Extended Basic Block
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Extended Basic Block
In computing, an extended basic block is a collection of basic blocks of the code within a program with certain properties that make them highly amenable to optimizations. Many compiler optimizations operate on extended basic blocks. Definition An extended basic block is a maximal collection of basic blocks where: * only the first basic block can have multiple predecessor basic blocks; * all the other basic blocks have one single predecessor basic block, which must be within the collection of basic blocks. Uses Many local optimizations that operate on basic blocks can be easily extended to operate on extended basic blocks. An example is common subexpression elimination which removes duplicate expressions. In its simplest form it is a local optimization, operating only on basic blocks. See also *Basic block *Control-flow graph *Tracing just-in-time compilation Tracing just-in-time compilation is a technique used by virtual machines to optimize the execution of a program at ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical conc ...
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Basic Blocks
In compiler construction, a basic block is a straight-line code sequence with no branches in except to the entry and no branches out except at the exit. This restricted form makes a basic block highly amenable to analysis. Compilers usually decompose programs into their basic blocks as a first step in the analysis process. Basic blocks form the vertices or nodes in a control-flow graph. Definition The code in a basic block has: * One entry point, meaning that no code within it is the destination of a jump instruction anywhere in the program. * One exit point, meaning that only the last instruction can cause the program to begin executing code in a different basic block. Under these circumstances, whenever the first instruction in a basic block is executed, the rest of the instructions are necessarily executed exactly once and in order. The code may be source code, assembly code, or some other sequence of instructions. More formally, a sequence of instructions forms a basic block ...
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Computer Program
A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program in its human-readable form is called source code. Source code needs another computer program to execute because computers can only execute their native machine instructions. Therefore, source code may be translated to machine instructions using the language's compiler. ( Assembly language programs are translated using an assembler.) The resulting file is called an executable. Alternatively, source code may execute within the language's interpreter. If the executable is requested for execution, then the operating system loads it into memory and starts a process. The central processing unit will soon switch to this process so it can fetch, decode, and then execute each machine instruction. If the source code is requested for execution, ...
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Compiler Optimizations
In computing, an optimizing compiler is a compiler that tries to minimize or maximize some attributes of an executable computer program. Common requirements are to minimize a program's execution time, memory footprint, storage size, and power consumption (the last three being popular for portable computers). Compiler optimization is generally implemented using a sequence of ''optimizing transformations'', algorithms which take a program and transform it to produce a semantically equivalent output program that uses fewer resources or executes faster. It has been shown that some code optimization problems are NP-complete, or even undecidable. In practice, factors such as the programmer's willingness to wait for the compiler to complete its task place upper limits on the optimizations that a compiler might provide. Optimization is generally a very CPU- and memory-intensive process. In the past, computer memory limitations were also a major factor in limiting which optimizations co ...
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Common Subexpression Elimination
In compiler theory, common subexpression elimination (CSE) is a compiler optimization that searches for instances of identical expressions (i.e., they all evaluate to the same value), and analyzes whether it is worthwhile replacing them with a single variable holding the computed value. Example In the following code: a = b * c + g; d = b * c * e; it may be worth transforming the code to: tmp = b * c; a = tmp + g; d = tmp * e; if the cost of storing and retrieving tmp is less than the cost of calculating b * c an extra time. Principle The possibility to perform CSE is based on available expression analysis (a data flow analysis). An expression b*c is available at a point ''p'' in a program if: * every path from the initial node to p evaluates b*c before reaching ''p'', * and there are no assignments to b or c after the evaluation but before ''p''. The cost/benefit analysis performed by an optimizer will calculate whether the cost of the store to tmp is less than the c ...
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Basic Block
In compiler construction, a basic block is a straight-line code sequence with no branches in except to the entry and no branches out except at the exit. This restricted form makes a basic block highly amenable to analysis. Compilers usually decompose programs into their basic blocks as a first step in the analysis process. Basic blocks form the vertices or nodes in a control-flow graph. Definition The code in a basic block has: * One entry point, meaning that no code within it is the destination of a jump instruction anywhere in the program. * One exit point, meaning that only the last instruction can cause the program to begin executing code in a different basic block. Under these circumstances, whenever the first instruction in a basic block is executed, the rest of the instructions are necessarily executed exactly once and in order. The code may be source code, assembly code, or some other sequence of instructions. More formally, a sequence of instructions forms a basic block ...
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Control-flow Graph
In computer science, a control-flow graph (CFG) is a representation, using graph notation, of all paths that might be traversed through a program during its execution. The control-flow graph was discovered by Frances E. Allen, who noted that Reese T. Prosser used boolean connectivity matrices for flow analysis before. The CFG is essential to many compiler optimizations and static-analysis tools. Definition In a control-flow graph each node in the graph represents a basic block, i.e. a straight-line piece of code without any jumps or jump targets; jump targets start a block, and jumps end a block. Directed edges are used to represent jumps in the control flow. There are, in most presentations, two specially designated blocks: the ''entry block'', through which control enters into the flow graph, and the ''exit block'', through which all control flow leaves. Because of its construction procedure, in a CFG, every edge A→B has the property that: : outdegree(A) > 1 or inde ...
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Tracing Just-in-time Compilation
Tracing just-in-time compilation is a technique used by virtual machines to optimize the execution of a program at runtime. This is done by recording a linear sequence of frequently executed operations, compiling them to native machine code and executing them. This is opposed to traditional just-in-time (JIT) compilers that work on a per-method basis. Overview Just-in-time compilation is a technique to increase execution speed of programs by compiling parts of a program to machine code at runtime. One way to categorize different JIT compilers is by their compilation scope. Whereas method-based JIT compilers translate one method at a time to machine code, tracing JITs use frequently executed loops as their unit of compilation. Tracing JITs are based on the assumptions that programs spend most of their time in some loops of the program ("hot loops") and subsequent loop iterations often take similar paths. Virtual machines that have a tracing JIT are often mixed-mode execution en ...
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