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Extinction Paradox
In the small wavelength limit, the total scattering cross-section of an impenetrable sphere is twice its geometrical cross-sectional area (which is the value obtained in classical mechanics Classical mechanics is a physical theory describing the motion of macroscopic objects, from projectiles to parts of machinery, and astronomical objects, such as spacecraft, planets, stars, and galaxies. For objects governed by classical ...). Several explanations for this phenomenon have been proposed: *destructive interference inside particle shadow *diffraction and shadowing of light by particle * superposition of incident and scattered field *cancellation of incident wave inside particle, open access at DigitalCommonhere/ref> References Paradoxes {{physics-stub ...
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Scattering Cross-section
In physics, the cross section is a measure of the probability that a specific process will take place when some kind of radiant excitation (e.g. a particle beam, sound wave, light, or an X-ray) intersects a localized phenomenon (e.g. a particle or density fluctuation). For example, the Rutherford cross-section is a measure of probability that an alpha particle will be deflected by a given angle during an interaction with an atomic nucleus. Cross section is typically denoted ( sigma) and is expressed in units of area, more specifically in barns. In a way, it can be thought of as the size of the object that the excitation must hit in order for the process to occur, but more exactly, it is a parameter of a stochastic process. In classical physics, this probability often converges to a deterministic proportion of excitation energy involved in the process, so that, for example, with light scattering off of a particle, the cross section specifies the amount of optical power scattered ...
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Classical Mechanics
Classical mechanics is a physical theory describing the motion of macroscopic objects, from projectiles to parts of machinery, and astronomical objects, such as spacecraft, planets, stars, and galaxies. For objects governed by classical mechanics, if the present state is known, it is possible to predict how it will move in the future (determinism), and how it has moved in the past (reversibility). The earliest development of classical mechanics is often referred to as Newtonian mechanics. It consists of the physical concepts based on foundational works of Sir Isaac Newton, and the mathematical methods invented by Gottfried Wilhelm Leibniz, Joseph-Louis Lagrange, Leonhard Euler, and other contemporaries, in the 17th century to describe the motion of bodies under the influence of a system of forces. Later, more abstract methods were developed, leading to the reformulations of classical mechanics known as Lagrangian mechanics and Hamiltonian mechanics. These advances, ma ...
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Superposition Principle
The superposition principle, also known as superposition property, states that, for all linear systems, the net response caused by two or more stimuli is the sum of the responses that would have been caused by each stimulus individually. So that if input ''A'' produces response ''X'' and input ''B'' produces response ''Y'' then input (''A'' + ''B'') produces response (''X'' + ''Y''). A function F(x) that satisfies the superposition principle is called a linear function. Superposition can be defined by two simpler properties: additivity F(x_1+x_2)=F(x_1)+F(x_2) \, and homogeneity F(a x)=a F(x) \, for scalar . This principle has many applications in physics and engineering because many physical systems can be modeled as linear systems. For example, a beam can be modeled as a linear system where the input stimulus is the load on the beam and the output response is the deflection of the beam. The importance of linear systems is that they are easier to analyze mathematically; the ...
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