F.E.A.R. Perseus Mandate
   HOME
*





F.E.A.R. Perseus Mandate
''F.E.A.R. Perseus Mandate'' is the second standalone expansion pack for the first-person shooter psychological horror video game '' F.E.A.R. First Encounter Assault Recon''. Developed by TimeGate Studios and originally published by Vivendi Games under the Sierra Entertainment label, it was released for Microsoft Windows and Xbox 360 in November 2007. The Xbox version was only available packaged with the first expansion, ''F.E.A.R. Extraction Point'', and released as ''F.E.A.R. Files''. On the PC, as well as a standalone release, ''Perseus Mandate'' was also bundled with the original game and ''Extraction Point'' for ''F.E.A.R. Platinum Collection'', which was also released on Steam in 2012 and GOG.com in 2015. In 2021, ''F.E.A.R. Files'' was added to Microsoft's backward compatibility program, making the games playable on the Xbox One and Xbox Series X/S. Neither expansion is now considered canon, as the Monolith Productions-developed '' F.E.A.R. 2: Project Origin'' ignores the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


TimeGate Studios
TimeGate Studios was an American video game developer based in Sugar Land, Texas. The company, which was founded in 1998, released eight titles before closing in 2013. History TimeGate Studios was founded in 1998 by Alan and Adel Chaveleh, who respectively served as chairman and president of the studio. The company had worked with industry publishers such as Vivendi Games, Take-Two Interactive, Atari, Ubisoft, SouthPeak Games, and Gamecock Media Group. Releases TimeGate Studios' debut real-time strategy game, '' Kohan: Immortal Sovereigns'', won positive critical reception receiving several awards including “Strategy Game of the Year” in 2001 by Computer Gaming World, PC Gamer, and Computer Games Magazine. The standalone expansion pack, ''Kohan: Ahriman’s Gift'', was released later that year and the company's relative success with the ''Kohan'' franchise earned it a nomination for “Rookie Studio of the Year” from the IGDA in 2001. The studio released an addition to ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Xbox Series X And Series S
The Xbox Series X/S are home video game consoles developed by Microsoft. They were both released on November 10, 2020, as the fourth generation Xbox, succeeding the Xbox One. Along with Sony's PlayStation 5, also released in November 2020, the Xbox Series X/S consoles are part of the ninth generation of video game consoles. Rumors regarding the consoles first emerged in early 2019, with the line as a whole codenamed "Scarlett" and consisting of high-end and lower-end models codenamed "Anaconda" and "Lockhart" respectively; "Anaconda" was teased by Microsoft during E3 2019 under the codename "Project Scarlett", and unveiled during The Game Awards in December as Xbox Series X. On September 8, 2020, Microsoft unveiled the lower-end model, Xbox Series S. As with the Xbox One line, the consoles utilize an Advanced Micro Devices (AMD) CPU and GPU. Both models feature a new storage architecture based around solid-state drives to reduce loading times, support for hardware-accelera ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Submachine Gun
A submachine gun (SMG) is a magazine-fed, automatic carbine designed to fire handgun cartridges. The term "submachine gun" was coined by John T. Thompson, the inventor of the Thompson submachine gun, to describe its design concept as an automatic firearm with notably less firepower than a machine gun (hence the prefix " sub-"). As a machine gun must fire rifle cartridges to be classified as such, submachine guns are not considered machine guns. The submachine gun was developed during World War I (1914–1918) as a close quarter offensive weapon, mainly for trench raiding. At its peak during World War II (1939–1945), millions of SMGs were made for use by regular troops, clandestine commandos and partisans alike. After the war, new SMG designs appeared frequently.Military Small Arms Of The 20th Century. Ian Hogg & John Weeks. Krause Publications. 2000. p93 However, by the 1980s, SMG usage decreased. Today, submachine guns have been largely replaced by assault rifles, w ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Dual Wield
Dual wielding is the technique of using two weapons, one in each hand for training or combat. It is not a common combat practice. Although historical records of dual wielding in war are limited, there are numerous weapon-based martial arts that involve the use of a pair of weapons. The use of a companion weapon is sometimes employed in European martial arts and fencing, such as a parrying dagger. Miyamoto Musashi, a Japanese swordsman and '' ronin'', was said to have conceived of the idea of a particular style of swordsmanship involving the use of two swords. In terms of firearms, especially handguns, dual wielding is generally denounced by firearm enthusiasts due to its impracticality. Though using two handguns at the same time confers an advantage by allowing more ready ammunition, it is rarely done due to other aspects of weapons handling. Dual wielding, both with melee and ranged weapons, has been popularized by fictional works ( film, television, and video games). Histor ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Handgun
A handgun is a short- barrelled gun, typically a firearm, that is designed to be usable with only one hand. It is distinguished from a long gun (i.e. rifle, shotgun or machine gun, etc.), which needs to be held by both hands and also braced against the shoulder to be used properly. The two most common types of handguns in modern times are revolvers and semi-automatic pistols, although other types such as derringers and machine pistols also see infrequent usage. Before commercial mass production, handguns were often considered a badge of office, comparable to a ceremonial sword. As they had limited utility and were more expensive than the long guns of the era, the few who could only afford to purchase them carried these handguns. However, in 1836, Samuel Colt patented the Colt Paterson, the first practical mass-produced revolver, which was capable of firing five shots in rapid succession and very quickly became a popular defensive weapon, giving rise to the saying, "God cre ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Game Graphics
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all. Text games are typically easier to write and require less proce ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Game Mechanics
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desig ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Alma Wade
Alma Wade is the main antagonist and mascot of the '' F.E.A.R.'' series of first-person shooter horror video games by Monolith Productions. '' F.E.A.R.'' was introduced in 2005. The plot of the series revolves around the mystery of Alma. She is a psychic who seeks revenge against Armacham Technology Corporation, due to their usage of her in a series of experiments. In video games Alma Wade initially appears to the player as an eight-year-old girl wearing a red dress and has a blank, mask-like face almost completely obscured by long black hair. In the final part of the first game (and some preceding visions), her appearance changes to that of a naked, emaciated adult woman. As Alma is a powerful psychic, it is not clear as to whether Alma is real, or if she only exists in the minds of the people seeing her. Bloody footprints can be found in some of the places where she walks. She can also be briefly visible on a CCTV monitor in the treatment plant, in the same room where Bill Moo ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Mercenary
A mercenary, sometimes also known as a soldier of fortune or hired gun, is a private individual, particularly a soldier, that joins a military conflict for personal profit, is otherwise an outsider to the conflict, and is not a member of any other official military. Mercenaries fight for money or other forms of payment rather than for political interests. Beginning in the 20th century, mercenaries have increasingly come to be seen as less entitled to protections by rules of war than non-mercenaries. The Geneva Conventions declare that mercenaries are not recognized as legitimate combatants and do not have to be granted the same legal protections as captured service personnel of the armed forces. In practice, whether or not a person is a mercenary may be a matter of degree, as financial and political interests may overlap. Modern mercenary organizations are generally referred to as private military companies or PMCs. Laws of war Protocol Additional GC 1977 (APGC77) is a 1 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]