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Fantasy Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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The Violet Fairy Book (1906) (14730388126)
''The Langs' Fairy Books'' are a series of 25 collections of true and fictional children's literature, stories for children published between 1889 in literature, 1889 and 1913 in literature, 1913 by Andrew Lang and his wife, Leonora Blanche Alleyne. The best known books of the series are the 12 collections of fairy tales also known as ''Andrew Lang's "Coloured" Fairy Books'' or ''Andrew Lang's Fairy Books of Many Colors''. In all, the volumes feature 798 stories, besides the 153 children's poetry, poems in ''The Blue Poetry Book''. Leonora Blanche Alleyne (1851–1933) was an English author, editor, and Translation, translator. Known to her family and friends as Nora, she assumed editorial control of the series in the 1890s, while her husband, Andrew Lang (1844–1912), a Scottish people, Scots poet, novelist, and literary critic, edited the series and wrote prefaces for its entire run. According to Anita Silvey, "The irony of Lang's life and work is that although he wrote for a ...
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Plot (narrative)
In a literary work, film, or other narrative, the plot is the sequence of events in which each event affects the next one through the principle of cause-and-effect. The causal events of a plot can be thought of as a series of events linked by the connector "and so". Plots can vary from the simple—such as in a traditional ballad—to forming complex interwoven structures, with each part sometimes referred to as a subplot or ''imbroglio''. Plot is similar in meaning to the term ''storyline''. In the narrative sense, the term highlights important points which have consequences within the story, according to American science fiction writer Ansen Dibell. The term ''plot'' can also serve as a verb, referring to either the writer's crafting of a plot (devising and ordering story events), or else to a character's planning of future actions in the story. The term ''plot'', however, in common usage (for example, a "movie plot") can mean a narrative summary or story synopsis, rather th ...
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The Violet Fairy Book (1906) (14730393436)
''The Langs' Fairy Books'' are a series of 25 collections of true and fictional stories for children published between 1889 and 1913 by Andrew Lang and his wife, Leonora Blanche Alleyne. The best known books of the series are the 12 collections of fairy tales also known as ''Andrew Lang's "Coloured" Fairy Books'' or ''Andrew Lang's Fairy Books of Many Colors''. In all, the volumes feature 798 stories, besides the 153 poems in ''The Blue Poetry Book''. Leonora Blanche Alleyne (1851–1933) was an English author, editor, and translator. Known to her family and friends as Nora, she assumed editorial control of the series in the 1890s, while her husband, Andrew Lang (1844–1912), a Scots poet, novelist, and literary critic, edited the series and wrote prefaces for its entire run. According to Anita Silvey, "The irony of Lang's life and work is that although he wrote for a profession—literary criticism; fiction; poems; books and articles on anthropology, mythology, history, an ...
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Suspension Of Disbelief
Suspension of disbelief, sometimes called willing suspension of disbelief, is the avoidance of critical thinking or logic in examining something unreal or impossible in reality, such as a work of speculative fiction, in order to believe it for the sake of enjoyment. Aristotle first explored the idea of the concept in its relation to the principles of theater; the audience ignores the unreality of fiction in order to experience catharsis. Origin The poet and aesthetic philosopher Samuel Taylor Coleridge introduced the English-language term "suspension of disbelief" in 1817 and suggested that if a writer could infuse a "human interest and a semblance of truth" into a fantastic tale, the reader would suspend judgement concerning the implausibility of the narrative. Coleridge sought to revive the use of fantastic elements in poetry and developed a concept to support how a modern, enlightened audience might continue to enjoy such types of literature. The term resulted from a phil ...
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Horror Fiction
Horror is a genre of fiction which is intended to frighten, scare, or disgust. Horror is often divided into the sub-genres of psychological horror and supernatural horror, which is in the realm of speculative fiction. Literary historian J. A. Cuddon, in 1984, defined the horror story as "a piece of fiction in prose of variable length... which shocks, or even frightens the reader, or perhaps induces a feeling of repulsion or loathing". Horror intends to create an eerie and frightening atmosphere for the reader. Often the central menace of a work of horror fiction can be interpreted as a metaphor for larger fears of a society. Prevalent elements of the genre include ghosts, demons, vampires, werewolves, ghouls, the Devil, witches, monsters, extraterrestrials, dystopian and post-apocalyptic worlds, serial killers, cannibalism, cults, dark magic, satanism, the macabre, gore and torture. History Before 1000 The horror genre has ancient origins, with roots in folklore ...
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Magic (paranormal)
Magic, sometimes spelled magick, is an ancient praxis rooted in sacred rituals, spiritual divinations, and/or cultural lineage—with an intention to invoke, manipulate, or otherwise manifest supernatural forces, beings, or entities in the natural, incarnate world. It is a categorical yet often ambiguous term which has been used to refer to a wide variety of beliefs and practices, frequently considered separate from both religion and science. Although connotations have varied from positive to negative at times throughout history, magic continues to have an important religious and medicinal role in many cultures today. Within Western culture, magic has been linked to ideas of the Other, foreignness, and primitivism; indicating that it is "a powerful marker of cultural difference" and likewise, a non-modern phenomenon. During the late nineteenth and early twentieth century, Western intellectuals perceived the practice of magic to be a sign of a primitive mentality and also commo ...
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The Encyclopedia Of Fantasy
''The Encyclopedia of Fantasy'' is a 1997 reference work concerning fantasy fiction, edited by John Clute and John Grant. Other contributors include Mike Ashley, Neil Gaiman, Diana Wynne Jones, David Langford, Sam J. Lundwall, Michael Scott Rohan, Brian Stableford and Lisa Tuttle. The book was well-received on publication. During 1998, it received the Hugo Award, World Fantasy Award, and Locus Award. The industry publication ''Library Journal'' described ''The Encyclopedia of Fantasy'' as "the first of its kind". Since November 2012, the full text of ''The Encyclopedia of Fantasy'' is available on-line, as a companion to the on-line edition of ''The Encyclopedia of Science Fiction''. The editors of ''The Encyclopedia of Science Fiction'' have stated that there are not any plans to update ''The Encyclopedia of Fantasy'', at least for the foreseeable future, although some death dates post-1997 have been added. However, author and theme entries in ''The Encyclopedia of Science ...
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John Clute
John Frederick Clute (born 12 September 1940) is a Canadian-born author and critic specializing in science fiction and fantasy literature who has lived in both England and the United States since 1969. He has been described as "an integral part of science fiction's history"Davis, MattheJohn Clute: Yakfests of the Empyrean, ''Strange Horizons,'' 18 September 2006. and "perhaps the foremost reader-critic of sf in our time, and one of the best the genre has ever known." He was one of eight people who founded the English magazine '' Interzone'' in 1982 (the others included Malcolm Edwards, Colin Greenland, Roz Kaveney, and David Pringle). Clute's articles on speculative fiction have appeared in various publications since the 1960s. He is a co-editor of ''The Encyclopedia of Science Fiction'' (with Peter Nicholls) and of ''The Encyclopedia of Fantasy'' (with John Grant), as well as the author of ''The Illustrated Encyclopedia of Science Fiction,'' all of which won Hugo Awards for Be ...
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John Grant (science Fiction Writer)
Paul le Page Barnett (22 November 1949 – 3 February 2020), known by the pen name of John Grant, was a Scottish writer and editor of science fiction, fantasy, and non-fiction. Biography Born Paul le Page Barnett in Aberdeen, Scotland, Grant has sometimes written under his own name (Paul Barnett), as Eve Devereux, and under various other pseudonyms; he has also ghostwritten a number of books. The author of some 70 books in all (excluding ghostwritten books), he has published several original novels as well as one novel in the Judge Dredd series and, with Joe Dever, 11 novels and a novella collection in the ''Legends of Lone Wolf'' series; edited several anthologies, beginning with ''Aries 1'' (1979) and most recently ''New Writings in the Fantastic'' (2007); and has written dozens of nonfiction works, including several relating to fantasy and science fiction. His collaborators have included David Langford and, as illustrator, Bob Eggleton. With John Clute, he co-edited ''The Enc ...
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Worldbuilding
Worldbuilding is the process of constructing a world, originally an imaginary one, sometimes associated with a fictional universe. Developing an imaginary setting with coherent qualities such as a history, geography, and ecology is a key task for many science fiction or fantasy writers. Worldbuilding often involves the creation of geography, a backstory, flora, fauna, inhabitants, technology and often if writing speculative fiction, different races. This may include social customs as well as invented languages for the world. The world could encompass different planets spanning vast distances of space or be limited in scope to a single small village. World building exists in novels, tabletop role-playing games, and visual media such as films, video games and comics. Prior to 1900 most worldbuilding was conducted by novelists, who could leave imagination of the fictional setting in part to the reader. Some authors of fiction set multiple works in the same world. This is known as ...
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Legendary Creature
A legendary creature (also mythical or mythological creature) is a type of fictional entity, typically a hybrid, that has not been proven and that is described in folklore Folklore is shared by a particular group of people; it encompasses the traditions common to that culture, subculture or group. This includes oral traditions such as tales, legends, proverbs and jokes. They include material culture, ranging ... (including myths and legends), but may be featured in historical accounts before modernity. In the classical era, monstrous creatures such as the Cyclops and the Minotaur appear in heroic tales for the protagonist to destroy. Other creatures, such as the unicorn, were claimed in accounts of natural history by various scholars of antiquity. Some legendary creatures have their origin in traditional mythology and were believed to be real creatures, for example dragons, griffins, and unicorns. Others were based on real encounters, originating in garbled accounts of ...
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Witch
Witchcraft traditionally means the use of Magic (supernatural), magic or supernatural powers to harm others. A practitioner is a witch. In Middle Ages, medieval and early modern Europe, where the term originated, accused witches were usually women who were believed to have used Black magic, malevolent magic against their own community, and often to have communed with evil beings. It was thought witchcraft could be thwarted by Apotropaic magic, protective magic or counter-magic, which could be provided by cunning folk or folk healers. Suspected witches were also intimidated, banished, attacked or killed. Often they would be formally prosecuted and punished, if found guilty or simply believed to be guilty. European witch-hunts and witch trials in the early modern period led to tens of thousands of executions. In some regions, many of those accused of witchcraft were folk healers or midwife, midwives. European belief in witchcraft gradually dwindled during and after the Age of Enl ...
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