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ESPN Extreme Games
''ESPN Extreme Games'' (later renamed ''1Xtreme'' due to the ESPN license expiring for Sony) is a game released for the PlayStation in 1995. A version was released for MS-DOS a short time later. The game featured all the sports included in the Summer X-Games of 1995, but it did not feature events such as the half pipe in skateboarding. It was similar to ''Road Rash'', which was a game published by Electronic Arts. The game was followed by two sequels, '' 2Xtreme'' and ''3Xtreme''. Like other titles released during the console's early life, the game was available in a large CD jewel case, like the ones used for the Sega CD and Sega Saturn games. The game was subsequently renamed ''1Xtreme'' (as a way of indicating it's a predecessor to 2Xtreme) when it was released in the Greatest Hits line, as the ESPN license had expired. The ESPN logo and company name were removed from its title, and game content referring to ESPN was removed as well. Gameplay The game featured many different ...
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Sony Interactive Studios America
989 Studios was a division of Sony Computer Entertainment America (SCEA) that developed games for PlayStation consoles and Windows personal computers. Their games include ''EverQuest'', '' Twisted Metal III'', ''Twisted Metal 4'', ''Syphon Filter'', '' Syphon Filter 2'', ''Jet Moto 3'', ''Bust a Groove'', and others. History The 989 Sports name developed from a long history of name changes and corporate shuffling within Sony centered around operations in Foster City, California. In August 1995, the video game business of Sony Imagesoft was merged with the product development branch of SCEA, becoming Sony Interactive Studios America (SISA) In 1998, SISA was spun off from SCEA and was renamed 989 Studios. On April 1, 2000, 989 Studios was merged back into SCEA as a first party development group, in order to prepare for the then-upcoming PlayStation 2. SCEA continued to release sports games under the 989 Sports brand until the brand was retired in 2005. Games As Sony Interactive Stu ...
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List Of Sony Greatest Hits Games
Greatest Hits is a branding used by Sony Interactive Entertainment for discounted reprints of PlayStation video games. The branding is used for reprints of popular, top-selling games for each console in the PlayStation family, which are deliberately sold with a lower MSRP than the original production runs of a game, and feature special branding—colored in red since PlayStation 2—on their box art, as well as red-colored cases on PlayStation Portable, PlayStation Vita, PlayStation 3 and PlayStation 4 releases (instead of the traditional clear or blue-colored casing). Equivalent programs exist in Europe and Oceania (as " Essentials"), Japan and select Asian countries (as "The Best"), South Korea (as " BigHit"), and in South America (as " Favoritos"). PlayStation Hits is used as the branding label for PlayStation 4 games in North America, Brazil, Europe, Oceania, Japan, and select Asian countries. History When Sony introduced the program for PlayStation in March 1997, games ...
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Pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the smallest element that can be manipulated through software. Each pixel is a sample of an original image; more samples typically provide more accurate representations of the original. The intensity of each pixel is variable. In color imaging systems, a color is typically represented by three or four component intensities such as red, green, and blue, or cyan, magenta, yellow, and black. In some contexts (such as descriptions of camera sensors), ''pixel'' refers to a single scalar element of a multi-component representation (called a ''photosite'' in the camera sensor context, although ''sensel'' is sometimes used), while in yet other contexts (like MRI) it may refer to a set of component intensities for a spatial position. Etymology The w ...
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Scrolling
In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text or pictures but moves ( pans or tilts) the user's view across what is apparently a larger image that is not wholly seen. A common television and movie special effect is to scroll credits, while leaving the background stationary. Scrolling may take place completely without user intervention (as in film credits) or, on an interactive device, be triggered by touchscreen or a keypress and continue without further intervention until a further user action, or be entirely controlled by input devices. Scrolling may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (smooth scrolling). Frame rate is the speed at which an entire image is redisplayed. It is related to scrolling in that changes to text a ...
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32-bit
In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in 32-bit units. Compared to smaller bit widths, 32-bit computers can perform large calculations more efficiently and process more data per clock cycle. Typical 32-bit personal computers also have a 32-bit address bus, permitting up to 4 GB of RAM to be accessed; far more than previous generations of system architecture allowed. 32-bit designs have been used since the earliest days of electronic computing, in experimental systems and then in large mainframe and minicomputer systems. The first hybrid 16/32-bit microprocessor, the Motorola 68000, was introduced in the late 1970s and used in systems such as the original Apple Macintosh. Fully 32-bit microprocessors such as the Motorola 68020 and Intel 80386 were launched in the early to mid 1980s and became dominant by the early 1990s. This generation of personal computers coincided ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Suzy Kolber
Suzy Kolber (; born ) is an American football sideline reporter, co- producer, and sportscaster for ESPN. She was one of the original anchors of ESPN2 when it launched in 1993. Three years later, she left ESPN2 to join Fox Sports, and rejoined ESPN in late 1999. Biography Early life Kolber was raised in a Jewish family in suburban Philadelphia, Pennsylvania. She went to Sandy Run Middle School in Dresher, Pennsylvania, and is a 1982 graduate of Pennsylvania's Upper Dublin High School. She graduated from the University of Miami in 1986. At ten years old, Suzy won a spot on the school football team. However, she quit because of a strong disagreement from adults and her parents. Career before ESPN Kolber graduated from the University of Miami in 1986 with a Bachelor of Arts degree in telecommunications. While an undergraduate, she worked at Dynamic Cable in Coral Gables, Florida, as a sports director (1984–86) and was on the University of Miami water ski team. After graduati ...
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San Francisco
San Francisco (; Spanish language, Spanish for "Francis of Assisi, Saint Francis"), officially the City and County of San Francisco, is the commercial, financial, and cultural center of Northern California. The city proper is the List of California cities by population, fourth most populous in California and List of United States cities by population, 17th most populous in the United States, with 815,201 residents as of 2021. It covers a land area of , at the end of the San Francisco Peninsula, making it the second most densely populated large U.S. city after New York City, and the County statistics of the United States, fifth most densely populated U.S. county, behind only four of the five New York City boroughs. Among the 91 U.S. cities proper with over 250,000 residents, San Francisco was ranked first by per capita income (at $160,749) and sixth by aggregate income as of 2021. Colloquial nicknames for San Francisco include ''SF'', ''San Fran'', ''The '', ''Frisco'', and '' ...
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Lake Tahoe
Lake Tahoe (; was, Dáʔaw, meaning "the lake") is a Fresh water, freshwater lake in the Sierra Nevada (U.S.), Sierra Nevada of the United States. Lying at , it straddles the state line between California and Nevada, west of Carson City, Nevada, Carson City. Lake Tahoe is the largest alpine lake in North America, and at it trails only the five Great Lakes as the List of lakes by volume, largest by volume in the United States. Its depth is , making it the List of lakes by depth, second deepest in the United States after Crater Lake in Oregon (). The lake was formed about two million years ago as part of the Lake Tahoe Basin, and its modern extent was shaped during the Quaternary glaciation, ice ages. It is known for the clarity of its water and the panorama of surrounding mountains on all sides. The area surrounding the lake is also referred to as Lake Tahoe, or simply Tahoe. More than 75% of the lake's Drainage basin, watershed is United States National Forest, national forest ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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