F-15 Strike Eagle (computer Game)
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F-15 Strike Eagle (computer Game)
''F-15 Strike Eagle'' is an F-15 Strike Eagle combat flight simulator originally released for the Atari 8-bit family in 1984 by MicroProse then ported to other systems. It is the first in the ''F-15 Strike Eagle'' series followed by ''F-15 Strike Eagle II'' and ''F-15 Strike Eagle III''. An arcade version of the game was released simply as ''F-15 Strike Eagle'' in 1991, which uses higher-end hardware than was available in home systems, including the TMS34010 graphics-oriented CPU. Gameplay The game begins with the player selecting Libya (much like Operation El Dorado Canyon), the Persian Gulf, or Vietnam as a mission theater. Play then begins from the cockpit of an F-15 already in flight and equipped with a variety of missiles, bombs, drop tanks, flares and chaff. The player flies the plane in combat to bomb various targets including a primary and secondary target while also engaging in air-to-air combat with enemy fighters. The game ends when either the player's plane cras ...
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MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilization'' and ''X-COM'' series. Most of their internally developed titles were vehicle simulation game, vehicle simulation and strategy video game, strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds (game designer), Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California and Chapel Hill, North Carolina ...
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Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same team that developed the Game & Watch series of handheld electronic games and several Nintendo Entertainment System (NES) games: Satoru Okada, Gunpei Yokoi, and Nintendo Research & Development 1. It is Nintendo's second handheld game console and combines features from both the Game & Watch handheld and NES home system. The console features a dot-matrix screen with adjustable contrast dial, five game control buttons (a directional pad, two game buttons, and "START" and "SELECT"), a single speaker with adjustable volume dial and, like its rivals, uses cartridges as physical media for games. The color scheme is made from two tones of grey with accents of black, blue, and dark magenta. All the corners of the portrait-oriented rectangular un ...
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Video Games & Computer Entertainment
''VideoGames & Computer Entertainment'' (abbreviated as ''VG&CE'') was an American magazine dedicated to covering video games on computers, home consoles and arcades. It was published by LFP, Inc. from the late 1980s until the mid-1990s. Offering game reviews, previews, game strategies and cheat codes as well as coverage of the general industry, ''VG&CE'' was also one of the first magazines to cover both home console and computer games. The magazine gave out annual awards in a variety of categories, divided between the best of home video games and computer video games. The magazine featured original artwork by Alan Hunter and other freelance artists. History ''VG&CE'' began as a spinoff of ''ANALOG Computing'', a magazine published by LFP devoted to Atari 8-bit family of home computers. ''VG&CE'' was started at LFP by Lee H. Pappas (publisher), with Andy Eddy as executive editor (Eddy was a freelance contributor to the first issue of the magazine, which had the cover dat ...
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Enhanced Graphics Adapter
The Enhanced Graphics Adapter (EGA) is an IBM PC graphics adapter and de facto computer display standard from 1984 that superseded the CGA standard introduced with the original IBM PC, and was itself superseded by the VGA standard in 1987. In addition to the original EGA card manufactured by IBM, many compatible third-party cards were manufactured, and EGA graphics modes continued to be supported by VGA and later standards. History EGA was introduced in October 1984 by IBM,High-Resolution Standard Is Latest Step in DOS Graphics Evolution, ''InfoWorld'', June 26, 1989, p. 48News Briefs, Big Blue Turns Colors, ''InfoWorld'', October 8, 1984 shortly after its new PC/AT. The EGA could be installed in previously released IBM PCs, but required a ROM upgrade on the mainboard. Chips and Technologies first product, announced in September 1985, was a four chip EGA chipset that handled the functions of 19 of IBM's proprietary chips on the original Enhanced Graphics Adapter. By that No ...
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Color/Graphics Adapter
The Color Graphics Adapter (CGA), originally also called the ''Color/Graphics Adapter'' or ''IBM Color/Graphics Monitor Adapter'', introduced in 1981, was IBM's first color graphics card for the IBM PC and established a de facto computer display standard. Hardware design The original IBM CGA graphics card was built around the Motorola 6845 display controller, came with 16 kilobytes of video memory built in, and featured several graphics and text modes. The highest display resolution of any mode was 640×200, and the highest color depth supported was 4-bit (16 colors). The CGA card could be connected either to a direct-drive CRT monitor using a 4-bit digital (TTL) RGBI interface, such as the IBM 5153 color display, or to an NTSC-compatible television or composite video monitor via an RCA connector. The RCA connector provided only baseband video, so to connect the CGA card to a television set without a composite video input required a separate RF modulator. IBM produc ...
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PC Booter
A self-booting disk is a floppy disk for home computer, home or personal computers that loads directly into a standalone application when the system is turned on, bypassing the operating system. This was common, even standard, on some computers in the late 1970s to early 1990s. Video games were the type of application most commonly distributed using this technique. The term PC booter is also used, primarily in reference to self-booting software for IBM PC compatibles. On other computers, like the Apple II and Atari 8-bit family, almost all software is self-booting. On the IBM PC, the distinction is between self-booting software and that which uses DOS-compatible operating systems. The term "PC booter" was not contemporary to when self-booting games were being released. Benefits * The software starts automatically, without any further action required by the user. * Copy protection#Computer software, Copy prevention, because self-booting floppies often use a nonstandard filesys ...
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Self-booting Disk
A self-booting disk is a floppy disk for home or personal computers that loads directly into a standalone application when the system is turned on, bypassing the operating system. This was common, even standard, on some computers in the late 1970s to early 1990s. Video games were the type of application most commonly distributed using this technique. The term PC booter is also used, primarily in reference to self-booting software for IBM PC compatibles. On other computers, like the Apple II and Atari 8-bit family, almost all software is self-booting. On the IBM PC, the distinction is between self-booting software and that which uses DOS-compatible operating systems. The term "PC booter" was not contemporary to when self-booting games were being released. Benefits * The software starts automatically, without any further action required by the user. * Copy prevention, because self-booting floppies often use a nonstandard filesystem or format. * Bypassing the normal operating sy ...
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F-15 Strike Eagle ZX Spectrum
The McDonnell Douglas F-15 Eagle is an American Twinjet, twin-engine, all-weather Air combat manoeuvring#Tactics, tactical fighter aircraft designed by McDonnell Douglas (now part of Boeing). Following reviews of proposals, the United States Air Force selected McDonnell Douglas's design in 1969 to meet the service's need for a dedicated air superiority fighter. The Eagle first flew in July 1972, and entered service in 1976. It is among the most successful modern fighters, with over 100 victories and no losses in aerial combat, with the majority of the kills by the Israeli Air Force.Spick 2000, p. 127. The Eagle has been exported to Israel, Japan, and Saudi Arabia. The F-15 was originally envisioned as a pure air-superiority aircraft. Its design included a secondary ground-attack capability that was largely unused. The aircraft design proved flexible enough that an improved all-weather strike fighter, strike derivative, the McDonnell Douglas F-15E Strike Eagle, F-15E Strike Ea ...
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1986 United States Bombing Of Libya
The 1986 United States bombing of Libya, code-named Operation El Dorado Canyon, consisted of air strikes by the United States against Libya on Tuesday 15 April 1986. The attack was carried out by the U.S. Air Force (USAF), U.S. Navy and U.S. Marine Corps via air strikes, in retaliation for the West Berlin discotheque bombing ten days earlier, which U.S. President Ronald Reagan blamed on Libyan leader Muammar Gaddafi. There were 40 reported Libyan casualties, and one U.S. plane was shot down. One of the claimed Libyan deaths was of a baby girl, reported to be Gaddafi's daughter, Hana Gaddafi. However, there are doubts as to whether she was really killed, or whether she really even existed. Origins Libya represented a high priority for President Ronald Reagan shortly after his 1981 inauguration. Libyan leader Muammar Gaddafi was firmly anti-Israel and had supported violent organizations in the Palestinian territories and Syria. There were reports that Libya was attempting to ...
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F-15 Strike Eagle (video Game) Atari 8-bit PAL Screenshot
The McDonnell Douglas (now Boeing) F-15E Strike Eagle is an American all-weather multirole strike fighter derived from the McDonnell Douglas F-15 Eagle. The F-15E was designed in the 1980s for long-range, high-speed interdiction without relying on escort or electronic-warfare aircraft. United States Air Force (USAF) F-15E Strike Eagles can be generally distinguished from other US Eagle variants by darker aircraft camouflage, conformal fuel tanks (CFTs) mounted along the engine intake ramps (although CFTs can also be mounted on earlier F-15 variants) and a tandem-seat cockpit. The Strike Eagle has been deployed for military operations in Iraq, Afghanistan, Syria, and Libya, among others. During these operations, the strike fighter has carried out deep strikes against high-value targets and combat air patrols, and provided close air support for coalition troops. It has also been exported to several countries. Development Origins The McDonnell Douglas F-15 Eagle was intr ...
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TMS34010
The TMS34010, developed by Texas Instruments and released in 1986, was the first programmable graphics processor integrated circuit. While specialized graphics hardware existed earlier, such as blitters, the TMS34010 chip is a microprocessor which includes graphics-oriented instructions, making it a combination of a CPU and what would later be called a GPU. It serves both purposes in a number of high-profile arcade games beginning with 1988's '' Narc'' and also ''Mortal Kombat'' and ''NBA Jam''. ''Hard Drivin''' (1989) from Atari Games contains two of the processors. The TMS34010 was used in professional-level video accelerator cards for IBM PC compatibles in the early 1990s. The TMS34010 is a bit addressable, 32-bit processor, with two register files, each with fifteen registers and sharing a sixteenth stack pointer. The instruction set supports drawing into two-dimensional bitmaps, arbitrary variable-width data, conversion of pixel data to different bit depths, and arithmetic ...
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F-15 Strike Eagle III
''F-15 Strike Eagle III'' is an F-15 Strike Eagle combat flight simulator released in 1992 by MicroProse and is the sequel of '' F-15 Strike Eagle'' and ''F-15 Strike Eagle II''. It is the final game in the series. The fighter is equipped with a M61 Vulcan and both air-to-air and air-to-ground missiles, as well as free-fall and laser-guided bombs. Available scenarios are: Iraq, Panama, and Korea. Missions usually involve taking out one primary and one secondary target, while avoiding attacking friendly targets. The player can receive promotions and medals based on their mission scores. For its time, ''Strike Eagle III'' boasted impressive graphics, although enemy planes are not nearly as detailed as the player's F-15. Special attention was put into the terrain and geography, to the extent that real buildings and geographical sites are visible ingame, such as the Iraqi Presidential Palace in Baghdad. The enhanced CD-ROM edition adds 15 minutes of introductory video, a tutor ...
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