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Event-driven
Event driven may refer to: The term event-driven refers to a methodology that focuses on events and event dependencies. Examples include * Event-driven finite-state machine, finite-state machine where the transition from one state to another is triggered by an event or a message * Event-driven programming, a programming paradigm in which the flow of the program is determined by events, and is often characterised by a main loop, event handlers, and asynchronous programming * Event-driven architecture, a software architecture pattern promoting the production, detection, consumption of, and reaction to events * Event-driven investing, a hedge fund investment strategy that seeks to exploit pricing inefficiencies that may occur before or after a corporate event * Event-driven process chains, a type of flowchart used for business process modelling * Workflow A workflow consists of an orchestrated and repeatable pattern of activity, enabled by the systematic organization of resource ...
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Event-driven Architecture
Event-driven architecture (EDA) is a software architecture paradigm promoting the production, detection, consumption of, and reaction to events. Overview An ''event'' can be defined as "a significant change in state". For example, when a consumer purchases a car, the car's state changes from "for sale" to "sold". A car dealer's system architecture may treat this state change as an event whose occurrence can be made known to other applications within the architecture. From a formal perspective, what is produced, published, propagated, detected or consumed is a (typically asynchronous) message called the event notification, and not the event itself, which is the state change that triggered the message emission. Events do not travel, they just occur. However, the term ''event'' is often used metonymically to denote the notification message itself, which may lead to some confusion. This is due to Event-driven architectures often being designed atop message-driven architectures, where suc ...
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Event-driven Process Chain
An event-driven process chain (EPC) is a type of flow chart for business process modeling. EPC can be used to configure enterprise resource planning execution, and for business process improvement. It can be used to control an autonomous workflow instance in work sharing. The event-driven process chain method was developed within the framework of Architecture of Integrated Information Systems (ARIS) by August-Wilhelm Scheer at the Institut für Wirtschaftsinformatik, Universität des Saarlandes (Institute for Business Information Systems at the University of Saarland) in the early 1990s. Overview Businesses use event-driven process chain diagrams to lay out business process workflows, originally in conjunction with SAP R/3 modeling, but now more widely. It is used by many companies for modeling, analyzing, and redesigning business processes. The event-driven process chain method was developed within the framework of Architecture of Integrated Information Systems (ARIS). As such ...
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Event-driven Investing
Event-driven investing or Event-driven trading is a hedge fund investment strategy that seeks to exploit pricing inefficiencies that may occur before or after a corporate event, such as an earnings call, bankruptcy, merger, acquisition, or spinoff. In more recent times market practitioners have expanded this definition to include additional events such as natural disasters and actions initiated by shareholder activists. However, merger arbitrage remains the best-known investment strategy within this group. Event-driven investing strategies are typically used only by sophisticated investors, such as hedge funds and private-equity firms. That’s because traditional equity investors, including managers of equity mutual funds, do not have the expertise or access to information necessary to properly analyze the risks associated with many of these corporate events. This strategy was successfully utilized by Cornwall Capital and profiled in "The Big Short" by Michael Lewis. His ...
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Event-driven Programming
In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by events such as user actions ( mouse clicks, key presses), sensor outputs, or message passing from other programs or threads. Event-driven programming is the dominant paradigm used in graphical user interfaces and other applications (e.g., JavaScript web applications) that are centered on performing certain actions in response to user input. This is also true of programming for device drivers (e.g., P in USB device driver stacks). In an event-driven application, there is generally a main loop that listens for events and then triggers a callback function when one of those events is detected. In embedded systems, the same may be achieved using hardware interrupts instead of a constantly running main loop. Event-driven programs can be written in any programming language, although the task is easier in languages that provide high-level abstractions, such a ...
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Event
Event may refer to: Gatherings of people * Ceremony, an event of ritual significance, performed on a special occasion * Convention (meeting), a gathering of individuals engaged in some common interest * Event management, the organization of events * Festival, an event that celebrates some unique aspect of a community * Happening, a type of artistic performance * Media event, an event created for publicity * Party, a social, recreational or corporate events held * Sporting event, at which athletic competition takes place * Virtual event, a gathering of individuals within a virtual environment Science, technology, and mathematics * Event (computing), a software message indicating that something has happened, such as a keystroke or mouse click * Event (philosophy), an object in time, or an instantiation of a property in an object * Event (probability theory), a set of outcomes to which a probability is assigned * Event (relativity), a point in space at an instant in time, i.e. a lo ...
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Event-driven Finite-state Machine
In computation, a finite-state machine (FSM) is event driven if the transition from one state to another is triggered by an event or a message. This is in contrast to the parsing-theory origins of the term finite-state machine where the machine is described as consuming characters or tokens. Often these machines are implemented as threads or processes communicating with one another as part of a larger application. For example, a telecommunication protocol is most of the time implemented as an event-driven finite-state machine. Example in C This code describes the state machine for a very basic car radio system. It is basically an infinite loop that reads incoming events. The state machine is only 2 states: radio mode, or CD mode. The event is either a mode change from radio to cd back and forth, or a go to next (next preset for radio or next track for CD). /********************************************************************/ #include /************************************** ...
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