Ex Machina (role-playing Game)
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Ex Machina (role-playing Game)
''Ex Machina'' is a cyberpunk role-playing game book published by Guardians of Order covering a range from classic cyberpunk to postcyberpunk. It exists under both the cinematic ''Tri-Stat dX'' and ''d20 System, d20 RPG'' systems. Setting ''Ex Machina'' includes a detailed retrospective on the cyberpunk genre, as well as lengthy advice on how to convey that genre in a role-playing environment without losing touch with its core themes. In addition to information on setting design and genre handling, ''Ex Machina'' also includes four complete game settings for gamers to choose from, each of which takes the Cyberpunk genre in its own unique direction. The settings are named ''Heaven Over Mountain'', ''Underworld'', ''IOSHI'' and ''Daedalus''. System There are two variants of the system for ''Ex Machina''; ''Tri-Stat d8'' and the ''d20 System''. ''Tri-Stat d8'' Under ''Tri-Stat'' the game uses point-based character design and a two-die task resolution system. The game engine focuse ...
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Cyberpunk
Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with societal collapse, dystopia or decay. Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Michael Moorcock, Roger Zelazny, John Brunner, J. G. Ballard, Philip José Farmer and Harlan Ellison examined the impact of drug culture, technology, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction. Comics exploring cyberpunk themes began appearing as early as Judge Dredd, first published in 1977. Released in 1984, William Gibson's influential debut novel ''Neuromancer'' helped solidify cyberpunk as a genre, drawing influence from punk subculture and early hacker culture. Other influential cyberpunk ...
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Cyberpunk Role-playing Games
Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with societal collapse, dystopia or decay. Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Michael Moorcock, Roger Zelazny, John Brunner, J. G. Ballard, Philip José Farmer and Harlan Ellison examined the impact of drug culture, technology, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction. Comics exploring cyberpunk themes began appearing as early as Judge Dredd, first published in 1977. Released in 1984, William Gibson's influential debut novel ''Neuromancer'' helped solidify cyberpunk as a genre, drawing influence from punk subculture and early hacker culture. Other influential cyberpu ...
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Canadian Role-playing Games
Canadians (french: Canadiens) are people identified with the country of Canada. This connection may be residential, legal, historical or cultural. For most Canadians, many (or all) of these connections exist and are collectively the source of their being ''Canadian''. Canada is a multilingual and multicultural society home to people of groups of many different ethnic, religious, and national origins, with the majority of the population made up of Old World immigrants and their descendants. Following the initial period of French and then the much larger British colonization, different waves (or peaks) of immigration and settlement of non-indigenous peoples took place over the course of nearly two centuries and continue today. Elements of Indigenous, French, British, and more recent immigrant customs, languages, and religions have combined to form the culture of Canada, and thus a Canadian identity. Canada has also been strongly influenced by its linguistic, geographic, and ec ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
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Big Eyes, Small Mouth
''Big Eyes, Small Mouth'' (''BESM'') is a tabletop role-playing game originally produced by Guardians of Order in 1997 that was designed to simulate the action of anime and manga. The title alludes to the common anime drawing style of characters with large expressive eyes and comparatively small mouths. Gameplay BESM uses a point-based character creation system. Players roll two 6-sided dice, add 10 to the total and then divide the resultant sum between Mind, Body, and Soul, against which all action checks are made. These are supplemented by Attributes, which can be positive (Acrobatics) or negative (Easily Distracted), giving the characters unique abilities. First edition The initial edition, designed by Mark C. MacKinnon, was released by Guardians of Order in 1997. Soon after that, RPG writer David L. Pulver began writing supplements for what was essentially a fairly simple game, adding a detailed system for the creation of mecha with his book ''Big Robots, Cool Starships''. ...
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Postcyberpunk
Since the advent of the cyberpunk genre, a number of derivatives of cyberpunk have become recognized in their own right as distinct subgenres in speculative fiction, especially in science fiction. Rather than necessarily sharing the digitally and mechanically focused setting of cyberpunk, these derivatives can display other futuristic, or even retrofuturistic, qualities that are drawn from or analogous to cyberpunk: a world built on one particular technology that is extrapolated to a highly sophisticated level (this may even be a fantastical or anachronistic technology, akin to retrofuturism), a gritty transreal urban style, or a particular approach to social themes. Steampunk, one of the most well-known of these subgenres, has been defined as a "kind of technological fantasy;" others in this category sometimes also incorporate aspects of science fantasy and historical fantasy. Scholars have written of the stylistic place of these subgenres in postmodern literature, as well as ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Bruce Baugh
The English language name Bruce arrived in Scotland with the Normans, from the place name Brix, Manche in Normandy, France, meaning "the willowlands". Initially promulgated via the descendants of king Robert the Bruce (1274−1329), it has been a Scottish surname since medieval times; it is now a common given name. The variant ''Lebrix'' and ''Le Brix'' are French variations of the surname. Actors * Bruce Bennett (1906–2007), American actor and athlete * Bruce Boxleitner (born 1950), American actor * Bruce Campbell (born 1958), American actor, director, writer, producer and author * Bruce Davison (born 1946), American actor and director * Bruce Dern (born 1936), American actor * Bruce Gray (1936–2017), American-Canadian actor * Bruce Greenwood (born 1956), Canadian actor and musician * Bruce Herbelin-Earle (born 1998), English-French actor and model * Bruce Jones (born 1953), English actor * Bruce Kirby (1925–2021), American actor * Bruce Lee (1940–1973), martial art ...
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Tri-Stat DX
Guardians of Order was a Canadian company founded in 1996 by Mark C. MacKinnon in Guelph, Ontario. The company's business output consisted of role-playing games (RPGs). Their first game is the anime inspired '' Big Eyes, Small Mouth''. In 2006 Guardians of Order ceased operations due to overwhelming debt. Publication history The ''Big Eyes, Small Mouth'' game used the Tri-Stat System. The system would later be modified for use in other games and be more generally named the ''Tri-Stat dX'' system. Most of Guardians of Order's games use some form of the ''Tri-Stat dX'' system. After ''Big Eyes, Small Mouth'', Guardians of Order would go on to achieve significant success with ''The Sailor Moon Role-Playing Game and Resource Book''. The game was built on ''Big Eyes, Small Mouth'' but featured an extensive reference to the ''Sailor Moon'' universe. Guardians of Order acquired licenses and published ''Big Eyes, Small Mouth''-based RPGs for a number of other anime series including '' ...
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