Evolutionary Robotics
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Evolutionary Robotics
Evolutionary robotics is an embodied approach to Artificial Intelligence (AI) in which robots are automatically designed using Darwinian principles of natural selection. The design of a robot, or a subsystem of a robot such as a neural controller, is optimized against a behavioral goal (e.g. run as fast as possible). Usually, designs are evaluated in simulations as fabricating thousands or millions of designs and testing them in the real world is prohibitively expensive in terms of time, money, and safety. An evolutionary robotics experiment starts with a population of randomly generated robot designs. The worst performing designs are discarded and replaced with mutations and/or combinations of the better designs. This evolutionary algorithm continues until a prespecified amount of time elapses or some target performance metric is surpassed. Evolutionary robotics methods are particularly useful for engineering machines that must operate in environments in which humans have limite ...
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Embodied Cognition
Embodied cognition is the theory that many features of cognition, whether human or otherwise, are shaped by aspects of an organism's entire body. Sensory and motor systems are seen as fundamentally integrated with cognitive processing. The cognitive features include high-level mental constructs (such as concepts and Categorization, categories) and performance on various cognitive tasks (such as reasoning or judgment). The bodily aspects involve the motor system, the perceptual system, the bodily interactions with the environment (situatedness), and the assumptions about the world built into the organism's functional structure. The embodied mind thesis challenges other theories, such as Cognitivism (psychology), cognitivism, computationalism, and Dualism (philosophy of mind), Cartesian dualism. It is closely related to the extended mind thesis, situated cognition, and enactivism. The modern version depends on insights drawn from up to date research in psychology, linguistics, cogni ...
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Dave Cliff (professor)
David T. Cliff (born 1966) is a Professor in the Department of Computer Science at the University of Bristol and was formerly the Director of the UK Large-scale Complex IT Systems (LSCITS) Initiative. Cliff is the inventor of the seminal "ZIP" trading algorithm, one of the first of the current generation of autonomous adaptive algorithmic trading systems, which was demonstrated to outperform human traders in research published in 2001 by IBM. Education Cliff attended the state-funded Segsbury School (now known as King Alfred's Academy) in Wantage. Cliff has a Bachelor of Science degree in Computer Science from the University of Leeds, with Master of Science and PhD degrees in Cognitive Science from the University of Sussex. Career and research Cliff spent the first seven years of his career working as an academic, initially at the University of Sussex UK and then as an associate professor in the MIT Computer Science and Artificial Intelligence Laboratory, Cambridge USA. C ...
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Bio-inspired Robotics
Bio-inspired robotic locomotion is a fairly new subcategory of bio-inspired design. It is about learning concepts from nature and applying them to the design of real-world engineered systems. More specifically, this field is about making robots that are inspired by biological systems, including Biomimicry. Biomimicry is copying from nature while bio-inspired design is learning from nature and making a mechanism that is simpler and more effective than the system observed in nature. Biomimicry has led to the development of a different branch of robotics called soft robotics. The biological systems have been optimized for specific tasks according to their habitat. However, they are multifunctional and are not designed for only one specific functionality. Bio-inspired robotics is about studying biological systems, and looking for the mechanisms that may solve a problem in the engineering field. The designer should then try to simplify and enhance that mechanism for the specific task of ...
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Brandeis University
, mottoeng = "Truth even unto its innermost parts" , established = , type = Private research university , accreditation = NECHE , president = Ronald D. Liebowitz , provost = Carol Fierke , city = Waltham , state = Massachusetts , country = United States , endowment = $1.07 billion (2019) , students = 5,458 (2021) , undergrad = 3,591 (2021) , postgrad = 1,967 (2021) , faculty = 544 (2021) , administrative_staff = 1,314 (2021) , campus = Small City, , mascot = The Judge and Ollie the Owl (named for Justice Oliver Wendell Holmes Jr.) , sports_nickname = Judges , colors = Brandeis Blue , athletics_affiliations = , academic_affiliations = , website = , logo ...
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Jordan Pollack
Jordan B. Pollack is a professor of computer science at Brandeis University, and director of the Dynamical and Evolutionary Machine Organization lab. Pollack's work with David Waltz was highly acclaimed by Marvin Minsky. His contributions to theoretical computer science include the demonstration of a neural network implementation of a Turing machine, the Neuring machine, in 1987. Pollack and Hod Lipson Hod Lipson (born 1967) is an Israeli - American robotics engineer. He is the director of Columbia University's Creative Machines Lab. Lipson's work focuses on evolutionary robotics, design automation, rapid prototyping, artificial life, and creat ... pioneered the automated design and manufacturing of robots. In January 2001 he was named one of MIT Technology Review's "TR 10". Biography Pollack earned a Bachelor's from SUNY Binghamton, and a PhD in computer science from the University of Illinois in 1987. He taught computer science at Ohio State University (1988-1994) before mov ...
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Hod Lipson
Hod Lipson (born 1967) is an Israeli - American robotics engineer. He is the director of Columbia University's Creative Machines Lab. Lipson's work focuses on evolutionary robotics, design automation, rapid prototyping, artificial life, and creating machines that can demonstrate some aspects of human creativity. His publications have been cited more than 26,000 times, and he has an h-index of 73, . Lipson is interviewed in the 2018 documentary on artificial intelligence '' Do You Trust This Computer?'' Biography Lipson received B.Sc. (1989) and Ph.D. (1998) degrees in Mechanical Engineering from Technion Israel Institute of Technology. Before joining the faculty of Columbia University in 2015, he was a professor at Cornell University for 14 years. Prior to Cornell, he was an assistant professor in the Computer Science Department at Brandeis University's, and a postdoctoral researcher at MIT's Mechanical Engineering Department. Research Lipson has been involved with machine learn ...
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Physics Engine
A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film ( CGI). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. Description There are generally two classes of physics engines: real-time and high-precision. High-precision physics engines require more processing power to calculate very precise physics and are usually used by scientists and computer animated movies. Real-time physics engines—as used in video games and other forms of interactive computing—use simplified calculations and decreased accuracy to compute in time for the game to respon ...
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MIT Media Lab
The MIT Media Lab is a research laboratory at the Massachusetts Institute of Technology, growing out of MIT's Architecture Machine Group in the School of Architecture. Its research does not restrict to fixed academic disciplines, but draws from technology, media, science, art, and design. , Media Lab's research groups include neurobiology, biologically inspired fabrication, socially engaging robots, emotive computing, bionics, and hyperinstruments. The Media Lab was founded in 1985 by Nicholas Negroponte and former MIT President Jerome Wiesner, and is housed in the Wiesner Building (designed by I. M. Pei), also known as Building E15. The Lab has been written about in the popular press since 1988, when Stewart Brand published ''The Media Lab: Inventing the Future at M.I.T.'', and its work was a regular feature of technology journals in the 1990s. In 2009, it expanded into a second building. The Media Lab came under scrutiny in 2019 due to its acceptance of donations from ...
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Jeffrey Ventrella
Jeffrey Ventrella is a digital artist, programmer, and researcher. Ventrella was principal inventor and, with Will Harvey, co-founder of the virtual world '' There''. Career Ventrella co-founded the virtual world product There.com in 1998. Ventrella motivated the conceptualization and implementation of "avatar-centric communication" at There. Ventrella subsequently worked as a Senior Developer at Linden Lab, makers of Second Life. Speaking on the official Second Life blog, former Linden Lab CEO Cory Ondrejka referred to Ventrella as "one of the world's experts on avatars and 3D communications." One of Ventrella's core projects in Second Life was "avatar puppeteering," an area where he has also published scholarship. Ventrella is also known as the author of GenePool, an artificial life game demonstrating Darwinian evolution. He has published several articles in the artificial life community. Prior to his career in virtual worlds, Ventrella joined Rocket Science Games in 1995, w ...
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Karl Sims
Karl Sims (born 1962) is a computer graphics artist and researcher, who is best known for using particle systems and artificial life in computer animation. Biography Sims received a B.S. from MIT in 1984, and a M.S. from the MIT Media Lab in 1987. He has worked for supercomputer manufacturer and artificial intelligence company Thinking Machines as an artist-in-residence, for Whitney/Demos Productions as a researcher, and co-founded Optomystic. Sims was the founder and CEO of GenArts, a Cambridge, Massachusetts company that developed special effects plugins used in film and video production. In 2008 he moved to a role on the board of directors when Insight Partners acquired a majority stake in the company. At Optomystic, Sims developed software for the Connection Machine 2 (CM-2) that animated the water from drawings of a deluge by Leonardo da Vinci, used in Mark Whitney's film ''Excerpts from Leonardo's Deluge''. Sims' animations ''Particle Dreams'' and ''Panspermia'' used th ...
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University Of Sussex
, mottoeng = Be Still and Know , established = , type = Public research university , endowment = £14.4 million (2020) , budget = £319.6 million (2019–20) , chancellor = Sanjeev Bhaskar , vice_chancellor = Sasha Roseneil , head_label = Visitor , head = King Charles III , students = 19,413 (2019–20) , undergrad = 14,619https://www.sussex.ac.uk/webteam/gateway/file.php?name=19-20-digest---undergraduate-student-summary.pdf&site=381 , postgrad = 4,794https://www.sussex.ac.uk/webteam/gateway/file.php?name=19-20-digest---postgraduate-student-summary.pdf&site=381 , city = Falmer, Brighton , state = East Sussex , country = England , campus = Campus , colours = White and Flint , mascot = Badger , affiliations = Universities UK, BUCS, Sepnet, SeNSS, Association of Commonwealth Universities, NCUB , website = , logo = University of Sussex Logo.svg , footnotes = , academic_staff = 2,010 (2020) , administrative_staff = 1,100 The Universit ...
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Phil Husbands
Phil Husbands (born 27 June, 1961) is a professor of computer science and artificial intelligence at the English University of Sussex, situated next to the East Sussex village of Falmer, within the city of Brighton and Hove. He is head of the Evolutionary and Adaptive Systems group and co-director of the Centre for Computational Neuroscience and Robotics (CCNR). Husbands is also one of the founders of the field of evolutionary robotics. His research interests are in long-term investigations of artificial evolution of nervous systems for robots, with emphasis on: * visually guided robots acting in the real world * theoretical and practical development of advanced evolutionary algorithms for hard engineering and design optimisation problems * development of biologically inspired artificial neural networks incorporating diffusible modulators * computational neuroscience * computer manipulation of sound and image * history and philosophy of AI *machine learning. Husbands has ed ...
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