Ecco The Dolphin
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Ecco The Dolphin
''Ecco the Dolphin'' is a series of action-adventure video games developed by Appaloosa Interactive (previously known as Novotrade International) and published by Sega. They were originally developed for the Mega Drive/Genesis and Dreamcast video game consoles, and have been ported to numerous systems. The story follows the eponymous Ecco, a bottlenose dolphin, who fights extraterrestrial threats to the world. The games are known for their high difficulty level. ''Ecco'' was created by Ed Annunziata, who also produced '' Chakan: The Forever Man'', which was also released in December 1992. Games ''Ecco the Dolphin'' Released in 1992, the original game followed the exploits of a young dolphin named Ecco as he searches the seas, and eventually time itself, for his missing pod. ''Ecco: The Tides of Time'' Released in 1994, the sequel follows Ecco's exploits after the conclusion of the original game as he travels the oceans, the past, and the future in his quest to save th ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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Ecco The Dolphin (video Game)
''Ecco the Dolphin'' is an action-adventure game originally developed by Ed Annunziata and Novotrade International for the Mega Drive/Genesis and published by Sega in 1992. ''Ecco the Dolphin'' was Digital distribution, republished digitally via Nintendo's Virtual Console in 2006, Microsoft's Xbox Live Arcade, Steam (service), Steam, iOS, Nintendo 3DS, and Nintendo Switch Online, Nintendo Switch Online + Expansion Pack. It is the first installment in the Ecco the Dolphin, ''Ecco the Dolphin'' video game franchise. The player character is a bottlenose dolphin who travels through time to combat hostile extraterrestrials in Earth's oceans and on an alien spacecraft. Gameplay Ecco can attack enemies by ramming into them at high speeds. Swimming can be made progressively faster by tapping a certain button, and the speed can be maintained by holding it down. Players can perform a purely aesthetic spin in the air when jumping out of the water. Two features of the gameplay are based on ...
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Valve Corporation
Valve Corporation is an American video game developer, video game publisher, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam (service), Steam and the franchises ''Half-Life (series), Half-Life'', ''Counter-Strike'', ''Portal (series), Portal'', ''Day of Defeat'', ''Team Fortress'', ''Left 4 Dead (series), Left 4 Dead'' and ''Dota''. Valve was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington. Their debut game, the first-person shooter (FPS) ''Half-Life (video game), Half-Life'' (1998), was a critical and commercial success; with its realism, scripted sequences and seamless narrative, it had a lasting influence on the FPS genre. Harrington left in 2000. In 2003, Valve launched Steam, followed by ''Half-Life 2'' in 2004. With advanced Physics engine, physics systems and an increased focus on story and characters, ''Half-Life 2'' received critical acclaim ...
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Sega Smash Pack
''Sega Smash Pack'' (''Sega Archives from USA'' in Japan) is a series of game compilations featuring mostly Sega Genesis games. Pack 1 (Windows) The first pack titled ''Sega Smash Pack'' (''Sega Archives from USA Vol. 1'' in Japan) featured eight games. *''Altered Beast'' *''Columns'' *''Golden Axe'' *''Out Run'' *''Phantasy Star II'' *''Sonic Spinball'' *'' The Revenge of Shinobi'' *''Vectorman'' Pack 2 (Windows) The second pack titled ''Sega Puzzle Pack'' (''Sega Archives from USA Vol. 2'' in Japan) featured three games. * '' Columns III'' * ''Dr. Robotnik's Mean Bean Machine'' * ''Lose Your Marbles'' Pack 3 (Windows) The third pack titled ''Sega Smash Pack 2'' (''Sega Archives from USA Vol. 3'' in Japan) featured eight games. *''Comix Zone'' *''Flicky'' *''Kid Chameleon'' *''Sega Swirl'' *''Shining Force'' *''Sonic the Hedgehog 2'' *''Super Hang-On'' *''Vectorman 2'' Console (Dreamcast) The console version of ''Sega Smash Pack'' was released for Dreamcast titled '' ...
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Sega Pico
The Sega Pico, also known as is an educational video game console by Sega Toys. Marketed as "edutainment", the main focus of the Pico was educational video games for children between 3 and 7 years old. The Pico was released in June 1993 in Japan and November 1994 in North America and Europe, later reaching China. It was succeeded by the Advanced Pico Beena, which was released in Japan in 2005. Though the Pico was sold continuously in Japan through the release of the Beena, in North America and Europe the Pico was less successful and was discontinued in early 1998, later being re-released by Majesco Entertainment. Releases for the Pico were focused on education for children and included titles supported by licensed franchised animated characters, including Sega's own ''Sonic the Hedgehog'' series. Overall, Sega claims sales of 3.4 million Pico consoles and 11.2 million game cartridges, and over 350,000 Beena consoles and 800,000 cartridges. Design and software Powered by the ...
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Edutainment
Educational entertainment (also referred to as edutainment) is media designed to educate through entertainment. The term was used as early as 1954 by Walt Disney. Most often it includes content intended to teach but has incidental entertainment value. It has been used by academia, corporations, governments, and other entities in various countries to disseminate information in classrooms and/or via television, radio, and other media to influence viewers' opinions and behaviors. History Concept Interest in combining education with entertainment, especially in order to make learning more enjoyable, has existed for hundreds of years, with the Renaissance and Enlightenment being movements in which this combination was presented to students.. Komenský in particular is affiliated with the "school as play" concept, which proposes pedagogy with dramatic or delightful elements. ''Poor Richard's Almanack'' demonstrates early implementation of edutainment, with Benjamin Franklin co ...
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Ecco Jr
Ecco or ECCO may refer to: Art and entertainment * ''Ecco the Dolphin'' (series), a series of action-adventure science fiction video games ** ''Ecco the Dolphin'', a 1992 video game * Ecco (''Gotham''), a TV series character Organizations * ECCO, a Danish shoe manufacturer * Ecco Press, an imprint of the multinational publisher HarperCollins * Eighteenth Century Collections Online, a digital library of books published in the British Empire between 1701 and 1800 * ECCO, a cancer summit run by the European Cancer Organisation * European Confederation of Conservator-Restorers' Organisations, a non-governmental professional organisation * East Calhoun Community Organization, in Minneapolis, Minnesota Other uses * ''Encyclopedia of Chinese Chess Openings'', a classification of all possible openings in Chinese Chess * Earth Coincidence Control Office, a concept of super intelligent entities described by John C. Lilly * Ecco Pro, personal information manager software See also ...
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The Tides Of Time
''The Tides of Time'' () is a science fiction novel by John Brunner. It was first published in the United States by Ballantine Del Rey Books in 1984. The novel tells the story of two people on an isolated island, each time they awoke from sleep, they lived a different life in a different time.''The Tides of Time''
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Reception

reviewed ''The Tides of Time'' for ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its ...
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The Forever Man
''The Forever Man'' is a novel by Gordon R. Dickson published in 1986. Plot summary ''The Forever Man'' is a novel in which people can transfer their minds into spaceships. Reception Dave Langford reviewed ''The Forever Man'' for ''White Dwarf'' #95, and stated that "Mostly it's good, solid entertainment with some thoughtful asides - though I'm never very convinced when a grim emotional impasse is transformed into a very happy boy-meets-girl ending in just a few lines of dialogue on the last page." Reviews *Review by Dan Chow (1986) in Locus, #307 August 1986 *Review by Fernando Q. Gouvêa (1986) in Fantasy Review, October 1986 *Review by Baird Searles (1987) in Isaac Asimov's Science Fiction Magazine, January 1987 *Review by Chris Henderson (1987) in Starlog, #114 January 1987 *Review by Don D'Ammassa (1987) in Science Fiction Chronicle, #88 January 1987 *Review by Ken Lake (1987) in Vector 136 *Review by E. F. Bleiler (1987) in Rod Serling's The Twilight Zone Magazine, April 19 ...
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Extraterrestrial Life
Extraterrestrial life, colloquially referred to as alien life, is life that may occur outside Earth and which did not originate on Earth. No extraterrestrial life has yet been conclusively detected, although efforts are underway. Such life might range from simple forms like prokaryotes to intelligent beings, possibly bringing forth civilizations that might be far more advanced than humankind. The Drake equation speculates about the existence of sapient life elsewhere in the universe. The science of extraterrestrial life is known as astrobiology. Speculation about the possibility of inhabited "worlds" outside the planet Earth dates back to antiquity. Multiple early Christian writers discussed the idea of a "plurality of worlds" as proposed by earlier thinkers such as Democritus; Augustine references Epicurus's idea of innumerable worlds "throughout the boundless immensity of space" (originally expressed in his Letter to Herodotus) in ''The City of God''. In his first century p ...
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Bottlenose Dolphin
Bottlenose dolphins are aquatic mammals in the genus ''Tursiops.'' They are common, cosmopolitan members of the family Delphinidae, the family of oceanic dolphins. Molecular studies show the genus definitively contains two species: the common bottlenose dolphin (''Tursiops truncatus'') and the Indo-Pacific bottlenose dolphin (''Tursiops aduncus''). Others, like the Burrunan dolphin (''Tursiops (aduncus) australis''), may be alternately considered their own species or be subspecies of ''T. aduncus''. Bottlenose dolphins inhabit warm and temperate seas worldwide, being found everywhere except for the Arctic and Antarctic Circle regions. Their name derives from the Latin ''tursio'' (dolphin) and ''truncatus'' for their characteristic truncated teeth. Numerous investigations of bottlenose dolphin intelligence have been conducted, examining mimicry, use of artificial language, object categorization, and self-recognition. They can use tools (sponging; using marine sponges to forage ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the sam ...
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