Edu-Ware
   HOME
*



picture info

Edu-Ware
Edu-Ware Services, Inc. was an educational and entertainment software publisher established in 1979 bSherwin Steffinand Steven Pederson. It was known for its adventure games, role-playing video games, and flight simulators for the Apple II family of computers. History Edu-Ware founders Sherwin Steffin and Steven Pederson met at UCLA, where Steffin was working as a faculty advisor to the campus radio station while Pederson worked as a student. When Steffin was let off from work in the spring of 1979, he and Pederson decided to form a software publishing company specializing in educational software for the Apple II. In particular, Steffin, who held degrees in experimental psychology and instructional technology, wanted to create computer aided instruction that encouraged divergent thinking, in contrast to current school curriculum, which he believed encouraged convergent thinking. Working out of his Woodland Hills, California apartment, Steffin programmed educational software, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Perception (computer Game)
Most of the programs in Edu-Ware, Edu-Ware Services' initial product line, released in 1979 in video gaming, 1979 under the slogan "Unique software for the unique mind", were not typical of the intellectually challenging Video game, computer games and structured, pedagogically sound educational software for which the company would later become known. Quickly game design, designed and game programming, programmed in Applesoft BASIC primarily by co-founder Sherwin Steffin, most of these text-based programs were dropped from Edu-Ware's catalog when the company began developing products featuring high-resolution graphics in 1981 in video gaming, 1981. E.S.P. ''E.S.P.'' is a computer and video game, game giving players the opportunity to find out whether they possess extrasensory perception. While displaying a constantly changing graphic design on the screen, the program briefly flashes emotionally charged words, randomly chosen from a word list, on the screen. The program then asks ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Space (role-playing Game Series)
''Space'' (also called ''Space I'') is a text-based role-playing video game for the Apple II designed by Steven Pederson and Sherwin Steffin of Edu-Ware Services. It was one of the first science fiction RPGs to appear on personal computers. An expansion pack, ''Space II'' by David Mullich, was released in the same year. The game system was based upon the ''Traveller'' role-playing-game, created by Game Designers' Workshop, which sued Edu-Ware for copyright infringement in 1982. In an out-of-court settlement, both ''Space'' and ''Space II'' were removed from the market. Gameplay Players begin by creating characters to play in a futuristic interstellar society and then enrolling them in one of the military services: Navy, Army, Scouts, Merchant Marines, and other Services. While in the service, players choose their character's training, provided they qualify for it. Depending upon characters' physical and mental abilities, they may learn such skills as brawling, bribery, s ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Compu-Read
''Compu-Read'' is an educational program originally developed by Sherwin Steffin of Edu-Ware Services in 1979 for the Apple II. It consists of four modules training the user in rapidly increasing comprehension and retention: Character Recognition, High-speed word recognition, Synonyms; Sentence Comprehension. In each, the user the initial difficulty level, and the computer matches the display speed to the user's performance. Steffin first wrote ''Compu-Read'' as a text-based program while serving as a research analyst at UCLA. The first version was published by Programma International but after being laid off from the university, he revised ''Compu-Read'' and used it to launch his new company, Edu-Ware. Edu-Ware upgraded the program to high resolution graphics using its EWS3 graphics engine in 1981, renamed it ''Compu-Read 3.0'' and ported it to the Atari 8-bit family, Commodore 64, and IBM PC The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the fir ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Terrorist (computer Game)
''Terrorist'' is a real-time, two player strategy game developed by Steven Pederson of Edu-Ware Services in 1980 for the Apple II. One player plays the government authority, while the other plays a terrorist organization in three scenarios: the capture of a building and taking of hostages, air piracy, and nuclear blackmail. Players make their moves at the same time through the use of game paddles. Winner and loser is judged by an elaborate scoring system based upon the government player's societal values and the terrorist player's goals. Gameplay ''Terrorist'' is a two-player game that allows the players to make moves at the same time through the use of the Apple II's game paddles. The game begins with one player choosing to be the terrorist and using a scenario generator to define the government in which the terrorist incident will take place. For example, among the societal values of individual rights, state rights, and economic progress, the United States, according to th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




David Mullich
David Mullich () is an American game producer and designer best known for creating the cult classic 1980 adventure game ''The Prisoner'', producing the 1995 adaptation '' I Have No Mouth, and I Must Scream'', and developing many games in the ''Heroes of Might and Magic'' franchise. With a career spanning more than twenty-five years, Mullich worked not only for some of the first video game publishers, but went on to work for some of the biggest game companies of today. Career Mullich's work in video games began at the birth of the video game industry in 1978 when his COBOL professor at California State University, Northridge hired him to work as a clerk and programmer at Rainbow Computing, one of the first computer stores to open in the Los Angeles area. Sherwin Steffin, who was a frequent customer at the store, recruited Mullich to develop games for his new start-up game publishing company, Edu-Ware Services. Upon graduating in 1980 with a degree in computer science, Mullich ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Compu-Spell
''Compu-Spell'' is educational software developed by Sherwin Steffin and Steven Pederson of Edu-Ware Services for the Apple II in 1980. Summary It is designed to teach spelling Spelling is a set of conventions that regulate the way of using graphemes (writing system) to represent a language in its written form. In other words, spelling is the rendering of speech sound (phoneme) into writing (grapheme). Spelling is one ... based on the assumption that spelling is a memorization (as opposed to rule-based) task. The program presents a series of spelling words within sentences, and then requires the learner to type in the spelling words. In "learning" mode, the program would ignore incorrect letters, with the idea being that seeing an incorrect spelling on the screen would interfere with memorizing a correct spelling. (The user could continually guess at the next correct letter or press ESC to show the correct spelling.) Misspelled words are presented again to learners, who must ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


The Prisoner (computer Game)
''The Prisoner'' is a 1980 Apple II computer game produced by Edu-Ware. The game was loosely based on the 1960s television series ''The Prisoner'' and incorporates that show's themes about the loss of individuality in a technological, controlling society. The player's role is that of an intelligence agent who has resigned from his job for reasons known only to himself, and who has been abducted to an isolated island community that seems designed to be his own personal prison. The island's authorities will use any means—including coercion, disorientation, deception, and frustration—to learn why their prisoner has resigned, and every character, location, and apparent escape route seem to be part of a grand scheme to trick the player into revealing a code number representing the prisoner's reason for resigning. The game occasionally breaks the fourth wall by acknowledging that a game is being played. Considered unique among interactive fiction games of its era, ''The Prisone ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

1985 In Video Gaming
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', ''Duck Hunt'', '' Gauntlet'', ''Ghosts 'n Goblins'', ''Gradius'', ''Hang-On'', ''Space Harrier'' and ''The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In the Un ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Divergent Thinking
Divergent thinking is a thought process or method used to generate creative ideas by exploring many possible solutions. It typically occurs in a spontaneous, free-flowing, "non-linear" manner, such that many ideas are generated in an emergent cognitive fashion. Many possible solutions are explored in a short amount of time, and unexpected connections are drawn. Following divergent thinking, ideas and information are organized and structured using convergent thinking, which follows a particular set of logical steps to arrive at one solution, which in some cases is a "correct" solution. The psychologist J.P. Guilford first coined the terms convergent thinking and divergent thinking in 1956. Activities Activities which promote divergent thinking include creating lists of questions, setting aside time for thinking and meditation, brainstorming, subject mapping, bubble mapping, keeping a journal, playing tabletop role-playing games, creating artwork, and free writing. In free wri ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Convergent Thinking
Convergent thinking is a term coined by Joy Paul Guilford as the opposite of divergent thinking. It generally means the ability to give the "correct" answer to standard questions that do not require significant creativity, for instance in most tasks in school and on standardized multiple-choice tests for intelligence. Relevance Convergent thinking is the type of thinking that focuses on coming up with the single, well-established answer to a problem. It is oriented toward deriving the single best, or most often correct answer to a question. Convergent thinking emphasizes speed, accuracy, and logic and focuses on recognizing the familiar, reapplying techniques, and accumulating stored information. It is most effective in situations where an answer readily exists and simply needs to be either recalled or worked out through decision making strategies. A critical aspect of convergent thinking is that it leads to a single best answer, leaving no room for ambiguity. In this view, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Woodland Hills, California
Woodland Hills is a neighborhood bordering the Santa Monica Mountains in the San Fernando Valley region of Los Angeles, California. Geography Woodland Hills is in the southwestern region of the San Fernando Valley, which is located east of Calabasas and west of Tarzana. On the north it is bordered by West Hills, Canoga Park, Winnetka, and Reseda, and on the south by the Santa Monica Mountains. Some neighborhoods are in the foothills of the Santa Monica Mountains. Running east–west through the community are U.S. Route 101 (the Ventura Freeway) and Ventura Boulevard, whose western terminus is at Valley Circle Boulevard in Woodland Hills. History The area was inhabited for around 8,000 years by Native Americans of the Fernandeño-Tataviam and Chumash-Venturaño tribes, who lived in the Santa Monica Mountains and Simi Hills and close to the Arroyo Calabasas (Calabasas Creek) tributary of the Los Angeles River in present-day Woodland Hills. The first Europeans to enter th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Corporation
A corporation is an organization—usually a group of people or a company—authorized by the state to act as a single entity (a legal entity recognized by private and public law "born out of statute"; a legal person in legal context) and recognized as such in law for certain purposes. Early incorporated entities were established by charter (i.e. by an ''ad hoc'' act granted by a monarch or passed by a parliament or legislature). Most jurisdictions now allow the creation of new corporations through registration. Corporations come in many different types but are usually divided by the law of the jurisdiction where they are chartered based on two aspects: by whether they can issue stock, or by whether they are formed to make a profit. Depending on the number of owners, a corporation can be classified as ''aggregate'' (the subject of this article) or '' sole'' (a legal entity consisting of a single incorporated office occupied by a single natural person). One of the most att ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]