Emergent (software)
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Emergent (software)
Emergent (formerly PDP++) is neural simulation software that is primarily intended for creating models of the brain and cognitive processes. Development initially began in 1995 at Carnegie Mellon University, and , continues at the University of Colorado at Boulder. The 3.x release of the software, which was known as PDP++, is featured in the textbook ''Computational Explorations in Cognitive Neuroscience''. Features Emergent features a modular design, based on the principles of object-oriented programming. It runs on Microsoft Windows, Darwin / macOS and Linux. C-Super-Script (variously, CSS and C^C), a built-in C++-like interpreted scripting language, allows access to virtually all simulator objects and can initiate all the same actions as the GUI, and more. Version 4 and upward features a full 3D environment for visualizations, based on Qt and Open Inventor. Robotics simulations are made possible by integration with the Open Dynamics Engine. A plugin system allows for exp ...
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Open Dynamics Engine
The Open Dynamics Engine (ODE) is a physics engine written in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine. It is free software licensed both under the BSD license and the LGPL. ODE was started in 2001 and has already been used in many applications and games, such as ''Assetto Corsa'', ''BloodRayne 2'', ''Call of Juarez'', ''S.T.A.L.K.E.R.'', ''Titan Quest'', ''World of Goo'', '' X-Moto'' and ''OpenSimulator''. Overview The Open Dynamics Engine is used for simulating the dynamic interactions between bodies in space. It is not tied to any particular graphics package although it includes a basic one called ''drawstuff''. It supports several geometries: box, sphere, capsule (cylinder capped with hemispheres), triangle mesh, cylinder and heightmap. Simulation Higher level environments that allow non-programmers access to ODE include Player Project, Webots, Opensimulator, anyKode Marilou anV-REP ODE is a popular choi ...
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Source Code Editor
A source-code editor is a text editor program designed specifically for editing source code of computer programs. It may be a standalone application or it may be built into an integrated development environment (IDE) or web browser. Source-code editors are a fundamental programming tool, as the fundamental job of programmers is to write and edit source code. Characteristics Source-code editors have characteristics specifically designed to simplify and speed up typing of source code, such as syntax highlighting, indentation, autocomplete and brace matching functionality. These editors also provide a convenient way to run a compiler, interpreter, debugger, or other program relevant for the software-development process. So, while many text editors like Notepad can be used to edit source code, if they don't enhance, automate or ease the editing of code, they are not ''source-code editors''. Structure editors are a different form of source-code editor, where instead of editing raw te ...
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Science Software For Linux
Science is a systematic endeavor that builds and organizes knowledge in the form of testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earliest archeological evidence for scientific reasoning is tens of thousands of years old. The earliest written records in the history of science come from Ancient Egypt and Mesopotamia in around 3000 to 1200 BCE. Their contributions to mathematics, astronomy, and medicine entered and shaped Greek natural philosophy of classical antiquity, whereby formal attempts were made to provide explanations of events in the physical world based on natural causes. After the fall of the Western Roman Empire, knowledge of Greek conceptions of the world deteriorated in Western Europe during the early centuries (400 to 1000 CE) of the Middle Ages, but was preserved in the Muslim world during the Islamic Golden Age and later by the efforts of Byzantine Greek scholars who brought Greek ...
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Science Software For Windows
Science is a systematic endeavor that builds and organizes knowledge in the form of testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earliest archeological evidence for scientific reasoning is tens of thousands of years old. The earliest written records in the history of science come from Ancient Egypt and Mesopotamia in around 3000 to 1200 BCE. Their contributions to mathematics, astronomy, and medicine entered and shaped Greek natural philosophy of classical antiquity, whereby formal attempts were made to provide explanations of events in the physical world based on natural causes. After the fall of the Western Roman Empire, knowledge of Greek conceptions of the world deteriorated in Western Europe during the early centuries (400 to 1000 CE) of the Middle Ages, but was preserved in the Muslim world during the Islamic Golden Age and later by the efforts of Byzantine Greek scholars who brought Greek man ...
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Science Software For MacOS
Science is a systematic endeavor that builds and organizes knowledge in the form of testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earliest archeological evidence for scientific reasoning is tens of thousands of years old. The earliest written records in the history of science come from Ancient Egypt and Mesopotamia in around 3000 to 1200 BCE. Their contributions to mathematics, astronomy, and medicine entered and shaped Greek natural philosophy of classical antiquity, whereby formal attempts were made to provide explanations of events in the physical world based on natural causes. After the fall of the Western Roman Empire, knowledge of Greek conceptions of the world deteriorated in Western Europe during the early centuries (400 to 1000 CE) of the Middle Ages, but was preserved in the Muslim world during the Islamic Golden Age and later by the efforts of Byzantine Greek scholars who brought Greek man ...
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Computational Neuroscience
Computational neuroscience (also known as theoretical neuroscience or mathematical neuroscience) is a branch of neuroscience which employs mathematical models, computer simulations, theoretical analysis and abstractions of the brain to understand the principles that govern the development, structure, physiology and cognitive abilities of the nervous system. Computational neuroscience employs computational simulations to validate and solve mathematical models, and so can be seen as a sub-field of theoretical neuroscience; however, the two fields are often synonymous. The term mathematical neuroscience is also used sometimes, to stress the quantitative nature of the field. Computational neuroscience focuses on the description of biologically plausible neurons (and neural systems) and their physiology and dynamics, and it is therefore not directly concerned with biologically unrealistic models used in connectionism, control theory, cybernetics, quantitative psychology, ...
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Biologically Inspired Computing
Bio-inspired computing, short for biologically inspired computing, is a field of study which seeks to solve computer science problems using models of biology. It relates to connectionism, social behavior, and emergence. Within computer science, bio-inspired computing relates to artificial intelligence and machine learning. Bio-inspired computing is a major subset of natural computation. History Early Ideas The ideas behind biological computing trace back to 1936 and the first description of an abstract computer, which is now known as a Turing machine. Turing firstly described the abstract construct using a biological specimen. Turing imagined a mathematician that has three important attributes. He always has a pencil with an eraser, an unlimited number of papers and a working set of eyes. The eyes allow the mathematician to see and perceive any symbols written on the paper while the pencil allows him to write and erase any symbols that he wants. Lastly, the unlimited paper al ...
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James McClelland (psychologist)
James Lloyd "Jay" McClelland, FBA (born December 1, 1948) is the Lucie Stern Professor at Stanford University, where he was formerly the chair of the Psychology Department. He is best known for his work on statistical learning and Parallel Distributed Processing, applying connectionist models (or neural networks) to explain cognitive phenomena such as spoken word recognition and visual word recognition. McClelland is to a large extent responsible for the large increase in scientific interest in connectionism in the 1980s. Early life and education McClelland was born on December 1, 1948 to Walter Moore and Frances (Shaffer) McClelland. He received a B.A. in Psychology from Columbia University in 1970, and a Ph.D. in Cognitive Psychology from the University of Pennsylvania in 1975. He married Heidi Marsha Feldman on May 6, 1978, and has two daughters. Career In 1986 McClelland published ''Parallel Distributed Processing: Explorations in the Microstructure of Cognition'' wi ...
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David Rumelhart
David Everett Rumelhart (June 12, 1942 – March 13, 2011) was an American psychologist who made many contributions to the formal analysis of human cognition, working primarily within the frameworks of mathematical psychology, symbolic artificial intelligence, and parallel distributed processing. He also admired formal linguistic approaches to cognition, and explored the possibility of formulating a formal grammar to capture the structure of stories. Biography Rumelhart was born in Mitchell, South Dakota on June 12, 1942. His parents were Everett Leroy and Thelma Theora (Ballard) Rumelhart. He began his college education at the University of South Dakota, receiving a B.A. in psychology and mathematics in 1963. He studied mathematical psychology at Stanford University, receiving his Ph.D. in 1967. From 1967 to 1987 he served on the faculty of the Department of Psychology at the University of California, San Diego. In 1987 he moved to Stanford University, serving as Professo ...
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Randall C
Randall may refer to the following: Places United States *Randall, California, former name of White Hall, California, an unincorporated community *Randall, Indiana, a former town *Randall, Iowa, a city *Randall, Kansas, a city *Randall, Minnesota, a city *Randall, West Virginia, an unincorporated community *Randall, Wisconsin, a town *Randall, Burnett County, Wisconsin, an unincorporated community *Randall County, Texas *Randall Creek, in Nebraska and South Dakota *Randall's Island, part of New York City *Camp Randall, Madison, Wisconsin, a former army camp, on the National Register of Historic Places *Fort Randall, South Dakota, a former military base, on the National Register of Historic Places Elsewhere *Mount Randall, Victoria Land, Antarctica *Randall Rocks, Graham Land, Antarctica *Randall, a community in the town of New Tecumseth, Ontario, Canada Businesses *Randall Amplifiers, a manufacturer of guitar amplifiers *Randall House Publications, American publisher *Randall Mad ...
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Leabra
Leabra stands for local, error-driven and associative, biologically realistic algorithm. It is a model of learning which is a balance between Hebbian and error-driven learning with other network-derived characteristics. This model is used to mathematically predict outcomes based on inputs and previous learning influences. This model is heavily influenced by and contributes to neural network designs and models. This algorithm is the default algorithm in ''emergent'' (successor of PDP++) when making a new project, and is extensively used in various simulations. Hebbian learning is performed using conditional principal components analysis (CPCA) algorithm with correction factor for sparse expected activity levels. Error-driven learning is performed using GeneRec, which is a generalization of the recirculation algorithm, and approximates Almeida–Pineda recurrent backpropagation. The symmetric, midpoint version of GeneRec is used, which is equivalent to the contrastive Hebbian learn ...
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Open Inventor
Open Inventor, originally IRIS Inventor, is a C++ object-oriented retained mode 3D graphics toolkit designed by SGI to provide a higher layer of programming for OpenGL. Its main goals are better programmer convenience and efficiency. Open Inventor exists as both proprietary software and free and open-source software, subject to the requirements of the GNU Lesser General Public License (LGPL), version 2.1. Early history Around 1988–1989, Wei Yen asked Rikk Carey to lead the IRIS Inventor project. Their goal was to create a toolkit that made developing 3D graphics applications easier to do. The strategy was based on the premise that people were not developing enough 3D applications with IRIS GL because it was too time-consuming to do so with the low-level interface provided by IRIS GL. If 3D programming were made easier, through the use of an object oriented API, then more people would create 3D applications and SGI would benefit. Therefore, the credo was always “ease of u ...
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