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Everything2.com
Everything2 (styled Everything2 or E2 for short) is a collaborative Web-based community consisting of a database of interlinked user-submitted written material. E2 is moderated for quality, but has no formal policy on subject matter. Writing on E2 covers a wide range of topics and genres, including encyclopedic articles, diary entries (known as "daylogs"), poetry, humor, and fiction. History The predecessor of E2 was a similar database called Everything (later labeled "Everything1" or "E1") which was started around March 1998 by Nathan Oostendorp and was initially closely aligned with and promoted by the technology-related news website Slashdot (by virtue of various key principals having attended the Holland Christian High School), even sharing (at the time) some administrators. The Everything2 software offered vastly more features, and the Everything1 data was twice incorporated into E2: once on November 13, 1999, and again in January 2000. The Everything2 server used to be ...
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Everything 2 Main Page
Everything, every-thing, or every thing is all that exists; the opposite of nothing, or its complement. It is the totality of things relevant to some subject matter. Without expressed or implied limits, it may refer to anything. The universe is everything that exists theoretically, though a multiverse may exist according to theoretical cosmology predictions. It may refer to an anthropocentric worldview, or the sum of human experience, history, and the human condition in general."This is the excellent foppery of the world..." — Shakespeare, ''King Lear'', Every object and entity is a part of everything, including all physical bodies and in some cases all abstract objects. Scope In ordinary conversation, ''everything'' usually refers only to the totality of things relevant to the subject matter. When there is no expressed limitation, ''everything'' may refer to the universe, or the world. The universe is most commonly defined as everything that physically exists: the entirety ...
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Nathan Oostendorp, San Francisco May 2012
Nathan or Natan may refer to: People *Nathan (given name), including a list of people and characters with this name *Nathan (surname) *Nathan (prophet), a person in the Hebrew Bible *Nathan (son of David), biblical figure, son of King David and Bathsheba *Nathan of Gaza, a charismatic figure who spread the word of Eli the Prophet *Starboy Nathan, a British singer who used the stage name "Nathan" from 2006 to 2011 *Nathan (footballer, born 1994), full name ''Nathan Athaydes Campos Ferreira'', Brazilian winger *Nathan (footballer, born 1995), full name ''Nathan Raphael Pelae Cardoso'', Brazilian centre back *Nathan (footballer, born 1996), full name ''Nathan Allan de Souza'', Brazilian midfielder *Nathan (footballer, born May 1999), full name ''Nathan Crepaldi da Cruz'', Brazilian forward *Nathan (footballer, born August 1999), full name ''Nathan Palafoz de Sousa'', Brazilian forward Other uses *Nathan, Queensland, a suburb of Brisbane in Australia *Nathan (band), an alt-countr ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Fair Use
Fair use is a doctrine in United States law that permits limited use of copyrighted material without having to first acquire permission from the copyright holder. Fair use is one of the limitations to copyright intended to balance the interests of copyright holders with the public interest in the wider distribution and use of creative works by allowing as a defense to copyright infringement claims certain limited uses that might otherwise be considered infringement. Unlike "fair dealing" rights that exist in most countries with a British legal history, the fair use right is a general exception that applies to all different kinds of uses with all types of works and turns on a flexible proportionality test that examines the purpose of the use, the amount used, and the impact on the market of the original work. The doctrine of "fair use" originated in the Anglo-American common law during the 18th and 19th centuries as a way of preventing copyright law from being too rigidly applied ...
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OCILLA
The Online Copyright Infringement Liability Limitation Act (OCILLA) is United States federal law that creates a conditional 'safe harbor' for online service providers (OSP) (a group which includes internet service providers (ISP) and other Internet intermediaries) by shielding them for their own acts of direct copyright infringement (when they make unauthorized copies) as well as shielding them from potential secondary liability for the infringing acts of others. OCILLA was passed as a part of the 1998 Digital Millennium Copyright Act (DMCA) and is sometimes referred to as the " Safe Harbor" provision or as "DMCA 512" because it addeSection 512to Title 17 of the United States Code. By exempting Internet intermediaries from copyright infringement liability provided they follow certain rules, OCILLA attempts to strike a balance between the competing interests of copyright owners and digital users. Overview The 1998 DMCA was the U.S. implementation of the 1996 WIPO Copyright Trea ...
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Creative Commons
Creative Commons (CC) is an American non-profit organization and international network devoted to educational access and expanding the range of creative works available for others to build upon legally and to share. The organization has released several copyright licenses, known as Creative Commons licenses, free of charge to the public. These licenses allow authors of creative works to communicate which rights they reserve and which rights they waive for the benefit of recipients or other creators. An easy-to-understand one-page explanation of rights, with associated visual symbols, explains the specifics of each Creative Commons license. Content owners still maintain their copyright, but Creative Commons licenses give standard releases that replace the individual negotiations for specific rights between copyright owner (licensor) and licensee, that are necessary under an "all rights reserved" copyright management. The organization was founded in 2001 by Lawrence Lessig, Hal ...
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Copyleft
Copyleft is the legal technique of granting certain freedoms over copies of copyrighted works with the requirement that the same rights be preserved in derivative works. In this sense, ''freedoms'' refers to the use of the work for any purpose, and the ability to modify, copy, share, and redistribute the work, with or without a fee. Licenses which implement copyleft can be used to maintain copyright conditions for works ranging from computer software, to documents, art, scientific discoveries and even certain patents. Copyleft software licenses are considered ''protective'' or ''reciprocal'' in contrast with permissive free software licenses, and require that information necessary for reproducing and modifying the work must be made available to recipients of the software program, which are often distributed as binary executables. This information is most commonly in the form of source code files, which usually contain a copy of the license terms and acknowledge the authors of t ...
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Copyright
A copyright is a type of intellectual property that gives its owner the exclusive right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, educational, or musical form. Copyright is intended to protect the original expression of an idea in the form of a creative work, but not the idea itself. A copyright is subject to limitations based on public interest considerations, such as the fair use doctrine in the United States. Some jurisdictions require "fixing" copyrighted works in a tangible form. It is often shared among multiple authors, each of whom holds a set of rights to use or license the work, and who are commonly referred to as rights holders. These rights frequently include reproduction, control over derivative works, distribution, public performance, and moral rights such as attribution. Copyrights can be granted by public law and are in that case considered "territorial righ ...
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Rewards
Reward may refer to: Places * Reward (Shelltown, Maryland), a historic home in Shelltown Maryland * Reward, California (other) * Reward-Tilden's Farm, a historic home in Chestertown Maryland Arts, entertainment, and media * "Reward" (song), a 1981 song by The Teardrop Explodes * ''The Reward'' (opera), an 1815 opera by Karol Kurpiński * ''The Reward'', a 1965 American Western film Business and economics *Bounty (reward), a reward, often money, which is offered as an incentive *Cashback reward program, an incentive program *Reward website, a website that offers rewards for performing tasks Science * Brain stimulation reward, an operant response following electrical stimulation of the brain * Incentive salience, the form of motivational salience which is associated with rewards * Reward dependence, a personality trait in psychology * Reward system, the brain structures and neural pathways that are involved in reward cognition See also * Award * Incentive * Incent ...
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HTML
The HyperText Markup Language or HTML is the standard markup language for documents designed to be displayed in a web browser. It can be assisted by technologies such as Cascading Style Sheets (CSS) and scripting languages such as JavaScript. Web browsers receive HTML documents from a web server or from local storage and render the documents into multimedia web pages. HTML describes the structure of a web page semantically and originally included cues for the appearance of the document. HTML elements are the building blocks of HTML pages. With HTML constructs, images and other objects such as interactive forms may be embedded into the rendered page. HTML provides a means to create structured documents by denoting structural semantics for text such as headings, paragraphs, lists, links, quotes, and other items. HTML elements are delineated by ''tags'', written using angle brackets. Tags such as and directly introduce content into the page. Other tags such as surround ...
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Lede
Lede may refer to: * Lead paragraph (US English), the first paragraph of a composition Places * Lede, Belgium, a municipality in Flanders * Lède, a river in France * Lede Formation, a geologic formation in Belgium People * Marquess of Lede of Flanders * Kiana Ledé Kiana Ledé Brown (born April 3, 1997), known professionally as Kiana Ledé, is an American singer, songwriter, actress and pianist currently based in Los Angeles, California. She starred as Zoe Vaughn on the second season of MTV's horror series ... (born 1997) US musician and actress Other uses * LEDE, a Linux distribution of embedded Linux See also * Lead (other) {{Disambiguation ...
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