits in a #German pack, German-suited pack of cards. Symbol: ; active # A card that is in play i.e. not #sleeping, sle ...
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