Elder Elemental God
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Elder Elemental God
In the ''Dungeons & Dragons'' fantasy roleplaying game, Tharizdun () is the god of Eternal Darkness, Decay, Entropy, Malign Knowledge, Insanity, and Cold. He originated in the ''World of Greyhawk'' campaign setting but has since also appeared in other settings. He was imprisoned ages ago by a coalition of deities to prevent the destruction of existence itself. Although imprisoned, Tharizdun still has a degree of his original multiverse-threatening power. His holy symbols are a dark spiral rune and a two-tiered inverted ziggurat known as an obex. His holy number is 333. Publication history Created by Gary Gygax based on Robert J. Kuntz's dark god "Tharzduun", Tharizdun first appeared in the module ''Forgotten Temple of Tharizdun''. He would later appear in Gygax's series of Gord novels. Writer Michal Tresca speculated that Tharizdun might have been inspired by Clark Ashton Smith's Demon Lord and ruler of the Seven Hells, Thasaidon, who appeared first in The Tomb-Spawn, Weird Tal ...
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The Forgotten Temple Of Tharizdun
''The Forgotten Temple of Tharizdun'' is an Adventure (Dungeons & Dragons), adventure module for the ''Dungeons & Dragons'' (''D&D'') role-playing game, for use in the ''World of Greyhawk'' campaign setting. The module was published by TSR, Inc. in 1982 for the first edition ''Advanced Dungeons & Dragons'' rules. Plot summary ''The Forgotten Temple of Tharizdun'' is an adventure that takes place in the World of Greyhawk. This adventure starts with an incident from ''The Lost Caverns of Tsojcanth''.preview The player characters (PCs) discover the temple while trailing a gang of norkers from the caverns. The PCs search hazardous mountain passes to find the lair of the monsters inside the temple. The adventurers are drawn into the story by a gnomish community and travel to the temple. After battling their way in, the PCs explore the temple chambers, which contain mundane creatures and new monsters from the ''Fiend Folio'' supplement. During their exploration, the characters may reac ...
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World Of Greyhawk Fantasy Game Setting
''The World of Greyhawk Fantasy Game Setting'' and the ''World of Greyhawk Fantasy World Setting'' are two closely related publications from TSR, Inc. that detail the fictional ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. Both publications were authored by Gary Gygax, and they were the first stand-alone offerings to provide detailed, comprehensive information regarding a ''D&D'' campaign setting. Early development of Greyhawk In 1972, after seeing a demonstration of Dave Arneson's Castle Blackmoor game, Gary Gygax agreed with Arneson to co-develop a set of rules for a game that would eventually become known as ''Dungeons & Dragons''. Gygax liked the idea of a castle and dungeon that players could explore, and created his own imaginary place called Castle Greyhawk, which he used to test and develop the game. With almost continuous play during the years 1972–1975, Gygax, and later his co- Dungeon Master (co-DM), Rob Kunt ...
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Paizo Publishing
Paizo Inc. (originally Paizo Publishing.) is an American role-playing game publishing company based in Redmond, Washington, best known for the tabletop role-playing game ''Pathfinder Roleplaying Game, Pathfinder''. The company's name is derived from the Greek word ''paizō'', which means 'I play' or 'to play'. Paizo also runs an Online shop, online retail store selling role-playing games, gaming aids, board games, comic books, toys, clothing and other products, and has an Internet forum community. History Paizo was formed by Lisa Stevens, Vic Wertz, and Johnny Wilson in 2002 to take over publication of the ''Dungeons & Dragons'' magazines ''Dragon (magazine), Dragon'' and ''Dungeon (magazine), Dungeon'', formerly published in-house by Wizards of the Coast. Paizo publisher Erik Mona is the former editor-in-chief of ''Dragon'', while former editor-in-chief of ''Dungeon'' James Jacobs (game designer), James Jacobs oversees the Pathfinder (periodical), ''Pathfinder'' periodicals. ...
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Monte Cook
Monte Cook is an American professional tabletop role-playing game designer and writer, best known for his work on ''Dungeons & Dragons''. Role-playing industry career Early years Cook has been a professional game designer since 1988, working primarily on role-playing games. Much of his early work was for Iron Crown Enterprises as an editor and writer for the ''Rolemaster'' and ''Champions'' lines. For a time, Cook was the editor in charge of the "Campaign Classics" line of books for the ''Hero System'' and ''Rolemaster'' lines. Cook worked for Iron Crown Enterprises for four years; two as a freelancer and two as a full-time designer. During this period, Cook wrote the multi-genre setting ''Dark Space'' (1990), a fantasy/science-fiction/horror setting. Cook became the line editor for ''Hero System'', replacing Rob Bell, who left ICE in 1990. TSR Cook began working for TSR in 1992 as a freelancer: "writing a whole slew of stuff for the old Marvel game that never came out ...
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Return To The Temple Of Elemental Evil
''Return to the Temple of Elemental Evil'' is an adventure module written by Monte Cook for the 3rd edition of the ''Dungeons & Dragons'' fantasy roleplaying game, set in the game's ''World of Greyhawk'' campaign setting. It was originally published by American game company Wizards of the Coast in 2001 as a sequel to the 1985 ''Advanced Dungeons & Dragons'' (AD&D) module, ''The Temple of Elemental Evil''. The plot of the module pits the player characters against the third iteration of the cult of the Elder Elemental Eye and the power of their Temple of Elemental Evil, first introduced in the original module. The events of ''Return to the Temple of Elemental Evil'' occur nine years after the previous module as the adventurers attempt to prevent cultists of Tharizdun from harnessing the power of four elemental nodes in order to release their god. Plot summary The player characters must foil the plan of the cultists of Tharizdun who have again occupied the temple. The cultists are ...
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Wizards Of The Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with ''Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR (company), TSR and increased its success by publishing the licensed ''Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, Renton, Washington (state), Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-pl ...
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Frederick Weining
Frederick Weining is among those credited for design of the ''Dungeons & Dragons Gazetteer'' and the ''Living Greyhawk Gazetteer'', both published by Wizards of the Coast. He has also authored or co-authored a number of ''Greyhawk'' articles for the ''Living Greyhawk Journal'', the ''Oerth Journal'', and ''Dragon''. Works *Holian, Gary, Erik Mona, Sean K. Reynolds, and Frederick Weining. ''D&D Gazetteer''. Renton, WA: Wizards of the Coast, 2000. *-----. ''Living Greyhawk Gazetteer''. Renton, WA: Wizards of the Coast, 2000. * Reynolds, Sean K., Frederick Weining, and Erik Mona. "Blood of Heroes." ''Living Greyhawk Journal'' #3. Renton, WA: Wizards of the Coast, 2001. *Weining, Frederick. "The Archbarony of Blackmoor." ''Oerth Journal'' #5. Council of Greyhawk, 1997. Available onlin*-----. "Playing Pieces: Denizens of Darkness." ''Dragon'' #300. Bellevue, WA: Paizo Publishing, 2002. *-----. "Playing Pieces: The Despotrix of Hardby." ''Living Greyhawk Journal'' #1. Renton, WA: Wizar ...
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Sean K Reynolds
Sean K. Reynolds is an American professional game designer, who has worked on and co-written a number of ''Dungeons & Dragons'' supplements for Wizards of the Coast, as well as material for other companies. Early life and inspiration Sean Reynolds was born in Chula Vista, California, and grew up there. He was introduced to the ''Dungeons & Dragons'' game (with the red '' Basic Set'' and the blue '' Expert Set'') in 1980 by his cousin, and soon began playing the ''AD&D'' game. TSR and Wizards of the Coast Reynolds began working for Time Warner Interactive in 1994, to develop their America Online and websites. Reynolds first entered the role-playing game industry in 1995, when he was hired by TSR as their online coordinator, beating out Bruce Cordell for the same position. According to Reynolds, "I had two goals: to get TSR a website, and to change the company's then-restrictive online policy to something more reasonable." When TSR was bought out by Wizards of the Coast, Reynolds ...
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Erik Mona
Erik Mona (born April 1974) is an American game designer who lives in Seattle, Washington. Career Mona was the Managing Editor of issues 1 and 2 of the '' Oerth Journal'', an online publication devoted to the ''World of Greyhawk'' campaign setting, and the Editor-in-Chief from issues 2–7. Mona had the opportunity to talk to designers like Robert Kuntz on the GreyTalk mailing list in 1990s, where Kuntz shared stories of the early days of the Greyhawk campaigns. Mona became the head publisher of Paizo in April 2006. Mona served as the editor-in-chief of the ''Dungeons & Dragons'' role-playing game magazines '' Dragon'' beginning in 2004 and ''Dungeon'' from 2004 to 2006; at the time, both magazines were published by Paizo until the license through Wizards of the Coast expired in September 2007. Mona and other editors at Paizo were fans of Greyhawk, and thus featured the setting in ''Dragon'' and ''Dungeon'' magazines while Paizo was publishing the magazines. He has edited, au ...
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Holian, Gary
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson's ''Blackmoor (campaign setting), Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of ...
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Living Greyhawk Gazetteer
The ''Living Greyhawk Gazetteer'' (''LGG'') is a sourcebook for the ''World of Greyhawk'' campaign setting for the 3rd edition of the ''Dungeons & Dragons'' roleplaying game. Despite the title, the ''Living Greyhawk Gazetteer'' is not exclusive to the Living Greyhawk Campaign. Other publications linked to the ''Living Greyhawk Gazetteer'' have treated it as superior to the '' D&D Gazetteer'' and used it in the ''D&D Gazetteers place. Contents The ''Living Greyhawk Gazetteer'' expands upon material covered by previous products, such as Gary Gygax's ''World of Greyhawk Fantasy Game Setting'' and Carl Sargent's '' From the Ashes'' (TSR, 1993). Publication history The ''Living Greyhawk Gazetteer'' was written by Gary Holian, Erik Mona, Sean K Reynolds, and Frederick Weining, and published in November 2000, featuring a cover by William O'Connor. Interior art was by Joel Biske, Vince Locke, and Daniela Castillo. Critical response Of the two Greyhawk Gazetteers (The ''Living Greyh ...
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Planescape
''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as developed previously in the 1987 ''Manual of the Planes'' by Jeff Grubb. This includes many of the other ''Dungeons & Dragons'' worlds, linking them via inter-dimensional magical portals. Publication history Development ''Planescape'' is an expansion of ideas presented in the ''Advanced Dungeons & Dragons'' ''Dungeon Master's Guide'' (First Edition) and the original ''Manual of the Planes''. When ''Advanced Dungeons & Dragons'' 2nd edition was published, a decision was made not to include angelic or demonic creatures, and so the cosmology was largely ignored. However, fan demand for a 2nd Edition ''Manual of the Planes'' was strong enough to justify its expansion into a full-fledged campaign setting, and so in 1994 Planescape was release ...
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