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Fallen Haven
''Fallen Haven'' is a 1997 computer game. It is a science-fiction themed turn-based strategy game. It functions on Windows 95 and 98 computers. A sequel, '' Liberation Day'', was released in 1998. Plot The game depicts a battle between the human race and an alien culture called the Taurans, sparked by a misunderstanding. The armies of the Humans are relatively simple and rugged, while the armies of the Taurans are more technologically advanced. Reception The game received average reviews. ''The Charlotte Observer'' noted its multiple levels of difficulty. However, ''Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...'' said, "In the end, ''Fallen Haven'' is little more than a good idea with poor implementation. With a few gameplay tweaks and the addition of the t ...
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PC PowerPlay
''PC PowerPlay'' (''PCPP'') is Australia's only dedicated PC games magazine. ''PC PowerPlay'' focuses on news and reviews for upcoming and newly released games on the Microsoft Windows platform. The magazine also reviews computer hardware for use on gaming computers. The magazine is published by Future Australia. In 2018, Future, owner and publisher of ''PC Gamer'', purchased ''PC PowerPlay'' and related computing titles from nextmedia, incorporating ''PC PowerPlay'' articles into the online versions of ''PC Gamer''. While no physical media is included now, for most of the life of the magazine it included either a CD or DVD, that would be filled with game demos, freeware games, anime shows, film/anime/game teaser trailers, game patches, game mods, game maps, PC utilities and computer wallpapers. Main sections The main sections included in each month's magazine include letters to the editor, previews & reviews, feature articles & artwork, pictures of computers owned by read ...
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Video Games About Extraterrestrial Life
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Turn-based Strategy Video Games
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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IEntertainment Network Games
IEntertainment Network (IENT, stylized as iEntertainment Network and formerly known as Interactive Magic, iMagic, and iMagiconline) is an American video game company founded by Bill Stealey, the co-founder and former CEO of MicroProse Software, in 1995. It is chiefly a developer and publisher of simulation computer games. The company was noted for hiring many industry outsiders, i.e. skilled software engineers with no prior experience in making games. Interactive Magic went public in 1998 and was sold to a venture capitalist in 1999, when Bill Stealey left the company; Stealey returned in the early 2000s. The company has published ''Air Warrior II'', ''Air Warrior III'', '' American Civil War: From Sumter to Appomattox'', '' Apache'', ''Capitalism'', '' Destiny: World Domination from Stone Age to Space Age'', '' Fallen Haven'', ''Hind'', '' iF-22'', '' iF/A-18E Carrier Strike Fighter'', ''iM1A2 Abrams'', '' Industry Giant'', '' Knights and Merchants: The Shattered Kingdom'', ''Li ...
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1997 Video Games
1997 saw many sequels and prequels in video games, such as '' Final Fantasy VII'', '' Castlevania: Symphony of the Night'', '' GoldenEye 007'', ''Star Fox 64'', ''Tomb Raider II'', ''Ultima Online'', and ''Virtua Striker 2'', along with new titles such as '' Everybody's Golf'', '' I.Q.: Intelligent Qube'', ''PaRappa the Rapper'', '' Oddworld: Abe's Oddysee'', '' Gran Turismo'', '' Diablo'', ''Grand Theft Auto'' and ''Fallout''. Sony's PlayStation was the year's best-selling video game console worldwide for the second year in a row, while also being the annual best-selling console in Japan for the first time (overtaking the Game Boy and Sega Saturn). The year's best-selling home video game worldwide was Squaresoft's ''Final Fantasy VII'' for the PlayStation, while the year's highest-grossing arcade games in Japan were Sega's ''Virtua Fighter 3'' and '' Print Club 2''. Events *March 6 - Sega opens Sega World Sydney in Australia. It is the second Sega World park to open outs ...
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Civilization II
''Sid Meier's Civilization II'' is a turn-based strategy video game in the Civilization (series), ''Civilization'' series, developed and published by MicroProse. It was released in 1996 for personal computer, PCs, and later ported to the PlayStation (console), PlayStation by Activision. Players build a civilization from a primitive tribe, competing with rival computer- or human (in some editions)-controlled civilizations. They manage cities and units in a quest to assure their civilization's dominance—either by conquering all other civilizations or by manufacturing advanced space technology. ''Civilization II'' was a commercial hit, with sales of around three million units by 2001, and has won numerous awards and placements on "best games of all time" lists. It was followed by ''Civilization III''. Gameplay As a turn-based strategy game, ''Civilization II'' models the historical development of human civilization. A player, when creating a game, may pick one of 21 histor ...
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Newspapers
A newspaper is a periodical publication containing written information about current events and is often typed in black ink with a white or gray background. Newspapers can cover a wide variety of fields such as politics, business, sports and art, and often include materials such as opinion columns, weather forecasts, reviews of local services, obituaries, birth notices, crosswords, editorial cartoons, comic strips, and advice columns. Most newspapers are businesses, and they pay their expenses with a mixture of subscription revenue, newsstand sales, and advertising revenue. The journalism organizations that publish newspapers are themselves often metonymically called newspapers. Newspapers have traditionally been published in print (usually on cheap, low-grade paper called newsprint). However, today most newspapers are also published on websites as online newspapers, and some have even abandoned their print versions entirely. Newspapers developed in the 17th ...
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The Charlotte Observer
''The Charlotte Observer'' is an American English-language newspaper serving Charlotte, North Carolina, and its metro area. The Observer was founded in 1886. As of 2020, it has the second-largest circulation of any newspaper in the Carolinas. It is owned by Chatham Asset Management. Overview ''The Observer'' primarily serves Charlotte and Mecklenburg County and the surrounding counties of Iredell, Cabarrus, Union, Lancaster, York, Gaston, Catawba, and Lincoln. Home delivery service in outlying counties has declined in recent years, with delivery times growing later as the paper has outsourced circulation services outside the primary Charlotte area. Circulation at ''The Charlotte Observer'' has been declining for many years. The period of May 2011 showed that ''Charlotte Observer'' circulation totaled 155,497 daily and 212,318 Sunday. 2017 Print Circulation Daily: 69,987 and Sunday: 106,434. The newspaper has an online presence and its staff also oversees a NASCAR news we ...
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PC Zone
''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but only as part of a wider remit. The precursor to ''PC Zone'' was the award-winning multiformat title ''Zero''. The magazine was published by Dennis Publishing Ltd. until 2004, when it was acquired by Future plc along with ''Computer And Video Games'' for £2.5m. In July 2010, it was announced by Future plc that ''PC Zone'' was to close. The last issue of ''PC Zone'' went on sale 2 September 2010. First issue ''PC Zone'' was first published by Dennis Publishing in April 1993 and cost £3.95. Billed as the first UK magazine dedicated exclusively to PC games, it was sold with two accompanying floppy disks carrying game demonstrations. The first editor was Paul Lakin. The magazine was split into four sections: Reviews, Blueprints, Features ...
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