FTL (video Game)
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FTL (video Game)
''FTL: Faster Than Light'' is a real-time strategy roguelite game created by indie developer Subset Games, which was released for Microsoft Windows, macOS and Linux in September 2012. In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet, while being pursued by a large rebel fleet. The player must guide the spacecraft through eight sectors, each with planetary systems and events procedurally generated in a roguelike fashion, while facing rebel and other hostile forces, recruiting new crew, and outfitting and upgrading their ship. Combat takes place in pausable real time, and if the ship is destroyed or all of its crew lost, the game ends, forcing the player to restart with a new ship. The concept for ''FTL'' was based on tabletop board games and other non-strategic space combat video games that required the player to manage an array of a ship's functions. The initial development by the two-man Subset Ga ...
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Ben Prunty
Ben Prunty is an American composer, best known for his work on the 2012 video game, ''FTL: Faster Than Light''. Personal life Prunty grew up in Scarborough, Maine, but now lives in the San Francisco Bay Area. He played in his high school band, and was always interested in composing music using computers, but lacked musical expertise until preparing to compose the FTL soundtrack. He also grew up playing video games and recalls thinking making music for them would be the "coolest job ever". He attended the New England School of Communications for audio engineering and picked up some skills he would put to use later. He later moved to California in hopes of getting into the video game industry, but found work at Google as a datacenter technician until receiving the opportunity to make the FTL soundtrack. Works Prunty's first notable work was the soundtrack for the 2012 real-time strategy indie game ''FTL: Faster Than Light''. He has also provided music for the following projects: ...
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