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Excitation Table
In electronics design, an excitation table shows the minimum inputs that are necessary to generate a particular next state (in other words, to "excite" it to the next state) when the current state is known. They are similar to truth tables and state tables, but rearrange the data so that the current state and next state are next to each other on the left-hand side of the table, and the inputs needed to make that state change happen are shown on the right side of the table. Flip-flop excitation tables In order to complete the excitation table of a flip-flop (electronics), flip-flop, one needs to draw the Q(t) and Q(t + 1) for all possible cases (e.g., 00, 01, 10, and 11), and then make the value of flip-flop such that on giving this value, one shall receive the input as Q(t + 1) as desired. Flip-flop (electronics)#T flip-flop, T flip-flop The characteristic equation of a T flip-flop is Q(\text) = TQ' + T'Q = T \oplus Q.http://www-inst.eecs.berkeley.edu/~cs150/sp98/lectures/week2_2/ ...
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Electronics Design
Electronic design automation (EDA), also referred to as electronic computer-aided design (ECAD), is a category of software tools for designing electronic systems such as integrated circuits and printed circuit boards. The tools work together in a design flow that chip designers use to design and analyze entire semiconductor chips. Since a modern semiconductor chip can have billions of components, EDA tools are essential for their design; this article in particular describes EDA specifically with respect to integrated circuits (ICs). History Early days Prior to the development of EDA, integrated circuits were designed by hand and manually laid out. Some advanced shops used geometric software to generate tapes for a Gerber photoplotter, responsible for generating a monochromatic exposure image, but even those copied digital recordings of mechanically drawn components. The process was fundamentally graphic, with the translation from electronics to graphics done manual ...
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Truth Table
A truth table is a mathematical table used in logic—specifically in connection with Boolean algebra, boolean functions, and propositional calculus—which sets out the functional values of logical expressions on each of their functional arguments, that is, for each combination of values taken by their logical variables. In particular, truth tables can be used to show whether a propositional expression is true for all legitimate input values, that is, logically valid. A truth table has one column for each input variable (for example, P and Q), and one final column showing all of the possible results of the logical operation that the table represents (for example, P XOR Q). Each row of the truth table contains one possible configuration of the input variables (for instance, P=true Q=false), and the result of the operation for those values. See the examples below for further clarification. Ludwig Wittgenstein is generally credited with inventing and popularizing the truth table ...
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State Table
State may refer to: Arts, entertainment, and media Literature * ''State Magazine'', a monthly magazine published by the U.S. Department of State * ''The State'' (newspaper), a daily newspaper in Columbia, South Carolina, United States * ''Our State'', a monthly magazine published in North Carolina and formerly called ''The State'' * The State (Larry Niven), a fictional future government in three novels by Larry Niven Music Groups and labels * States Records, an American record label * The State (band), Australian band previously known as the Cutters Albums * ''State'' (album), a 2013 album by Todd Rundgren * ''States'' (album), a 2013 album by the Paper Kites * ''States'', a 1991 album by Klinik * ''The State'' (album), a 1999 album by Nickelback Television * ''The State'' (American TV series), 1993 * ''The State'' (British TV series), 2017 Other * The State (comedy troupe), an American comedy troupe Law and politics * State (polity), a centralized political organizatio ...
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Flip-flop (electronics)
In electronics, a flip-flop or latch is a circuit that has two stable states and can be used to store state information – a bistable multivibrator. The circuit can be made to change state by signals applied to one or more control inputs and will have one or two outputs. It is the basic storage element in sequential logic. Flip-flops and latches are fundamental building blocks of digital electronics systems used in computers, communications, and many other types of systems. Flip-flops and latches are used as data storage elements. A flip-flop is a device which stores a single '' bit'' (binary digit) of data; one of its two states represents a "one" and the other represents a "zero". Such data storage can be used for storage of ''state'', and such a circuit is described as sequential logic in electronics. When used in a finite-state machine, the output and next state depend not only on its current input, but also on its current state (and hence, previous inputs). It can also ...
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Flip-flop (electronics)
In electronics, a flip-flop or latch is a circuit that has two stable states and can be used to store state information – a bistable multivibrator. The circuit can be made to change state by signals applied to one or more control inputs and will have one or two outputs. It is the basic storage element in sequential logic. Flip-flops and latches are fundamental building blocks of digital electronics systems used in computers, communications, and many other types of systems. Flip-flops and latches are used as data storage elements. A flip-flop is a device which stores a single '' bit'' (binary digit) of data; one of its two states represents a "one" and the other represents a "zero". Such data storage can be used for storage of ''state'', and such a circuit is described as sequential logic in electronics. When used in a finite-state machine, the output and next state depend not only on its current input, but also on its current state (and hence, previous inputs). It can also ...
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Don't-care (logic)
In digital logic, a don't-care term (abbreviated DC, historically also known as ''redundancies'', ''irrelevancies'', ''optional entries'', ''invalid combinations'', ''vacuous combinations'', ''forbidden combinations'', ''unused states'' or ''logical remainders'') for a function is an input-sequence (a series of bits) for which the function output does not matter. An input that is known never to occur is a can't-happen term. Both these types of conditions are treated the same way in logic design and may be referred to collectively as ''don't-care conditions'' for brevity. The designer of a logic circuit to implement the function need not care about such inputs, but can choose the circuit's output arbitrarily, usually such that the simplest circuit results ( minimization). Don't-care terms are important to consider in minimizing logic circuit design, including graphical methods like Karnaugh–Veitch maps and algebraic methods such as the Quine–McCluskey algorithm. In 1958, S ...
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