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Fan Games
A fangame is a video game that is created by fans. They are usually based on one, or in some cases several, video game entries or franchises. Many fangames attempt to clone or remake the original game's design, gameplay, and characters, but it is equally common for fans to develop a unique game using another as a template. Though the quality of fangames has always varied, recent advances in computer technology and in available tools, e.g. through open source software, have made creating high-quality games easier. Fangames can be seen as user-generated content, as part of the retrogaming phenomena, and as expression of the remix culture. Fangame development Fangames are either developed as standalone games with their own engines, or as modifications to existing games that "piggyback" on the other's engines. Each approach has different advantages, as standalone games are generally accessible to larger audiences but may often be more difficult or time-consuming to develop. Stan ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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The Games Factory
Clickteam is a French software development company based in Boulogne-Billancourt, Hauts-de-Seine. Founded by Francis Poulain, François Lionet and Yves Lamoureux, Clickteam is best known for the creation of Clickteam Fusion, a script-free programming tool that allows users to create video games or other interactive software using a highly advanced event system. History Before co-founding Clickteam, François Lionet was the programmer of STOS BASIC, a programming language released in 1988 for the Atari ST, and AMOS BASIC, a more advanced programming language released in 1990 for the Commodore Amiga. Both of these have since been released in open-source form on the Clickteam corporate website. Yves Lamoureux was also a successful game developer prior to co-founding Clickteam, working with multiple companies on games. Clickteam's debut software was ''Klik & Play'', released in 1994 as commercial, proprietary software; this marked the team's first successful software release. A v ...
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Doom (1993 Video Game)
''Doom'' (stylized as ''DOOM'') is a 1993 first-person shooter (FPS) game developed by id Software for MS-DOS. Players assume the role of a space marine, popularly known as Doomguy, fighting their way through hordes of invading demons from hell. Id began developing ''Doom'' after the release of their previous FPS, ''Wolfenstein 3D'' (1992)''.'' It emerged from a 3D game engine developed by John Carmack, who wanted to create a science fiction game inspired by ''Dungeons & Dragons'' and the films '' Evil Dead II'' and ''Aliens.'' The first episode, comprising nine levels, was distributed freely as shareware; the full game, with two further episodes, was sold via mail order. An updated version with an additional episode and more difficult levels, ''The Ultimate Doom'', was released in 1995 and sold at retail. ''Doom'' is one of the most significant games in video game history, frequently cited as one of the greatest games ever made. It sold an estimated 3.5 million copies by 19 ...
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Mod (computer Gaming)
Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. Modding a game can also be understood as the act of seeking and installing mods to the player's game, but the act of tweaking pre-existing settings and preferences is not truly modding. Mods have arguably become an increasingly important factor in the commercial success of some games, as they add depth to the original work, and can be both fun for players playing the mods and as means of self-expression for mod developers. People can become fans of specific mods, in addition to fans of the game they are for, such as requesting features and alterations for these mods. In cases where mods are very popular, players might have to clarify that they are r ...
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Neverwinter Nights (2002 Video Game)
''Neverwinter Nights'' is a third-person role-playing video game developed by BioWare. Interplay Entertainment was originally set to publish the game, but financial difficulties led to it being taken over by Infogrames, who released the game under their Atari range of titles. It was released for Microsoft Windows on June 18, 2002. BioWare later released a Linux client in June 2003, requiring a purchased copy of the game to play. MacSoft released a Mac OS X port in August 2003. ''Neverwinter Nights'' is set in the fantasy world of the ''Forgotten Realms'' campaign setting, with the game mechanics based on the ''Dungeons & Dragons'' 3rd edition rules. The game engine was designed around an Internet-based model for running a massively multiplayer online game (MMOG), which would allow end users to host game servers. Up to 64 players could connect to a single server. The intent was to create a potentially infinite massively multiplayer game framework. This game was named after the ori ...
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Unreal Tournament 2004
''Unreal Tournament 2004'' is a first-person arena shooter video game developed by Epic Games and Digital Extremes. Part of the ''Unreal'' franchise, it is the third game in the ''Unreal Tournament'' series and the sequel to ''Unreal Tournament 2003''. Among significant changes to gameplay mechanics and visual presentation, one of the major additions introduced by ''Unreal Tournament 2004'' is the inclusion of vehicles and the Onslaught game type, allowing for large-scale battles. A sequel, '' Unreal Tournament 3'', was released on November 19, 2007. Plot The game is set in a universe where humans long before fought a war with the Skaarj, leaving their galactic empire in shambles. To assist in the rebuilding of the colonies by calming down enraged colonists, the Liandri Corporation came up with the idea of staging a gladiatorial tournament for the miners. The interest was so high that it grew into a sport, with sponsored teams battling in specially made arenas. From the ver ...
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Mod (computer Gaming)
Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. Modding a game can also be understood as the act of seeking and installing mods to the player's game, but the act of tweaking pre-existing settings and preferences is not truly modding. Mods have arguably become an increasingly important factor in the commercial success of some games, as they add depth to the original work, and can be both fun for players playing the mods and as means of self-expression for mod developers. People can become fans of specific mods, in addition to fans of the game they are for, such as requesting features and alterations for these mods. In cases where mods are very popular, players might have to clarify that they are r ...
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Linux Pratique
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which includes the kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name "GNU/Linux" to emphasize the importance of GNU software, causing some controversy. Popular Linux distributions include Debian, Fedora Linux, and Ubuntu, the latter of which itself consists of many different distributions and modifications, including Lubuntu and Xubuntu. Commercial distributions include Red Hat Enterprise Linux and SUSE Linux Enterprise. Desktop Linux distributions include a windowing system such as X11 or Wayland, and a desktop environment such as GNOME or KDE Plasma. Distributions intended for servers may ...
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Total Annihilation
''Total Annihilation'' is a real-time strategy video game created by Cavedog Entertainment, a sub-division of Humongous Entertainment, and was released on September 26, 1997 by GT Interactive for Microsoft Windows and Mac OS. Two expansion packs were released, ''Total Annihilation: The Core Contingency, The Core Contingency'' on April 28, 1998 and ''Total Annihilation: Battle Tactics, Battle Tactics'' on June 30. After the closure of the Cavedog Entertainment in 1999, the intellectual property fell to Infogrames (now Atari). ''Total Annihilation'' is no longer officially supported, due to the closure of Cavedog. Former lead designer Chris Taylor went on with Gas Powered Games to create ''Supreme Commander (video game), Supreme Commander'' in 2007, considered the "spiritual successor" of ''Total Annihilation''. The creators of XTA, a mod for ''Total Annihilation'', independently developed the open-source software, open-source 3D graphics Spring (game engine), Spring game engine. T ...
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Spring Engine
The Spring Engine (also termed SpringRTS and formerly TA Spring), is a game engine for real-time strategy (RTS) video games. The game engine is free and open-source software, subject to the terms of the GNU General Public License v2.0 or later. History The development was initiated by Stefan Johansson, Tomaz Kunaver, and Jelmer Cnossen, members of the Swedish Yankspankers game clan under the name TA Spring. Since 2005 it is being developed by the community. The project aimed originally to bring the gameplay experience of Total Annihilation into three dimensions and to have the game run the mods and third-party units from Total Annihilation. The first release was on July 7, 2007, achieving its initial goals. Since then, the project evolved from a mere TA clone to a general RTS game engine including more flexible features like built-in high-level extensibility through a Lua scripting interface. Most of the games running on the engine (as of December 2010) are focused on multi ...
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Spring (game Engine)
The Spring Engine (also termed SpringRTS and formerly TA Spring), is a game engine for real-time strategy (RTS) video games. The game engine is free and open-source software, subject to the terms of the GNU General Public License v2.0 or later. History The development was initiated by Stefan Johansson, Tomaz Kunaver, and Jelmer Cnossen, members of the Swedish Yankspankers game clan under the name TA Spring. Since 2005 it is being developed by the community. The project aimed originally to bring the gameplay experience of Total Annihilation into three dimensions and to have the game run the mods and third-party units from Total Annihilation. The first release was on July 7, 2007, achieving its initial goals. Since then, the project evolved from a mere TA clone to a general RTS game engine including more flexible features like built-in high-level extensibility through a Lua scripting interface. Most of the games running on the engine (as of December 2010) are focused on multi ...
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Crystal Space
Crystal Space is a framework for developing 3D applications written in C++ by Jorrit Tyberghein and others. The first public release was on August 26, 1997. It is typically used as a game engine but the framework is more general and can be used for any kind of 3D visualization. It is very portable and runs on Microsoft Windows, Linux, UNIX, and Mac OS X. It is also free and open-source software, licensed under the GNU LGPL-2.0-or-later, and was SourceForge.net's Project of the Month for February 2003. Engine design Crystal Space is programmed in object oriented C++. It is very modularly built with a number of more or less independent plugins. The client programs use the plugins, such as the OpenGL 3D renderer, by registering them via Crystal Space's Shared Class Facility (SCF). Features Crystal Space has modules for 2D and 3D graphics, sound, collision detection and physics through ODE and Bullet. *Graphics: **OpenGL rendering **Supports hardware acceleration from all ma ...
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