ExOR (wireless Network Protocol)
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ExOR (wireless Network Protocol)
Extremely Opportunistic Routing (ExOR) is a combination of routing protocol and media access control for a wireless ad hoc network, invented by Sanjit Biswas and Robert Morris of the MIT Artificial Intelligence Laboratory, and described in a 2005 paper. A very similar opportunistic routing scheme was also independently proposed by Zhenzhen Ye and Yingbo Hua from University of California, Riverside and presented in a paper in 2005. Previously open source, ExOR was available in 2005 but is no longer obtainable. The broadcast and retransmission strategies used by the algorithm were already described in the literature. ExOR is valuable because it can operate available digital radios to use some previously impractical algorithmic optimizations. History The algorithm is designed to convey packets of the Internet Protocol, so that it enables the maximum number of other services. At the time of invention, digital radios had widely replaced wireline internet services for portable devices. ...
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Routing Protocol
A routing protocol specifies how routers communicate with each other to distribute information that enables them to select routes between nodes on a computer network. Routers perform the traffic directing functions on the Internet; data packets are forwarded through the networks of the internet from router to router until they reach their destination computer. Routing algorithms determine the specific choice of route. Each router has a prior knowledge only of networks attached to it directly. A routing protocol shares this information first among immediate neighbors, and then throughout the network. This way, routers gain knowledge of the topology of the network. The ability of routing protocols to dynamically adjust to changing conditions such as disabled connections and components and route data around obstructions is what gives the Internet its fault tolerance and high availability. The specific characteristics of routing protocols include the manner in which they avoid rou ...
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Sorting Algorithm
In computer science, a sorting algorithm is an algorithm that puts elements of a List (computing), list into an Total order, order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending. Efficient sorting is important for optimizing the Algorithmic efficiency, efficiency of other algorithms (such as search algorithm, search and merge algorithm, merge algorithms) that require input data to be in sorted lists. Sorting is also often useful for Canonicalization, canonicalizing data and for producing human-readable output. Formally, the output of any sorting algorithm must satisfy two conditions: # The output is in monotonic order (each element is no smaller/larger than the previous element, according to the required order). # The output is a permutation (a reordering, yet retaining all of the original elements) of the input. For optimum efficiency, the input data should be stored in a data structure which allows random access ...
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Backpressure Routing
In queueing theory, a discipline within the mathematical theory of probability, the backpressure routing algorithm is a method for directing traffic around a queueing network that achieves maximum network throughput, which is established using concepts of Lyapunov drift. Backpressure routing considers the situation where each job can visit multiple service nodes in the network. It is an extension of max-weight scheduling where each job visits only a single service node. Introduction Backpressure routing is an algorithm for dynamically routing traffic over a multi-hop network by using congestion gradients. The algorithm can be applied to wireless communication networks, including sensor networks, mobile ad hoc networks ( MANETS), and heterogeneous networks with wireless and wireline components.L. Tassiulas and A. Ephremides, "Stability Properties of Constrained Queueing Systems and Scheduling Policies for Maximum Throughput in Multihop Radio Networks, ''IEEE Transactions on Aut ...
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List Of Ad Hoc Routing Protocols
An ad hoc routing protocol is a convention, or standard, that controls how nodes decide which way to route packets between computing devices in a mobile ad hoc network. In ad hoc networks, nodes are not familiar with the topology of their networks. Instead, they have to discover it: typically, a new node announces its presence and listens for announcements broadcast by its neighbors. Each node learns about others nearby and how to reach them, and may announce that it too can reach them. Note that in a wider sense, ad hoc protocol can also be used literally, to mean an improvised and often impromptu protocol established for a specific purpose. The following is a list of some ad hoc network routing protocols. Table-driven (proactive) routing This type of protocols maintains fresh lists of destinations and their routes by periodically distributing routing tables throughout the network. The main disadvantages of such algorithms are: # Respective amount of data for maintenance. # S ...
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Hazy Sighted Link State Routing Protocol
The Hazy-Sighted Link State Routing Protocol (HSLS) is a wireless mesh network routing protocol being developed by the CUWiN Foundation. This is an algorithm allowing computers communicating via digital radio in a mesh network to forward messages to computers that are out of reach of direct radio contact. Its network overhead is theoretically optimal, utilizing both proactive and reactive link-state routing to limit network updates in space and time. Its inventors believe it is a more efficient protocol to route wired networks as well. HSLS was invented by researchers at BBN Technologies. Efficiency HSLS was made to scale well to networks of over a thousand nodes, and on larger networks begins to exceed the efficiencies of the other routing algorithms. This is accomplished by using a carefully designed balance of update frequency, and update extent in order to propagate link state information optimally. Unlike traditional methods, HSLS does not flood the network with link-state ...
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OLSR
The Optimized Link State Routing Protocol (OLSR) is an IP routing protocol optimized for mobile ad hoc networks, which can also be used on other wireless ad hoc networks. OLSR is a proactive link-state routing protocol, which uses ''hello'' and ''topology control'' (TC) messages to discover and then disseminate link state information throughout the mobile ad hoc network. Individual nodes use this topology information to compute next hop destinations for all nodes in the network using shortest hop forwarding paths. Features specific to OLSR Link-state routing protocols such as Open Shortest Path First (OSPF) and Intermediate System to Intermediate System (IS-IS) elect a ''designated router'' on every link to perform flooding of topology information. In wireless ad hoc networks, there is different notion of a link, packets can and do go out the same interface; hence, a different approach is needed in order to optimize the flooding process. Using Hello messages the OLSR prot ...
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AODV
Ad hoc On-Demand Distance Vector (AODV) Routing is a routing protocol for mobile ad hoc networks (MANETs) and other wireless ad hoc networks. It was jointly developed in July 2003 in Nokia Research Center, University of California, Santa Barbara and University of Cincinnati by C. Perkins, E. Belding-Royer and S. Das. AODV is the routing protocol used in ZigBee – a low power, low data rate wireless ad hoc network. There are various implementations of AODV such as MAD-HOC, Kernel-AODV, AODV-UU, AODV-UCSB and AODV-UIUC. One of the original publications on this technique won SIGMOBILE Test of Time Award in 2018. See also *Wireless ad hoc networks *Backpressure routing *Mesh networking * Wireless mesh network § Routing protocols **List of ad hoc routing protocols An ad hoc routing protocol is a convention, or standard, that controls how nodes decide which way to route packets between computing devices in a mobile ad hoc network. In ad hoc networks, nodes are not familiar wit ...
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Dynamic Source Routing
Dynamic Source Routing (DSR) is a routing protocol for wireless mesh networks. It is similar to AODV in that it forms a route on-demand when a transmitting node requests one. However, it uses source routing instead of relying on the routing table at each intermediate device. Background Determining the source route requires accumulating the address of each device between the source and destination during route discovery. The accumulated path information is cached by nodes processing the route discovery packets. The learned paths are used to route packets. To accomplish source routing, the routed packets contain the address of each device the packet will traverse. This may result in high overhead for long paths or large addresses, like IPv6. To avoid using source routing, DSR optionally defines a flow id option that allows packets to be forwarded on a hop-by-hop basis. This protocol is truly based on source routing whereby all the routing information is maintained (continually u ...
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Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which includes the kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name "GNU/Linux" to emphasize the importance of GNU software, causing some controversy. Popular Linux distributions include Debian, Fedora Linux, and Ubuntu, the latter of which itself consists of many different distributions and modifications, including Lubuntu and Xubuntu. Commercial distributions include Red Hat Enterprise Linux and SUSE Linux Enterprise. Desktop Linux distributions include a windowing system such as X11 or Wayland, and a desktop environment such as GNOME or KDE Plasma. Distributions intended for ser ...
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ACK (TCP)
The Transmission Control Protocol (TCP) is one of the main protocols of the Internet protocol suite. It originated in the initial network implementation in which it complemented the Internet Protocol (IP). Therefore, the entire suite is commonly referred to as TCP/IP. TCP provides reliable, ordered, and error-checked delivery of a stream of octets (bytes) between applications running on hosts communicating via an IP network. Major internet applications such as the World Wide Web, email, remote administration, and file transfer rely on TCP, which is part of the Transport Layer of the TCP/IP suite. SSL/TLS often runs on top of TCP. TCP is connection-oriented, and a connection between client and server is established before data can be sent. The server must be listening (passive open) for connection requests from clients before a connection is established. Three-way handshake (active open), retransmission, and error detection adds to reliability but lengthens latency. Applic ...
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Data Packet
In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the ''payload''. Control information provides data for delivering the payload (e.g., source and destination network addresses, error detection codes, or sequencing information). Typically, control information is found in packet headers and trailers. In packet switching, the bandwidth of the transmission medium is shared between multiple communication sessions, in contrast to circuit switching, in which circuits are preallocated for the duration of one session and data is typically transmitted as a continuous bit stream. Terminology In the seven-layer OSI model of computer networking, ''packet'' strictly refers to a protocol data unit at layer 3, the network layer. A data unit at layer 2, the data link layer, is a ''frame''. In layer 4, the transport layer, the data u ...
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Byte
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit definition, network protocol documents such as The Internet Protocol () refer to an 8-bit byte as an octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the bit endianness. The first bit is number 0, making the eighth bit number 7. The size of the byte has historically been hardware-dependent and no definitive standards existed that mandated the size. Sizes from 1 to 48 bits have been used. The six-bit character code was an often-used implementation in early encoding systems, and computers using six-bit and nine-bit bytes were common in the 1960s. These systems often had memory words ...
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