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Entity (other)
An Entity is something that exists as itself. Entity may also refer to: Computing * Character entity reference, replacement text for a character in HTML or XML * Entity class, a thing of interest within an entity–relationship model or diagram * SGML entity, a primitive data type in Standard Generalized Markup Language Arts and entertainment Film and television * ''Entity'' (2012 film), a supernatural thriller * Entity (2014 film), an English-language French short science-fiction horror film * "Entity" (''Stargate SG-1''), a television episode Music * ''Entities'' (album), a 2007 album by Malefice * ''Entity'' (album), a 2011 album by Origin * Entity (netlabel), a Belgian label specialising in experimental electronic music Other uses in arts and entertainment * "Entity" (short story), a 1949 science fiction story * Entity FX, a visual effects company * Life Entity, a fictional creature in DC comics Specific uses * Legal entity, a body holding rights and obligations * No ...
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Entity
An entity is something that exists as itself, as a subject or as an object, actually or potentially, concretely or abstractly, physically or not. It need not be of material existence. In particular, abstractions and legal fictions are usually regarded as entities. In general, there is also no presumption that an entity is animate, or present. The term is broad in scope and may refer to animals; natural features such as mountains; inanimate objects such as tables; numbers or sets as symbols written on a paper; human contrivances such as laws, corporations and academic disciplines; or supernatural beings such as gods and spirits. The adjectival form is ''entitative''. Etymology The word ''entity'' is derived from the Latin ''entitas'', which in turn derives from the Latin ''ens'' meaning "being" or "existing" (compare English ''essence''). ''Entity'' may hence literally be taken to mean "thing which exists". In philosophy Ontology is the study of concepts of existence, an ...
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Entity FX
Entity FX is a visual effects company. The company was founded in Santa Monica, California, and branched out to Vancouver, Vancouver, British Columbia, Canada in December 2006. It did all of the visual effects for the TV show ''Smallville'' from its second season onward. In 2004, the company won a VES Award for the effects it created for a frozen rain sequence in one of ''Smallville's'' episodes. Other projects that Entity FX did visual effects for include ''Spider-Man 2'', ''The Aviator (2004 film), The Aviator'', ''The Nutty Professor (1996 film), The Nutty Professor'', and ''Galaxy Quest''. Entity FX did the visual effects for the short-lived television show ''Harper's Island''. References External links

* {{official, url=http://www.entityfx.com/ Special effects companies ...
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Entity Concept
In accounting, a business or an organization and its owners are treated as two separately parties. This is called the entity concept. The business stands apart from other organizations as a separate economic unit. It is necessary to record the business's transactions separately, to distinguish them from the owners' personal transactions. This helps to give a correct determination of the true financial condition of the business. This concept can be extended to accounting separately for the various divisions of a business in order to ascertain the financial results for each division. Under the business entity concept, a business holds separate entity and distinct from its owners. "The entity view holds the business 'enterprise to be an institution in its own right separate and distinct from the parties who furnish the funds" An example is a sole trader A sole proprietorship, also known as a sole tradership, individual entrepreneurship or proprietorship, is a type of enterprise o ...
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Entitativity
{{Use American English, date = February 2019 Entitativity is the perception of a social unit as a " group" (Blanchard et al, 2020; Campbell, 1958; Lickel et al, 2000). For example, one may pass by a bus stop and perceive a group of people waiting for a bus but the same people sitting around a table together at a cafe, sharing pastries, and interacting would be much "groupier." Entitativity is the variance of a person's perception of not very much a group (the bus stop) to very much a group (the cafe). Entitativity is necessary for people to experience outcomes (e.g., satisfaction) and enact group processes (e.g., conflict resolution). For example, bus stop satisfaction is not as common of a concern for social and organizational psychologists as social group or workgroup satisfaction. Entitativity is highest for intimacy groups, such as the family, lower for task groups, lower yet for social categories (e.g., people of the same religion), and lowest for transitory groups, such as ...
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The Entity (other)
''The Entity'' is a 1982 horror film. The Entity may also refer to: * ''The Entity'' (album), an album by King Gordy *The Entity (comics), a fictional device from Malibu Comics' Ultraverse * ''The Entity'' (2015 film), a 2015 Peruvian horror film * "The Entity" (South Park), an episode of the animated television series ''South Park'' * ''Kuwaresma'', a 2019 Philippine horror film also known as ''The Entity'' See also * Entity (other) An Entity is something that exists as itself. Entity may also refer to: Computing * Character entity reference, replacement text for a character in HTML or XML * Entity class, a thing of interest within an entity–relationship model or diagram * ...
{{DEFAULTSORT:Entity, The ...
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picture info

Political Entity
A polity is an identifiable political entity – a group of people with a collective identity, who are organized by some form of institutionalized social relations, and have a capacity to mobilize resources. A polity can be any other group of people organized for governance (such as a corporate board), the government of a country, or of a country subdivision. A polity may be a republic administered by an elected representative, or the realm of a hereditary monarch. Overview In geopolitics, a polity can be manifested in different forms such as a state, an empire, an international organization, a political organization and other identifiable, resource-manipulating organizational structures. A polity like a state does not need to be a sovereign unit. The most preeminent polities today are Westphalian states and nation-states, commonly referred to as countries and also incorrectly referred to by the term nations. A polity encapsulates a vast multitude of organizations, many of ...
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picture info

Ghost
A ghost is the soul or spirit of a dead person or animal that is believed to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike forms. The deliberate attempt to contact the spirit of a deceased person is known as necromancy, or in spiritism as a ''séance''. Other terms associated with it are apparition, haunt, phantom, poltergeist, shade, specter or spectre, spirit, spook, wraith, demon, and ghoul. The belief in the existence of an afterlife, as well as manifestations of the spirits of the dead, is widespread, dating back to animism or ancestor worship in pre-literate cultures. Certain religious practices—funeral rites, exorcisms, and some practices of spiritualism and ritual magic—are specifically designed to rest the spirits of the dead. Ghosts are generally described as solitary, human-like essences, though stories of ghostly armies and th ...
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Non-physical Entity
In ontology and the philosophy of mind, a non-physical entity is an object that exists outside physical reality. The philosophical schools of idealism and dualism assert that such entities exist, while physicalism asserts that they do not. Positing the existence of non-physical entities leads to further questions concerning their inherent nature and their relation to physical entities. Abstract concepts Philosophers generally do agree on the existence of abstract objects. The mind can conceive of objects that clearly have no physical counterpart. Such objects include concepts such as numbers, mathematical sets and functions, and philosophical relations and properties. If such objects are indeed entities, they are entities that exist only in the mind itself, not within space and time. For an example, an abstract property such as redness has no presence in space-time. To make a distinction between metaphysics and epistemology, such objects, if they are to be considered entiti ...
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Legal Entity
In law, a legal person is any person or 'thing' (less ambiguously, any legal entity) that can do the things a human person is usually able to do in law – such as enter into contracts, sue and be sued, own property, and so on. The reason for the term "''legal'' person" is that some legal persons are not people: companies and corporations are "persons" legally speaking (they can legally do most of the things an ordinary person can do), but they are not people in a literal sense. There are therefore two kinds of legal entities: human and non-human. In law, a human person is called a ''natural person'' (sometimes also a ''physical person''), and a non-human person is called a ''juridical person'' (sometimes also a ''juridic'', ''juristic'', ''artificial'', ''legal'', or ''fictitious person'', la, persona ficta). Juridical persons are entities such as corporations, firms (in some jurisdictions), and many government agencies. They are treated in law as if they were persons. Whil ...
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Life Entity
The Life Entity is a fictional creature, a physical embodiment of all life within the DC Universe. Long ago starting all life from the planet Earth, it went on to create the seven entities of the Emotional Electromagnetic Spectrum, and was hidden in a dimensional tear within the Earth by the Guardians of the Universe when they discovered its existence, in order to preserve it from exploitation and possible harm. History The Life Entity formed as the embodiment of life at the beginning of the universe. While at first it was not known whether the Entity was brought into the universe by accident or by design, it was recently established that apparently the Life Entity was formed when the celestial being named Perpetua used the Life Force to create the multiverse. After driving away the forces of the Black, the Entity was weakened as it was divided into the seven colors that led to the development of the Emotional Spectrum and other numerous organisms. This saw the birth of Ion (the ...
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Entity (short Story)
"Entity" is a science fiction short story by American writers Poul Anderson and John Gergen, which appeared in the June 1949 issue of ''Astounding Science Fiction''. "Entity" was the fifth story published by Anderson, and the only story published by Gergen, a friend of him from the Minneapolis Fantasy Society. Plot summary The interstellar scout ship ''Diogenes'' has discovered an ancient, deserted alien outpost on an airless planet. The most puzzling object at the outpost is a featureless black sphere resting on a concrete pedestal that instantly drains all power from any device that is exposed to it. The sphere is impervious to all attempts to study it, and when the crew of the ''Diogenes'' attempt to lift it off its pedestal with a levitation machine, it shorts out their ship's main generators. Repairing the generators will require weeks, and morale is already low when the ship's biologist hypothesizes that the sphere is actually a sentient entity which is actively resistin ...
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Character Entity Reference
Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to Theophrastus Music * ''Characters'' (John Abercrombie album), 1977 * ''Character'' (Dark Tranquillity album), 2005 * ''Character'' (Julia Kent album), 2013 * ''Character'' (Rachael Sage album), 2020 * ''Characters'' (Stevie Wonder album), 1987 Types of entity * Character (arts), an agent within a work of art, including literature, drama, cinema, opera, etc. * Character sketch or character, a literary description of a character type * Game character (other), various types of characters in a video game or role playing game ** Player character, as above but who is controlled or whose actions are directly chosen by a player ** Non-player character, as above but not player-controlled, frequently abbreviated as NPC Other uses in ...
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