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Emergency 2013
''Emergency'' is a series of real-time strategy simulation video games by German developer Sixteen Tons Entertainment, designed by Ralph Stock. In the games, players control Emergency service, emergency services—namely police, Fire department, fire, emergency medical services, and Technisches Hilfswerk, technical services—and command operations to handle a variety of Emergency, emergencies. The first game in the series, ''Emergency (video game), Emergency: Fighters for Life'', was published by TopWare Interactive in 1998. ''Emergency 2: The Ultimate Fight for Life'' was published by Take-Two Interactive in 2002. Take-Two would also publish ''Emergency 3: Mission Life'' in 2005 and ''Emergency 4: Global Fighters for Life'' in 2006. Since 2010, Deep Silver has controlled publishing operations of the ''Emergency'' series and its spin-offs. Overview Gameplay Controls and graphics are typical of real-time strategy (RTS) games: the left-mouse button selects unit(s) and the right-mo ...
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Ralph Stock
Ralph Stock (born 1969) is a German game designer. He is best known for his video games Mad TV (video game), ''Mad TV'' and Emergency (video game series), ''Emergency''. Life and career Early years (1977–1992) Around 1977, Ralph Stock stumbled upon a Commodore PET at the home of a family friend and had his first chance to dabble in computer science. Hamurabi (video game), Hamurabi, a Resource management (gaming), resource management game, spurred his fascination with video games and their development. In the early ‘80s, at the age of twelve, Ralph Stock built his first computer, a Sinclair ZX81, from an assembly kit. He used this computer for his first experiments in programming. At the age of fifteen, Stock developed his first game for the Commodore 64 with a group of friends from school: an adventure game called ''Philosopher’s Stone''. Stock was still at school when the game was published and commercially marketed by Kingsoft GmbH, Kingsoft in 1984. While still finish ...
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Police
The police are a constituted body of persons empowered by a state, with the aim to enforce the law, to ensure the safety, health and possessions of citizens, and to prevent crime and civil disorder. Their lawful powers include arrest and the use of force legitimized by the state via the monopoly on violence. The term is most commonly associated with the police forces of a sovereign state that are authorized to exercise the police power of that state within a defined legal or territorial area of responsibility. Police forces are often defined as being separate from the military and other organizations involved in the defense of the state against foreign aggressors; however, gendarmerie are military units charged with civil policing. Police forces are usually public sector services, funded through taxes. Law enforcement is only part of policing activity. Policing has included an array of activities in different situations, but the predominant ones are concerned with the pres ...
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), ''Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space ...
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Offline
In computer technology and telecommunications, online indicates a state of connectivity and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed "on line" or "on the line") could refer to any piece of equipment or functional unit that is connected to a larger system. Being online means that the equipment or subsystem is connected, or that it is ready for use. "Online" has come to describe activities performed on and data available on the Internet, for example: "online identity", " online predator", "online gambling", " online game", " online shopping", "online banking", and " online learning". Similar meaning is also given by the prefixes "cyber" and "e", as in the words " cyberspace", " cybercrime", "email", and " ecommerce". In contrast, "offline" can refer to either computing activities performed while disconnected from the Internet, or alternatives to Internet activities (such as shopping ...
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Emergency 5
''Emergency 5'' is the fifth game and the final installment in the ''Emergency'' series, published in 2014 for Windows and macOS. Reception The reception of ''Emergency 5'' was mixed. On Metacritic it has a score of 53 out of 100 based on reviews from 6 critics. * PC Games December 21, 2014 – 60% ″A game as an emergency.″ * Gamestar December 5, 2014 - 67% ″More fun than any Emergency before, but with blunders.″ * ''Games.cz'' February 2, 2015 - 70% ″Emergency 5 is definitely not for everyone, but if you like real-time strategy and you prefer unconventional content, it is a game for you.″ * 4Players ''4Players'' is a German online magazine that provides news and reviews of video games and related content. Established in August 2000, ''4Players'' is owned by the Hamburg-based company 4Players GmbH, an indirect subsidiary of the Marquard Grou ... December 3, 2014 - 39% ″Short-term entertaining, but unfinished rescue strategy that suffers from its mistakes.″ * '' ...
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Cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as "full motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized ...
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Global Fighters For Life
Global means of or referring to a globe and may also refer to: Entertainment * ''Global'' (Paul van Dyk album), 2003 * ''Global'' (Bunji Garlin album), 2007 * ''Global'' (Humanoid album), 1989 * ''Global'' (Todd Rundgren album), 2015 * Bruno J. Global, a character in the anime series ''The Super Dimension Fortress Macross'' Companies and brands Television * Global Television Network, in Canada ** Global BC, on-air brand of CHAN-TV, a television station in Vancouver, British Columbia, Canada ** Global Okanagan, on-air brand of CHBC-TV, a television station in Kelowna, British Columbia, Canada ** Global Toronto, a television station in Toronto ** Global Edmonton ** Global Calgary ** Global Montreal ** Global Maritimes ** Canwest Global, former parent company of Global Television Network * Global TV (Venezuela), a regional channel in Venezuela Other industries * Global (cutlery), a Japanese brand * Global Aviation Holdings, the parent company of World Airways, Inc., and North A ...
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Mission Life
Mission (from Latin ''missio'' "the act of sending out") may refer to: Organised activities Religion *Christian mission, an organized effort to spread Christianity * Mission (LDS Church), an administrative area of The Church of Jesus Christ of Latter-day Saints *The Christian Mission, the former name of the Salvation Army Government and military *Bolivarian missions, a series of social programs created during Hugo Chávez's rule of Venezuela *Diplomatic mission, a diplomatic outpost in a foreign territory *Military operation * Mission statement, a formal, short, written articulation of an organization's purpose * Sortie or combat mission, a deployment or dispatch of a military unit *Space mission, a journey of craft into outer space Geography Australia * Mission River, Queensland, a locality in the Shire of Cook and the Aboriginal Shire of Napranum *Mission River (Queensland), a river in Australia Canada *Mission, British Columbia, a district municipality *Mission, Calgary ...
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Take-Two Interactive
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal game development studios. Take-Two created the Private Division label to support publishing from independent developers and more recently announced a new internal studio for the label called Intercept Games. The company also formed Ghost Story Games which was a former 2K studio under the name Irrational Games. The company acquired the developers Socialpoint, Playdots and Nordeus to establish itself in the mobile game market. The company also owns 50% of professional esports organization NBA 2K League. Take-Two's combined portfolio includes franchises such as ''BioShock'', '' Borderlands'', '' Grand Theft Auto'', ''NBA 2K'', and '' Red Dead'' among others. As of March 2018, it is the third-largest publicly traded game company in the ...
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The Ultimate Fight For Life
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a ...
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Fighters For Life
Fighter(s) or The Fighter(s) may refer to: Combat and warfare * Combatant, an individual legally entitled to engage in hostilities during an international armed conflict * Fighter aircraft, a warplane designed to destroy or damage enemy warplanes in air-to-air combat ** Fighter pilot, a military aviator who controls a fighter aircraft * Martial artist, one who practices martial arts * Soldier, one who fights as part of a military * Warrior, a person specializing in combat or warfare Film and television * The Fighter (1921 film), an American silent film directed by Henry Kolker * ''The Fighters'' (1939 film), a Soviet drama film directed by Eduard Pentslin * ''The Fighter'' (1952 film), an American film noir boxing film directed by Herbert Kline * ''The Fighters'' (1974 film), a documentary film directed by Rick Baxter and William Greaves * ''The Fighter'' (1983 film), a television movie starring Gregory Harrison and Glynnis O'Connor * ''Fighter'' (2000 film), an American d ...
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Emergency
An emergency is an urgent, unexpected, and usually dangerous situation that poses an immediate risk to health, life, property, or environment and requires immediate action. Most emergencies require urgent intervention to prevent a worsening of the situation, although in some situations, mitigation may not be possible and agencies may only be able to offer palliative care for the aftermath. While some emergencies are self-evident (such as a natural disaster that threatens many lives), many smaller incidents require that an observer (or affected party) decide whether it qualifies as an emergency. The precise definition of an emergency, the agencies involved and the procedures used, vary by jurisdiction, and this is usually set by the government, whose agencies (emergency services) are responsible for emergency planning and management. Defining an emergency An incident, to be an emergency, conforms to one or more of the following, if it: * Poses an immediate threat to life, hea ...
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