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Elminster
Elminster Aumar is a fictional character appearing in the ''Forgotten Realms'' campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. He is also known as the Sage of Shadowdale, and is depicted as a powerful Wizard (Dungeons & Dragons), wizard featured in several novels by ''Forgotten Realms'' creator Ed Greenwood. Certain aspects of his appearance and demeanor seem to echo Gandalf, Merlin, or Odin. Elminster was one of the first characters that Greenwood created for the ''Forgotten Realms''. Information about him can be found in virtually all ''Forgotten Realms'' game products, but the novels in ''The Elminster Series'' are perhaps the most definitive sources of information. The series includes ''Elminster: The Making of a Mage'', ''Elminster in Myth Drannor'', ''The Temptation of Elminster'', ''Elminster in Hell'', and ''Elminster's Daughter''. Basics Appearance Elminster appears as a gray-bearded man of weathered visage, with a hawk-like nose and alert, da ...
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Elminster Rom
Elminster Aumar is a fictional character appearing in the ''Forgotten Realms'' campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. He is also known as the Sage of Shadowdale, and is depicted as a powerful Wizard (Dungeons & Dragons), wizard featured in several novels by ''Forgotten Realms'' creator Ed Greenwood. Certain aspects of his appearance and demeanor seem to echo Gandalf, Merlin, or Odin. Elminster was one of the first characters that Greenwood created for the ''Forgotten Realms''. Information about him can be found in virtually all ''Forgotten Realms'' game products, but the novels in ''The Elminster Series'' are perhaps the most definitive sources of information. The series includes ''Elminster: The Making of a Mage'', ''Elminster in Myth Drannor'', ''The Temptation of Elminster'', ''Elminster in Hell'', and ''Elminster's Daughter''. Basics Appearance Elminster appears as a gray-bearded man of weathered visage, with a hawk-like nose and alert, da ...
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The Elminster Series
''The Elminster Series'' is a series of fantasy novels by author Ed Greenwood. The novels are set in the ''Forgotten Realms'' setting created by Greenwood for the ''Dungeons & Dragons'' fantasy role-playing game. The series focuses on the titular character Elminster who was a key figure in several of Greenwood's other novels set in the Forgotten Realms setting. Elminster was a powerful wizard, known as "The One Who Walks" and eventually "The Sage of Shadowdale." This series seeks to present the backstory of Elminster's life as well as provide a history of other important events in this particular fantasy setting. Works included * ''Elminster: The Making of a Mage'' (1994); * ''Elminster In Myth Drannor'' (1997); * ''The Temptation of Elminster'' (1998); * ''Elminster In Hell'' (2001); * ''Elminster's Daughter'' (2004); * ''The Annotated Elminster'' (2007) - An anthology of the first three books in the series. * ''Elminster Must Die'' (2010) - The debut 4th Edition appearance ...
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Ed Greenwood
Ed Greenwood (born July 21, 1959) is a Canadian fantasy writer and the original creator of the '' Forgotten Realms'' game world. He began writing articles about the Forgotten Realms for '' Dragon'' magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the '' Dungeons & Dragons'' roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and ''D&D'' game supplement books. Early life and the Forgotten Realms Greenwood grew up in the upscale Toronto suburb of Don Mills. He began writing stories about the Forgotten Realms as a child, starting in the mid-1960s; they were his "dream space for swords and sorcery stories". Greenwood conceived of the Forgotten Realms as one world in a "multiverse" of parallel worlds which includes the Earth. He imagined such worlds as being the source of humanity's myths and legends. Greenwood discovered the '' Dungeons & Dragons'' game in 1975 and soon became a re ...
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Mystra (Forgotten Realms)
Mystra ( ) is a fictional goddess in the '' Forgotten Realms'' campaign setting for the '' Dungeons & Dragons'' fantasy role-playing game. She is the Mistress of Magic and Mother of Mysteries who guides the Weave of magic that envelops the world. She tends to the Weave constantly, making possible all the miracles and mysteries wrought by magic and users of magic. She is believed to be the embodiment of the Weave and of magic herself, her veins the ley lines, her breath the mists and her body the pulsing, thrumming earth. She is a Neutral Good (previously, and still also, Lawful Neutral) Greater Power. Since the ascension of Midnight, her symbol is a ring of eight stars surrounding a red mist, which flows from the center to the bottom of the ring; however, her older and still commonly seen symbol is a simple seven-pointed star. Her divine realm is Dweomerheart, and her Third Edition ''D&D'' domains are Good, Illusion, Knowledge, Magic, Rune, and Spell. Publication history ...
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Shadowdale (Forgotten Realms)
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgo ...
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Forgotten Realms
''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the F ...
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Seven Sisters (Forgotten Realms)
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgo ...
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Time Of Troubles (Forgotten Realms)
''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the For ...
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Cormyr
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forg ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the '' Dungeons & Dragons'' role-playing game and associated products, along with '' Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time, roleplaying g ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of '' Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares t ...
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Scribe
A scribe is a person who serves as a professional copyist, especially one who made copies of manuscripts before the invention of automatic printing. The profession of the scribe, previously widespread across cultures, lost most of its prominence and status with the advent of the printing press. The work of scribes can involve copying manuscripts and other texts as well as secretarial and administrative duties such as the taking of dictation and keeping of business, judicial, and historical records for kings, nobles, temples, and cities. The profession has developed into public servants, journalists, accountants, bookkeepers, typists, and lawyers. In societies with low literacy rates, street-corner letter-writers (and readers) may still be found providing scribe service. Ancient Egypt One of the most important professionals in ancient Egypt was a person educated in the arts of writing (both hieroglyphics and hieratic scripts, as well as the demotic script from the seco ...
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