Falcon030
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Falcon030
The Atari Falcon030 (usually shortened to Atari Falcon), released in 1992, was the final personal computer product from Atari Corporation. A high-end model of the Atari ST line, the machine is based on a Motorola 68030 CPU and a Motorola 56001 digital signal processor, a feature which distinguishes it from most other microcomputers of the era. It includes a new VIDEL programmable graphics system which greatly improves graphics capabilities. Shortly after release, Atari bundled the MultiTOS operating system in addition to TOS. TOS remained in ROM, and MultiTOS was supplied on floppy disk and could be installed to boot from hard disk. The Falcon was discontinued in late 1993–a year after its introduction–as Atari restructured itself to focus completely on the release and support of the Atari Jaguar video game console. The Falcon sold in relatively small numbers, mainly to hobbyists. Hardware The heart of the system is the 32-bit Motorola 68030 clocked at 16 MHz. It run ...
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Motorola 56000
The Motorola DSP56000 (also known as 56K) is a family of digital signal processor (DSP) chips produced by Motorola Semiconductor (later Freescale Semiconductor then NXP) starting in 1986 with later models are still being produced in the 2020s. The 56k series was quite popular for a time in a number of computers, including the NeXT, Atari Falcon030 and SGI Indigo workstations all using the 56001. Upgraded 56k versions are still used in audio equipment, radar systems, communications devices (like mobile phones) and various other embedded DSP applications. The 56000 was also used as the basis for the updated 96000, which was not commercially successful. Technical description The DSP56000 uses fixed-point arithmetic, with 24-bit program words and 24-bit data words. It includes two 24-bit registers, which can also be referred to as a single 48-bit register. It also includes two 56-bit accumulators, each with an 8-bit "extension" (aka headroom); otherwise, the accumulators are sim ...
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Motorola 56001
The Motorola DSP56000 (also known as 56K) is a family of digital signal processor (DSP) chips produced by Motorola Semiconductor (later Freescale Semiconductor then NXP) starting in 1986 with later models are still being produced in the 2020s. The 56k series was quite popular for a time in a number of computers, including the NeXT, Atari Falcon030 and SGI Indigo workstations all using the 56001. Upgraded 56k versions are still used in audio equipment, radar systems, communications devices (like mobile phones) and various other embedded DSP applications. The 56000 was also used as the basis for the updated 96000, which was not commercially successful. Technical description The DSP56000 uses fixed-point arithmetic, with 24-bit program words and 24-bit data words. It includes two 24-bit registers, which can also be referred to as a single 48-bit register. It also includes two 56-bit accumulators, each with an 8-bit "extension" (aka headroom); otherwise, the accumulators are sim ...
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Atari TOS
TOS (The Operating System) is the operating system of the Atari ST range of computers. This range includes the 520ST and 1040ST, their STF/M/FM and STE variants and the Mega ST/STE. Later, 32-bit machines ( TT, Falcon030) were developed using a new version of ''TOS'', called MultiTOS, which allowed multitasking. More recently, users have further developed TOS into FreeMiNT. Details Atari TOS (The Operating System) debuted with the Atari 520ST in 1985. TOS combines Digital Research's GEM GUI running on top of the DOS-like GEMDOS. Features include a flat memory model, DOS-compatible disk format (starting with TOS 1.04), support for MIDI, and a variant of SCSI called ACSI in later versions. Atari's TOS is usually run from ROM chips contained in the computer: Thus, before local hard drives were available in home computers, it was an almost instant-running OS. TOS booted off floppy disks in the very first STs, but only about half a year after the ST was introduced, all ST models s ...
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Atari ST
The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first personal computer with a bitmapped color GUI, using a version of Digital Research's GEM (desktop environment), GEM from February 1985. The Atari 1040ST, released in 1986 with 1 MB of RAM, was the first home computer with a cost-per-kilobyte of less than US$1. "ST" officially stands for "Sixteen/Thirty-two", referring to the Motorola 68000's 16-bit computing, 16-bit external bus and 32-bit computing, 32-bit internals. The system was designed by a small team led by Shiraz Shivji. Alongside the Macintosh, Amiga, Apple IIGS, and Acorn Archimedes, the ST is part of a mid-1980s generation of computers with 16- or 32-bit processors, 256 Kilobyte, KB or more of RAM, and computer mouse, mouse-controlled graphical user interfaces. The ST was ...
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Atari Corporation
Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when WarnerMedia, Warner Communications sold the home computing and game console assets of Atari, Inc. to Tramiel. Its chief products were the Atari ST, Atari 8-bit family#XE series, Atari XE, Atari 7800, Atari Lynx and Atari Jaguar. The company Reverse takeover, reverse merged with JT Storage, JTS Inc. in 1996, becoming a small division which itself closed after JTS sold all Atari assets to Hasbro Interactive in 1998. History The company was founded by Commodore International's founder Jack Tramiel soon after his resignation from Commodore in January 1984. Initially named Tramel Technology, Ltd., the company's goal was to design and sell a next-generation home computer. On July 1, 1984, TTL bought the Consumer Division assets of Atari, Inc. from Warner, and T ...
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Codec
A codec is a device or computer program that encodes or decodes a data stream or signal. ''Codec'' is a portmanteau of coder/decoder. In electronic communications, an endec is a device that acts as both an encoder and a decoder on a signal or data stream, and hence is a type of codec. ''Endec'' is a portmanteau of encoder/decoder. A coder or encoder encodes a data stream or a signal for transmission or storage, possibly in encrypted form, and the decoder function reverses the encoding for playback or editing. Codecs are used in videoconferencing, streaming media, and video editing applications. History In the mid-20th century, a codec was a device that coded analog signals into digital form using pulse-code modulation (PCM). Later, the name was also applied to software for converting between digital signal formats, including companding functions. Examples An audio codec converts analog audio signals into digital signals for transmission or encodes them for storage. A receiv ...
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Fractal
In mathematics, a fractal is a geometric shape containing detailed structure at arbitrarily small scales, usually having a fractal dimension strictly exceeding the topological dimension. Many fractals appear similar at various scales, as illustrated in successive magnifications of the Mandelbrot set. This exhibition of similar patterns at increasingly smaller scales is called self-similarity, also known as expanding symmetry or unfolding symmetry; if this replication is exactly the same at every scale, as in the Menger sponge, the shape is called affine self-similar. Fractal geometry lies within the mathematical branch of measure theory. One way that fractals are different from finite geometric figures is how they scale. Doubling the edge lengths of a filled polygon multiplies its area by four, which is two (the ratio of the new to the old side length) raised to the power of two (the conventional dimension of the filled polygon). Likewise, if the radius of a filled sphere i ...
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JPEG
JPEG ( ) is a commonly used method of lossy compression for digital images, particularly for those images produced by digital photography. The degree of compression can be adjusted, allowing a selectable tradeoff between storage size and image quality. JPEG typically achieves 10:1 compression with little perceptible loss in image quality. Since its introduction in 1992, JPEG has been the most widely used image compression standard in the world, and the most widely used digital image format, with several billion JPEG images produced every day as of 2015. The term "JPEG" is an acronym for the Joint Photographic Experts Group, which created the standard in 1992. JPEG was largely responsible for the proliferation of digital images and digital photos across the Internet, and later social media. JPEG compression is used in a number of image file formats. JPEG/Exif is the most common image format used by digital cameras and other photographic image capture devices; along with JPEG ...
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Real-time Computing
Real-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". Ben-Ari, Mordechai; "Principles of Concurrent and Distributed Programming", ch. 16, Prentice Hall, 1990, , page 164 Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually ''guarantee'' a response within any timeframe, although ''typical'' or ''expected'' response times may be given. Real-time processing ''fails'' if not completed within a specified deadline relative to an event; deadlines must always be met, regardless of system load. A real-time system has been described as one which "controls an environment by receiving data, processing them, and returning the results sufficiently quic ...
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Random-access Memory
Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A Random access, random-access memory device allows data items to be read (computer), read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks, CD-RWs, DVD-RWs and the older Magnetic tape data storage, magnetic tapes and drum memory), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. RAM contains multiplexer, multiplexing and demultiplexing circuitry, to connect the data lines to the addressed storage for reading or writing the entry. Usually more than one bit of storage is accessed by the same address, and RAM ...
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Planar (computer Graphics)
In computer graphics, planar is the method of arranging pixel data into several ''bitplanes'' of RAM. Each bit in a bitplane is related to one pixel on the screen. Unlike packed, high color, or true color graphics, the whole dataset for an individual pixel isn't in one specific location in RAM, but spread across the bitplanes that make up the display. Planar arrangement determines how pixel data is laid out in memory, not how the data for a pixel is interpreted; pixel data in a planar arrangement could encode either indexed or direct color. This scheme originated in the early days of computer graphics. The memory chips of this era can not supply data fast enough on their own to generate a picture on a TV screen or monitor from a large framebuffer. By splitting the data up into multiple planes, each plane can be stored on a separate memory chip. These chips can then be read in parallel at a slower rate, allowing graphical display on modest hardware, like game consoles of the third ...
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CPU Cache
A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations. Most CPUs have a hierarchy of multiple cache levels (L1, L2, often L3, and rarely even L4), with different instruction-specific and data-specific caches at level 1. The cache memory is typically implemented with static random-access memory (SRAM), in modern CPUs by far the largest part of them by chip area, but SRAM is not always used for all levels (of I- or D-cache), or even any level, sometimes some latter or all levels are implemented with eDRAM. Other types of caches exist (that are not counted towards the "cache size" of the most important caches mentioned above), such as the translation lookaside buffer (TLB) which is part of the memory management unit (MMU) w ...
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