Escape From Robotropolis
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Escape From Robotropolis
''Robot Odyssey'' is a puzzle video game developed by Mike Wallace, Dr. Leslie Grimm and published by The Learning Company in December 1984. It was released for the Apple II, TRS-80 Color Computer, and DOS. Most players have found it incredibly challenging. The player is readying for bed when, suddenly, they fall through the floor into an underground city of robots, ''Robotropolis''. The player begins in the sewers of the city with three programmable robots, and must make their way to the top of the city to try to find their way home again. Gameplay The aim of ''Robot Odyssey'' is to program and control robots (Sparky, Checkers, and Scanner with a fourth added in later levels) in order to escape ''Robotropolis'', a labyrinthine underground city filled with hundreds of rooms of puzzles that need to be solved to progress any further. The city consists of five levels of increasing difficulty, requiring the design of more and more sophisticated circuits. A tutorial and robot tes ...
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The Learning Company
The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series ''Reader Rabbit'', for preschoolers through second graders, and ''The ClueFinders'', for more advanced students. The company was also known for publishing licensed educational titles featuring characters such as Arthur Read, Arthur, Scooby-Doo (character), Scooby-Doo, Zoboomafoo, and Caillou. In 1995, the company was acquired by The Learning Company (formerly SoftKey), SoftKey in a hostile takeover bid, at which point SoftKey assumed the Learning Company name and brand. History The Learning Company was founded in 1980 by Ann McCormick; Leslie Grimm; Teri Perl; and Warren Robinett, a former Atari employee who had programmed the popular game ''Adventure (1979 video game), Adventure''. They s ...
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Integrated Circuit
An integrated circuit or monolithic integrated circuit (also referred to as an IC, a chip, or a microchip) is a set of electronic circuits on one small flat piece (or "chip") of semiconductor material, usually silicon. Large numbers of tiny MOSFETs (metal–oxide–semiconductor field-effect transistors) integrate into a small chip. This results in circuits that are orders of magnitude smaller, faster, and less expensive than those constructed of discrete electronic components. The IC's mass production capability, reliability, and building-block approach to integrated circuit design has ensured the rapid adoption of standardized ICs in place of designs using discrete transistors. ICs are now used in virtually all electronic equipment and have revolutionized the world of electronics. Computers, mobile phones and other home appliances are now inextricable parts of the structure of modern societies, made possible by the small size and low cost of ICs such as modern computer ...
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Mecha
In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the meaning in Japanese is more inclusive, and or 'giant robot' is the narrower term. Fictional mecha vary greatly in size and shape, but are distinguished from vehicles by their humanoid or Biorobotics, biomorphic appearance, although they are bigger, often much bigger, than human beings. Different Genre#Subgenre, subgenres exist, with varying connotations of realism. The concept of Super Robot and Real Robot are two such examples found in Japanese anime and manga. Real-world piloted humanoid or non-humanoid Robot locomotion, robotic platforms, existing or planned, may also be called "mecha". In Japanese, "mecha" may refer to mobile machinery or vehicles (including aircraft) in general, manned or Mobile robot, otherwise. Characteristics 'Mec ...
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Carnage Heart
is a video game for the PlayStation, developed by Artdink. Its gameplay is a mecha-based, turn-based strategy game, where the player takes the role of a commander in a war fought by robots. The robots, called Overkill Engines (OKEs), cannot be directly controlled in battle; they must be programmed beforehand to behave in a certain way under certain conditions using a flow diagram system. Gameplay The game features a fairly complex negotiation system that allows the player to purchase, research, or upgrade new equipment and parts. The OKEs themselves can be upgraded as well through this system, allowing for extended use of the same model for as long as possible. The various companies involved in the negotiation process can also provide valuable information about the purchases of the enemy, allowing the player to better plan for the next advance in enemy technology. To aid the player in learning the gameplay, ''Carnage Heart'' was packaged with an unusually large amount of material ...
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Adventure (1979 Video Game)
''Adventure'' is a video game developed by Warren Robinett for the Atari Video Computer System (later renamed Atari 2600) and released in 1980 by Atari, Inc. The player controls a square avatar whose quest is to explore an open-ended environment to find a magical chalice and return it to the golden castle. The game world is populated by roaming enemies: three dragons that can eat the avatar and a bat that randomly steals and hides items around the game world. ''Adventure'' introduced new elements to console games, including a play area spanning multiple screens and enemies that continue to move when offscreen. The game was conceived as a graphical version of the 1977 text adventure ''Colossal Cave Adventure''. Warren Robinett spent approximately one year designing and coding the game, while overcoming a variety of technical limitations in the Atari 2600 console hardware, as well as difficulties with management within Atari. As a result of conflicts with Atari's management which d ...
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Atari 2600
The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridgeinitially '' Combat'' and later '' Pac-Man''. Atari was successful at creating arcade video games, but their development cost and limited lifespan drove CEO Nolan Bushnell to seek a programmable home system. The first inexpensive microprocessors from MOS Technology in late 1975 made this feasible. The console was prototyped as codename Stella by Atari subsidiary Cyan Engineering. Lacking funding to complete the project, Bushnell sold Atari to Warner Communications in 1976. The Atari VCS launched in 1977 with n ...
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Think Quick!
The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series ''Reader Rabbit'', for preschoolers through second graders, and ''The ClueFinders'', for more advanced students. The company was also known for publishing licensed educational titles featuring characters such as Arthur, Scooby-Doo, Zoboomafoo, and Caillou. In 1995, the company was acquired by SoftKey in a hostile takeover bid, at which point SoftKey assumed the Learning Company name and brand. History The Learning Company was founded in 1980 by Ann McCormick; Leslie Grimm; Teri Perl; and Warren Robinett, a former Atari employee who had programmed the popular game ''Adventure''. They saw the Apple II as an opportunity to teach young children concepts of math, reading, science, problem-solv ...
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Gertrude's Puzzles
''Gertrude's Puzzles'' is a 1984 edutainment video game for the Apple II, Commodore 64, and IBM PC compatibles by The Learning Company. It is considered a sequel to the game ''Gertrude's Secrets''. ''Gertrude's Puzzles'' was designed by Teri Perl. ''Gertrude's Puzzles'', like ''Gertrude's Secrets'', consists of a series of rooms, each of which contains a logic or categorization puzzle to solve using shapes and colors. See also * ''Rocky's Boots'' * ''Robot Odyssey ''Robot Odyssey'' is a puzzle video game developed by Mike Wallace, Dr. Leslie Grimm and published by The Learning Company in December 1984. It was released for the Apple II, TRS-80 Color Computer, and DOS. Most players have found it incredibly ...'' References External links ''Gertrude's Puzzles'' at MyAbandonware* 1982 video games Apple II games Commodore 64 games DOS games Children's educational video games The Learning Company games Video games developed in the United States Video game seque ...
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Gertrude's Secrets
''Gertrude's Secrets'' is a 1984 children's edutainment video game by The Learning Company. The goal is to solve puzzles and find secrets along with Gertrude the goose. The variety of puzzles involve basic recognition of shapes, colors, and patterns. The puzzles are designed to develop basic skills of logic and reasoning. A companion game, ''Gertrude's Puzzles'' was released at the same time. ''Gertrude's Secrets'' was released for MS-DOS, Commodore 64, and the Apple II series. Gameplay ''Gertrude's Secrets'' features rooms filled with puzzles to be solved by arranging objects by shape and color. It is played by dragging Gertrude the Puzzle Bird into one of the various rooms. Gertrude then brings various shapes into the rooms which have to be arranged appropriately. Upon completion of the puzzle, Gertrude awards the player with a prize called a "treasure" which is stored in the player's treasure room."Courseware Review: Gertrude's Secrets". Journal of Learning Disabilities. March ...
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Rocky's Boots
''Rocky's Boots'' is an educational logic puzzle game by Warren Robinett and Leslie Grimm, published by The Learning Company in 1982. It was released for the Apple II, CoCo, Commodore 64, IBM PC and the IBM PCjr. It was followed by a more difficult sequel, ''Robot Odyssey''. It won Software of the Year awards from Learning Magazine (1983), Parent's Choice magazine (1983), and Infoworld (1982, runner-up), and received the Gold Award (for selling 100,000 copies) from the Software Publishers Association. It was one of the first educational software products for personal computers to successfully use an interactive graphical simulation as a learning environment. Gameplay The object of the beginning part of ''Rocky's Boots'' is to use a mechanical boot to kick a series of objects (purple or green squares, diamonds, circles, or crosses) off a conveyor belt; each object will score some number of points, possibly negative. To ensure that the boot only kicks the positive objects, the ...
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Warren Robinett
Joseph Warren Robinett Jr. (born December 25, 1951) In the A. Miller interview, Robinett says he was 26 in November 1977. is a designer of interactive computer graphics software, notable as the developer of the Atari 2600's ''Adventure'' — the first graphical adventure video game — and as a founder of The Learning Company, where he designed ''Rocky's Boots'' and ''Robot Odyssey''. More recently he has worked on virtual reality projects. Robinett graduated in 1974 with a B.A. from Rice University, with a major in "Computer Applications to Language and Art". After graduating from Rice University, he was a Fortran programmer for Western Geophysical in Houston, Texas. He received an M.S. from University of California, Berkeley in 1976, and went to work at Atari, Inc. in November 1977. Atari, Inc. His first effort at Atari was '' Slot Racers'' for the Atari 2600. While he was working on it, he had discovered and played Crowther and Woods' ''Colossal Cave Adventure'' at ...
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Casus Belli (magazine)
''Casus Belli'' is a French magazine about role-playing games, published in different formats since 1980. It contains news, reviews, interviews, features, and role-playing game materials. The magazine was published by Excelsior Publications until 1999, by Arkana Press in 2000–2006, and by Casus Belli Presse in 2010–2011, and has been published by Black Book Éditions since 2011. Since 2020, it also has the online video companion ''Casus TV'', which is produced in collaboration with ''Tric Trac''. History ''Casus Belli'' has been released in different forms since 1980, originally under editor-in-chief François Marcela-Froideval and published by Excelsior Publications; for its first few issues, it was a short, black-and-white publication, before changing to a larger format printed in color. In this incarnation, it became the leading role-playing game magazine on the French market. The artists working on this edition included the cartoonist Tignous. The magazine ended publicat ...
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