Fab@Home Model 2 3D Printer
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Fab@Home Model 2 3D Printer
Fab@Home is a multi-material 3D printer, launched in 2006. It was one of the first two open-source DIY 3D printers in the world, at a time when all other additive manufacturing machines were still proprietary. The Fab@Home and the RepRap are credited with sparking the consumer 3D Printing revolution. Background Up until 2005, all 3D printers were industrial scale, expensive and proprietary. The high cost and closed nature of the 3D printing industry at the time limited the accessibility of the technology to the masses, the range of materials that could be used and the level of exploration that could be done by end-users. The goal of the Fab@Home project was to change this situation by creating a versatile, low-cost, open and "hackable" printer to accelerate technology innovation and its migration into the consumer and Maker space. Since its open-source release in 2006, hundreds of Fab@Home 3D printers were built across the world, and its design elements could be found in many lat ...
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Fab@Home Model 1 (2006)
Fab@Home is a multi-material 3D printer, launched in 2006. It was one of the first two open-source DIY 3D printers in the world, at a time when all other additive manufacturing machines were still proprietary. The Fab@Home and the RepRap are credited with sparking the consumer 3D Printing revolution. Background Up until 2005, all 3D printers were industrial scale, expensive and proprietary. The high cost and closed nature of the 3D printing industry at the time limited the accessibility of the technology to the masses, the range of materials that could be used and the level of exploration that could be done by end-users. The goal of the Fab@Home project was to change this situation by creating a versatile, low-cost, open and "hackable" printer to accelerate technology innovation and its migration into the consumer and Maker space. Since its open-source release in 2006, hundreds of Fab@Home 3D printers were built across the world, and its design elements could be found in many lat ...
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Play-Doh
Play-Doh is a modeling compound for young children to make arts and crafts projects at home. The product was first manufactured in Cincinnati, Ohio, United States, as a wallpaper cleaner in the 1930s. Play-Doh was then reworked and marketed to Cincinnati schools in the mid-1950s. Play-Doh was demonstrated at an educational convention in 1956 and prominent department stores opened retail accounts. Advertisements promoting Play-Doh on influential children's television shows in 1957 furthered the product's sales. Since its launch on the toy market in the mid-1950s, Play-Doh has generated a considerable amount of ancillary merchandise such as the Fun Factory. History Origin The non-toxic, non-staining, reusable modeling compound that came to be known as "Play-Doh" was a pliable, putty-like substance concocted by Noah McVicker of Cincinnati-based soap manufacturer Kutol Products. It was devised at the request of Kroger Grocery, which wanted a product that could clean coal residue f ...
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Engineering Projects
Engineering is the use of scientific principles to design and build machines, structures, and other items, including bridges, tunnels, roads, vehicles, and buildings. The discipline of engineering encompasses a broad range of more specialized fields of engineering, each with a more specific emphasis on particular areas of applied mathematics, applied science, and types of application. See glossary of engineering. The term ''engineering'' is derived from the Latin ''ingenium'', meaning "cleverness" and ''ingeniare'', meaning "to contrive, devise". Definition The American Engineers' Council for Professional Development (ECPD, the predecessor of ABET) has defined "engineering" as: The creative application of scientific principles to design or develop structures, machines, apparatus, or manufacturing processes, or works utilizing them singly or in combination; or to construct or operate the same with full cognizance of their design; or to forecast their behavior under specif ...
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Computing Output Devices
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical concep ...
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3D Printing
3D printing or additive manufacturing is the Manufacturing, construction of a three-dimensional object from a computer-aided design, CAD model or a digital 3D modeling, 3D model. It can be done in a variety of processes in which material is deposited, joined or solidified under Computer Numerical Control, computer control, with material being added together (such as plastics, liquids or powder grains being fused), typically layer by layer. In the 1980s, 3D printing techniques were considered suitable only for the production of functional or aesthetic prototypes, and a more appropriate term for it at the time was rapid prototyping. , the precision, repeatability, and material range of 3D printing have increased to the point that some 3D printing processes are considered viable as an industrial-production technology, whereby the term ''additive manufacturing'' can be used synonymously with ''3D printing''. One of the key advantages of 3D printing is the ability to produce very ...
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Formlabs
Formlabs is a 3D printing technology developer and manufacturer. The Somerville, Massachusetts-based company was founded in September 2011 by three MIT Media Lab students. The company develops and manufactures 3D printers and related software and consumables. It is most known for raising nearly $3 million in a Kickstarter campaign and creating the Form 1, Form 1+, Form 2, Form Cell, Form 3, Form 3L, and Fuse 1 stereolithography and selective laser sintering 3D printers. History Formlabs was founded by Maxim Lobovsky, Natan Linder, and David Cranor, who met as students at the MIT Media Lab while taking a class called "How to Make (almost) Anything". The founders also drew on their experience with MIT's Center for Bits and Atoms Fab Lab program, as well as Lobovsky's experience with the Fab@Home project at Cornell University. Formlabs was officially founded in September 2011 to develop the first desktop-sized, easy-to-use, and affordable stereolithography 3D printer. Formlabs rec ...
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Fab@Home Model 2 3D Printer
Fab@Home is a multi-material 3D printer, launched in 2006. It was one of the first two open-source DIY 3D printers in the world, at a time when all other additive manufacturing machines were still proprietary. The Fab@Home and the RepRap are credited with sparking the consumer 3D Printing revolution. Background Up until 2005, all 3D printers were industrial scale, expensive and proprietary. The high cost and closed nature of the 3D printing industry at the time limited the accessibility of the technology to the masses, the range of materials that could be used and the level of exploration that could be done by end-users. The goal of the Fab@Home project was to change this situation by creating a versatile, low-cost, open and "hackable" printer to accelerate technology innovation and its migration into the consumer and Maker space. Since its open-source release in 2006, hundreds of Fab@Home 3D printers were built across the world, and its design elements could be found in many lat ...
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Open Source Hardware
Open-source hardware (OSH) consists of physical artifacts of technology designed and offered by the open-design movement. Both free and open-source software (FOSS) and open-source hardware are created by this open-source culture movement and apply a like concept to a variety of components. It is sometimes, thus, referred to as FOSH (free and open-source hardware). The term usually means that information about the hardware is easily discerned so that others can make it – coupling it closely to the maker movement. Hardware design (i.e. mechanical drawings, schematics, bills of material, PCB layout data, HDL source code and integrated circuit layout data), in addition to the software that drives the hardware, are all released under free/libre terms. The original sharer gains feedback and potentially improvements on the design from the FOSH community. There is now significant evidence that such sharing can drive a high return on investment for the scientific community. It is n ...
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3D Printer
3D printing or additive manufacturing is the Manufacturing, construction of a three-dimensional object from a computer-aided design, CAD model or a digital 3D modeling, 3D model. It can be done in a variety of processes in which material is deposited, joined or solidified under Computer Numerical Control, computer control, with material being added together (such as plastics, liquids or powder grains being fused), typically layer by layer. In the 1980s, 3D printing techniques were considered suitable only for the production of functional or aesthetic prototypes, and a more appropriate term for it at the time was rapid prototyping. , the precision, repeatability, and material range of 3D printing have increased to the point that some 3D printing processes are considered viable as an industrial-production technology, whereby the term ''additive manufacturing'' can be used synonymously with ''3D printing''. One of the key advantages of 3D printing is the ability to produce very ...
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Open-source Software Development
Open-source software development (OSSD) is the process by which open-source software, or similar software whose source code is publicly available, is developed by an open-source software project. These are software products available with its source code under an open-source license to study, change, and improve its design. Examples of some popular open-source software products are Mozilla Firefox, Google Chromium, Android, LibreOffice and the VLC media player. History In 1997, Eric S. Raymond wrote ''The Cathedral and the Bazaar''.Raymond, E.S. (1999). ''The Cathedral & the Bazaar''. O'Reilly Retrieved from http://www.catb.org/~esr/writings/cathedral-bazaar/. See also: The Cathedral and the Bazaar. In this book, Raymond makes the distinction between two kinds of software development. The first is the conventional closed-source development. This kind of development method is, according to Raymond, like the building of a cathedral; central planning, tight organization and one proc ...
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Altair 8800
The Altair 8800 is a microcomputer designed in 1974 by MITS and based on the Intel 8080 CPU. Interest grew quickly after it was featured on the cover of the January 1975 issue of Popular Electronics and was sold by mail order through advertisements there, in ''Radio-Electronics'', and in other hobbyist magazines. The Altair is widely recognized as the spark that ignited the microcomputer revolution as the first commercially successful personal computer. The computer bus designed for the Altair was to become a ''de facto'' standard in the form of the S-100 bus, and the first programming language for the machine was Microsoft's founding product, Altair BASIC. "This announcement ltair 8800ranks with IBM's announcement of the System/360 a decade earlier as one of the most significant in the history of computing." History While serving at the Air Force Weapons Laboratory at Kirtland Air Force Base, Ed Roberts and Forrest M. Mims III decided to use their electronics background ...
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