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Espionage!
''Espionage!'' is a role-playing game published by Hero Games in 1983. Description ''Espionage!'' is a system of modern espionage rules that use the Hero System. The rulebook (64 pages) covers character creation, skills, combat (melee and firearms), vehicles and car chases, and a sample espionage organization, the CIA. "Merchants of Terror" (16 pages) is an introductory scenario in which the heroes must track down a stolen atom bomb. Publication history ''Espionage!'' was designed by George MacDonald and Steve Peterson, and was published in 1983 by Hero Games as a boxed set including a 64-page book, and a 16-page book, and dice. This system was later updated and republished as ''Danger International''. Reception W.G. Armintrout comparatively reviewed ''Top Secret'', ''Espionage!'', and ''Mercenaries, Spies and Private Eyes'' in ''Space Gamer'' No. 67. Armintrout commented that "''Espionage!'' is the most complicated of the games, but once you master the rules I think it's the mo ...
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Danger International
''Danger International'' is a role-playing game published by Hero Games in 1985. Description ''Danger International'' is a contemporary adventure system with rules for characters such as spies, detectives, investigative reporters, and paramilitary mercenaries. Basically an expansion and revision of ''Espionage!'', this game uses the Hero System of rules and thus is compatible with all Hero Games RPGs. Combat has both quick, basic rules and slower, more detailed advanced rules. The game includes rules for concealment, vehicle combat, modern equipment, and the modern political world, plus an introductory solo scenario and an espionage scenario for a group, "Night of the Ninja". Publication history ''Danger International'' was designed by L. Douglas Garrett, George MacDonald and Steve Peterson, with cover art by Denis Loubet, and was published in 1985 by Hero Games as a 176-page book. Reviews *''Different Worlds ''Different Worlds'' was an American role-playing games magazine p ...
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Steve Peterson (game Designer)
Steve Peterson is an American game designer who has worked primarily on role-playing games. Career When George MacDonald started work on role-playing games by adding more detailed super powers to Gamescience's '' Superhero: 2044'' RPG and ultimately creating his own original system, Steve Peterson typed the game up, which eventually became the superhero RPG, ''Champions'' (1981). MacDonald and Peterson had only enough money to print 1,500 copies of the game and hand-collated the pages, and they sold their new game at Pacific Origins 1981; they were surprised to see it sell very well, selling 1,000 of their 1,500 copies at the convention. After this early success, MacDonald and Peterson started Hero Games as a publishing label. By 1982 MacDonald and Peterson opened up an office and asked player Ray Greer to join them as a partner and to handle marketing and sales. MacDonald and Peterson designed the game ''Espionage!'' (1983), which was later updated with L. Douglas Garrett as '' ...
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Top Secret (role-playing Game)
''Top Secret'' is an espionage-themed tabletop role-playing game written by Merle M. Rasmussen and first published in 1980 by TSR, Inc. ''Top Secret'' (original edition) The original version of ''Top Secret'' was designed by Merle M. Rasmussen,Rasmussen, M. W. (1981). ''Top Secret Espionage Role Playing Game'', second ed. Lake Geneva: TSR, Inc. and allows players and gamemasters to build their own espionage story settings. The original boxed set of the game included a 64-page rule book and a sample adventure, "Operation: Sprechenhaltestelle". The TSR Product Code for the original boxed set is TSR-7006. The game was developed over a period of two years by Rasmussen and TSR editor Allen Hammack. As part of the playtesting for the game, a note about an imaginary assassination plot written on TSR stationery caused the FBI to come to investigate the offices of TSR Hobbies. The ''Top Secret'' game is based exclusively on 10-sided dice. All character attributes and other sta ...
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Mercenaries, Spies And Private Eyes
''Mercenaries, Spies and Private Eyes'' (''MSPE'') is a tabletop role-playing game designed and written by Michael A. Stackpole and first published in April 1983 by Blade, a division of Flying Buffalo, Inc. A second edition was later published by Sleuth Publications in 1986, but Flying Buffalo continues to distribute the game. In 2019 a new revised Combined Edition of MSPE was published by Flying Buffalo which brought the different material from the previous editions and included additional new rules and expansions to the original rpg. ''MSPEs mechanics are based on those of ''Tunnels and Trolls'', with the addition of a skill system for characters. A few adventure modules were also released for ''MSPE''. System Characters ''MSPE'' determines character attributes by random roll. Skills are purchased for the character by the player using Skill Points. Skills are available in multiple levels, but skill cost goes up exponentially as the level of the skill increases. Game mechanics ...
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