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Entity Gaming
An entity is something that exists as itself, as a subject or as an object, actually or potentially, concretely or abstractly, physically or not. It need not be of material existence. In particular, abstractions and legal fictions are usually regarded as entities. In general, there is also no presumption that an entity is animate, or present. The term is broad in scope and may refer to animals; natural features such as mountains; inanimate objects such as tables; numbers or sets as symbols written on a paper; human contrivances such as laws, corporations and academic disciplines; or supernatural beings such as gods and spirits. The adjectival form is ''entitative''. Etymology The word ''entity'' is derived from the Latin ''entitas'', which in turn derives from the Latin ''ens'' meaning "being" or "existing" (compare English ''essence''). ''Entity'' may hence literally be taken to mean "thing which exists". In philosophy Ontology is the study of concepts of existence, and of ...
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Existence
Existence is the ability of an entity to interact with reality. In philosophy, it refers to the ontology, ontological Property (philosophy), property of being. Etymology The term ''existence'' comes from Old French ''existence'', from Medieval Latin ''existentia/exsistentia'', from Latin ''existere'', to come forth, be manifest, ''ex + sistere'', to stand. Context in philosophy Materialism holds that the only things that exist are matter and energy, that all things are composed of material, that all actions require energy, and that all phenomena (including consciousness) are the result of the interaction of matter. Dialectical materialism does not make a distinction between being and existence, and defines it as the objective reality of various forms of matter. Idealism holds that the only things that exist are thoughts and ideas, while the material world is secondary. In idealism, existence is sometimes contrasted with Transcendence (philosophy), transcendence, the ability ...
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Identifier
An identifier is a name that identifies (that is, labels the identity of) either a unique object or a unique ''class'' of objects, where the "object" or class may be an idea, physical countable object (or class thereof), or physical noncountable substance (or class thereof). The abbreviation ID often refers to identity, identification (the process of identifying), or an identifier (that is, an instance of identification). An identifier may be a word, number, letter, symbol, or any combination of those. The words, numbers, letters, or symbols may follow an encoding system (wherein letters, digits, words, or symbols ''stand for'' epresentideas or longer names) or they may simply be arbitrary. When an identifier follows an encoding system, it is often referred to as a code or ID code. For instance the ISO/IEC 11179 metadata registry standard defines a code as ''system of valid symbols that substitute for longer values'' in contrast to identifiers without symbolic meaning. Ide ...
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Main Topic Articles
Main may refer to: Geography * Main River (other) **Most commonly the Main (river) in Germany * Main, Iran, a village in Fars Province *"Spanish Main", the Caribbean coasts of mainland Spanish territories in the 16th and 17th centuries *'' The Main'', the diverse core running through Montreal, Quebec, Canada, also separating the Two Solitudes * Main (lunar crater), located near the north pole of the Moon * Main (Martian crater) People and organisations *Main (surname), a list of people with this family name *Ma'in, alternate spelling for the Minaeans, an ancient people of modern-day Yemen * Main (band), a British ambient band formed in 1991 * Chas. T. Main, an American engineering and hydroelectric company founded in 1893 *MAIN (Mountain Area Information Network), former operator of WPVM-LP (MAIN-FM) in Asheville, North Carolina, U.S. Ships * ''Main'' (ship), an iron sailing ship launched in 1884 * SS ''Main'', list of steamships with this name * ''Main'' (A515), a mo ...
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Object (philosophy)
An object is a philosophical term often used in contrast to the term '' subject''. A subject is an observer and an object is a thing observed. For modern philosophers like Descartes, consciousness is a state of cognition that includes the subject—which can never be doubted as only it can be the one who doubts—and some object(s) that may be considered as not having real or full existence or value independent of the subject who observes it. Metaphysical frameworks also differ in whether they consider objects existing independently of their properties and, if so, in what way. The pragmatist Charles S. Peirce defines the broad notion of an object as anything that we can think or talk about. In a general sense it is any entity: the pyramids, gods, Socrates, Alpha Centauri, the number seven, a disbelief in predestination or the fear of cats. In a strict sense it refers to any definite being. A related notion is objecthood. Objecthood is the state of being an object. One approac ...
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Non-physical Entity
In ontology and the philosophy of mind, a non-physical entity is an object that exists outside physical reality. The philosophical schools of idealism and dualism assert that such entities exist, while physicalism asserts that they do not. Positing the existence of non-physical entities leads to further questions concerning their inherent nature and their relation to physical entities. Abstract concepts Philosophers generally do agree on the existence of abstract objects. The mind can conceive of objects that clearly have no physical counterpart. Such objects include concepts such as numbers, mathematical sets and functions, and philosophical relations and properties. If such objects are indeed entities, they are entities that exist only in the mind itself, not within space and time. For an example, an abstract property such as redness has no presence in space-time. To make a distinction between metaphysics and epistemology, such objects, if they are to be considered entiti ...
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List Of XML And HTML Character Entity References
In SGML, HTML and XML documents, the logical constructs known as ''character data'' and ''attribute values'' consist of sequences of characters, in which each character can manifest directly (representing itself), or can be represented by a series of characters called a ''character reference'', of which there are two types: a ''numeric character reference'' and a ''character entity reference''. This article lists the character entity references that are valid in HTML and XML documents. A character entity reference refers to the content of a named entity. An entity declaration is created by using the syntax in a Document Type Definition (DTD). Character reference overview A numeric character reference refers to a character by its Universal Character Set/Unicode ''code point'', and uses the format: :&#''nnnn''; or :&#x''hhhh''; where ''nnnn'' is the code point in decimal form, and ''hhhh'' is the code point in hexadecimal form. The x must be lowercase in XML documents. The ''nnnn'' ...
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Everything
Everything, every-thing, or every thing is all that exists; the opposite of nothing, or its complement. It is the totality of things relevant to some subject matter. Without expressed or implied limits, it may refer to anything. The universe is everything that exists theoretically, though a multiverse may exist according to theoretical cosmology predictions. It may refer to an anthropocentric worldview, or the sum of human experience, history, and the human condition in general."This is the excellent foppery of the world..." — Shakespeare, ''King Lear'', Every object and entity is a part of everything, including all physical bodies and in some cases all abstract objects. Scope In ordinary conversation, ''everything'' usually refers only to the totality of things relevant to the subject matter. When there is no expressed limitation, ''everything'' may refer to the universe, or the world. The universe is most commonly defined as everything that physically exists: the entirety o ...
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Entitativity
{{Use American English, date = February 2019 Entitativity is the perception of a social unit as a " group" (Blanchard et al, 2020; Campbell, 1958; Lickel et al, 2000). For example, one may pass by a bus stop and perceive a group of people waiting for a bus but the same people sitting around a table together at a cafe, sharing pastries, and interacting would be much "groupier." Entitativity is the variance of a person's perception of not very much a group (the bus stop) to very much a group (the cafe). Entitativity is necessary for people to experience outcomes (e.g., satisfaction) and enact group processes (e.g., conflict resolution). For example, bus stop satisfaction is not as common of a concern for social and organizational psychologists as social group or workgroup satisfaction. Entitativity is highest for intimacy groups, such as the family, lower for task groups, lower yet for social categories (e.g., people of the same religion), and lowest for transitory groups, such as ...
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Scientific Realism
Scientific realism is the view that the universe described by science is real regardless of how it may be interpreted. Within philosophy of science, this view is often an answer to the question "how is the success of science to be explained?" The discussion on the success of science in this context centers primarily on the status of unobservable entities apparently talked about by scientific theories. Generally, those who are scientific realists assert that one can make valid claims about unobservables (viz., that they have the same ontological status) as observables, as opposed to instrumentalism. Main features Scientific realism involves two basic positions. First, it is a set of claims about the features of an ideal scientific theory; an ideal theory is the sort of theory science aims to produce. Second, it is the commitment that science will eventually produce theories very much like an ideal theory and that science has done pretty well thus far in some domains. It is imp ...
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Entity Realism
Entity realism (also selective realism), sometimes equated with referential realism, is a philosophical position within the debate about scientific realism. It is a variation of realism (independently proposed by Stanford School philosophers Nancy Cartwright and Ian Hacking in 1983) that restricts warranted belief to only certain entities.Psillos, Stathis, ''Scientific Realism: How Science Tracks Truth'', Routledge, 1999, p. 247. Overview Whereas traditional scientific realism argues that our best scientific theories are true, or approximately true, or closer to the truth than their predecessors, entity realism does not commit itself to judgments concerning the truth of scientific theories. Instead, entity realism claims that the theoretical entities that feature in scientific theories, e.g. 'electrons', should be regarded as real if and only if they refer to phenomena that can be routinely used to create effects in domains that can be investigated independently. 'Manipulative succe ...
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Entity-control-boundary
The entity-control-boundary (ECB), or entity-boundary-control (EBC), or boundary-control-entity (BCE) is an architectural pattern used in use-case driven object-oriented software design that structures the classes composing a software according to their responsibilities in the use-case realization. Origin and evolution The Entity-Control-Boundary approach finds its origin in Ivar Jacobson's use-case driven OOSE method published in 1992,. It was originally called Entity-Interface-Control (EIC) but very quickly the term "''boundary''" replaced "''interface''" in order to avoid the potential confusion with object-oriented programming language terminology. It is further developed in the Unified Process, which promotes the use of ECB in the analysis and design activities with the support of UML stereotypes. Agile modelling, and the ICONIX process elaborated on top of ECB architecture pattern with robustness diagrams.       Principle The ECB pattern organises the respon ...
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Entity–relationship Model
An entity–relationship model (or ER model) describes interrelated things of interest in a specific domain of knowledge. A basic ER model is composed of entity types (which classify the things of interest) and specifies relationships that can exist between entities (instances of those entity types). In software engineering, an ER model is commonly formed to represent things a business needs to remember in order to perform business processes. Consequently, the ER model becomes an abstract data model, that defines a data or information structure which can be implemented in a database, typically a relational database. Entity–relationship modeling was developed for database and design by Peter Chen and published in a 1976 paper, with variants of the idea existing previously, but today it is commonly used for teaching students the basics of data base structure. Some ER models show super and subtype entities connected by generalization-specialization relationships, and an ER model ...
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