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Exponential Search
In computer science, an exponential search (also called doubling search or galloping search or Struzik search) is an algorithm, created by Jon Bentley and Andrew Chi-Chih Yao in 1976, for searching sorted, unbounded/infinite lists. There are numerous ways to implement this with the most common being to determine a range that the search key resides in and performing a binary search within that range. This takes ''O''(log ''i'') where ''i'' is the position of the search key in the list, if the search key is in the list, or the position where the search key should be, if the search key is not in the list. Exponential search can also be used to search in bounded lists. Exponential search can even out-perform more traditional searches for bounded lists, such as binary search, when the element being searched for is near the beginning of the array. This is because exponential search will run in ''O''(log ''i'') time, where ''i'' is the index of the element being searched for ...
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Search Algorithm
In computer science, a search algorithm is an algorithm designed to solve a search problem. Search algorithms work to retrieve information stored within particular data structure, or calculated in the search space of a problem domain, with either discrete or continuous values. algorithms are Although search engines use search algorithms, they belong to the study of information retrieval, not algorithmics. The appropriate search algorithm often depends on the data structure being searched, and may also include prior knowledge about the data. Search algorithms can be made faster or more efficient by specially constructed database structures, such as search trees, hash maps, and database indexes. Search algorithms can be classified based on their mechanism of searching into three types of algorithms: linear, binary, and hashing. Linear search algorithms check every record for the one associated with a target key in a linear fashion. Binary, or half-interval, searches repeatedly ...
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Information Processing Letters
''Information Processing Letters'' is a peer reviewed scientific journal in the field of computer science, published by Elsevier Elsevier () is a Dutch academic publishing company specializing in scientific, technical, and medical content. Its products include journals such as ''The Lancet'', ''Cell'', the ScienceDirect collection of electronic journals, '' Trends'', th .... The aim of the journal is to enable fast dissemination of results in the field of information processing in the form of short papers. Submissions are limited to nine double-spaced pages. Both theoretical and experimental research is covered. External links * Computer science journals Publications established in 1971 Semi-monthly journals Elsevier academic journals {{compu-journal-stub ...
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Footnotes
A note is a string of text placed at the bottom of a page in a book or document or at the end of a chapter, volume, or the whole text. The note can provide an author's comments on the main text or citations of a reference work in support of the text. Footnotes are notes at the foot of the page while endnotes are collected under a separate heading at the end of a chapter, volume, or entire work. Unlike footnotes, endnotes have the advantage of not affecting the layout of the main text, but may cause inconvenience to readers who have to move back and forth between the main text and the endnotes. In some editions of the Bible, notes are placed in a narrow column in the middle of each page between two columns of biblical text. Numbering and symbols In English, a footnote or endnote is normally flagged by a superscripted number immediately following that portion of the text the note references, each such footnote being numbered sequentially. Occasionally, a number between brack ...
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Hash Table
In computing, a hash table, also known as hash map, is a data structure that implements an associative array or dictionary. It is an abstract data type that maps keys to values. A hash table uses a hash function to compute an ''index'', also called a ''hash code'', into an array of ''buckets'' or ''slots'', from which the desired value can be found. During lookup, the key is hashed and the resulting hash indicates where the corresponding value is stored. Ideally, the hash function will assign each key to a unique bucket, but most hash table designs employ an imperfect hash function, which might cause hash ''collisions'' where the hash function generates the same index for more than one key. Such collisions are typically accommodated in some way. In a well-dimensioned hash table, the average time complexity for each lookup is independent of the number of elements stored in the table. Many hash table designs also allow arbitrary insertions and deletions of key–value pairs, ...
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Ternary Search
A ternary search algorithm is a technique in computer science for finding the minimum or maximum of a unimodal function. A ternary search determines either that the minimum or maximum cannot be in the first third of the domain or that it cannot be in the last third of the domain, then repeats on the remaining two thirds. A ternary search is an example of a divide and conquer algorithm (see search algorithm). The function Assume we are looking for a maximum of f(x) and that we know the maximum lies somewhere between A and B. For the algorithm to be applicable, there must be some value x such that * for all a, b with A \leq a * if f(m_1) = f(m_2), then the search should be conducted in _1; m_2/math>, but this case can be attributed to any of the previous two (in order to simplify the code). Sooner or later the length of the segment will be a little less than a predetermined constant, and the process can be stopped. choice points m_1 and m_2: * m_1 = l + (r - l) / 3 * m_2 = r - ( ...
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Interpolation Search
Interpolation search is an algorithm for searching for a key in an array that has been ordered by numerical values assigned to the keys (''key values''). It was first described by W. W. Peterson in 1957. Interpolation search resembles the method by which people search a telephone directory for a name (the key value by which the book's entries are ordered): in each step the algorithm calculates where in the remaining search space the sought item might be, based on the key values at the bounds of the search space and the value of the sought key, usually via a linear interpolation. The key value actually found at this estimated position is then compared to the key value being sought. If it is not equal, then depending on the comparison, the remaining search space is reduced to the part before or after the estimated position. This method will only work if calculations on the size of differences between key values are sensible. By comparison, binary search always chooses the middl ...
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Binary Search
In computer science, binary search, also known as half-interval search, logarithmic search, or binary chop, is a search algorithm that finds the position of a target value within a sorted array. Binary search compares the target value to the middle element of the array. If they are not equal, the half in which the target cannot lie is eliminated and the search continues on the remaining half, again taking the middle element to compare to the target value, and repeating this until the target value is found. If the search ends with the remaining half being empty, the target is not in the array. Binary search runs in logarithmic time in the worst case, making O(\log n) comparisons, where n is the number of elements in the array. Binary search is faster than linear search except for small arrays. However, the array must be sorted first to be able to apply binary search. There are specialized data structures designed for fast searching, such as hash tables, that can be searched mor ...
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Linear Search
In computer science, a linear search or sequential search is a method for finding an element within a list. It sequentially checks each element of the list until a match is found or the whole list has been searched. A linear search runs in at worst linear time and makes at most comparisons, where is the length of the list. If each element is equally likely to be searched, then linear search has an average case of comparisons, but the average case can be affected if the search probabilities for each element vary. Linear search is rarely practical because other search algorithms and schemes, such as the binary search algorithm and hash tables, allow significantly faster searching for all but short lists. Algorithm A linear search sequentially checks each element of the list until it finds an element that matches the target value. If the algorithm reaches the end of the list, the search terminates unsuccessfully. Basic algorithm Given a list of elements with values or record ...
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Exponentiation
Exponentiation is a mathematical operation, written as , involving two numbers, the '' base'' and the ''exponent'' or ''power'' , and pronounced as " (raised) to the (power of) ". When is a positive integer, exponentiation corresponds to repeated multiplication of the base: that is, is the product of multiplying bases: b^n = \underbrace_. The exponent is usually shown as a superscript to the right of the base. In that case, is called "''b'' raised to the ''n''th power", "''b'' (raised) to the power of ''n''", "the ''n''th power of ''b''", "''b'' to the ''n''th power", or most briefly as "''b'' to the ''n''th". Starting from the basic fact stated above that, for any positive integer n, b^n is n occurrences of b all multiplied by each other, several other properties of exponentiation directly follow. In particular: \begin b^ & = \underbrace_ \\[1ex] & = \underbrace_ \times \underbrace_ \\[1ex] & = b^n \times b^m \end In other words, when multiplying a base raised to ...
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Array Data Structure
In computer science, an array is a data structure consisting of a collection of ''elements'' (values or variables), each identified by at least one ''array index'' or ''key''. An array is stored such that the position of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called one-dimensional array. For example, an array of ten 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as ten words at memory addresses 2000, 2004, 2008, ..., 2036, (in hexadecimal: 0x7D0, 0x7D4, 0x7D8, ..., 0x7F4) so that the element with index ''i'' has the address 2000 + (''i'' × 4). The memory address of the first element of an array is called first address, foundation address, or base address. Because the mathematical concept of a matrix can be represented as a two-dimensional grid, two-dimensional arrays are also sometimes called "matrices". In some cases the term "vector" is used in comp ...
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Big-O Notation
Big ''O'' notation is a mathematical notation that describes the limiting behavior of a function when the argument tends towards a particular value or infinity. Big O is a member of a family of notations invented by Paul Bachmann, Edmund Landau, and others, collectively called Bachmann–Landau notation or asymptotic notation. The letter O was chosen by Bachmann to stand for ''Ordnung'', meaning the order of approximation. In computer science, big O notation is used to classify algorithms according to how their run time or space requirements grow as the input size grows. In analytic number theory, big O notation is often used to express a bound on the difference between an arithmetical function and a better understood approximation; a famous example of such a difference is the remainder term in the prime number theorem. Big O notation is also used in many other fields to provide similar estimates. Big O notation characterizes functions according to their growth rates: dif ...
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