Electronika BK
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Electronika BK
The Electronika BK is a series of 16-bit PDP-11-compatible home computers developed under the Electronika brand by NPO Scientific Center, then the leading microcomputer design team in the Soviet Union. It is also the predecessor of the more powerful UKNC and DVK micros. Overview First released in 1984 (developed in 1983), they are based on the К1801ВМ1 (Soviet LSI-11-compatible CPU) and were the only ''official'' (government approved and accounted for in economic planning) Soviet home computer design in mass production. They sold for about 600–650 roubless. This was costly, but marginally affordable as the average Soviet monthly wage then was about 150 roubles. So they became one of the most popular home computer models in the Soviet Union. Later, in the 1990s, their powerful central processing unit (CPU) and straightforward, easy-to-program design made them popular as demoscene machines. ''BK'' (') is a Russian abbreviation for – domestic (or home) computer. The machines ...
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Elektronika
Elektronika, also spelt Electronika and Electronica (russian: Электроника, "Electronics"), is the brand name used for many different electronics, electronic products built by factories belonging to the Soviet Ministry of Electronic Industry, including calculators, electronic watches, portable games, and radios. Many Elektronika designs were the result of efforts by Soviet engineers, who were working for the Soviet military–industrial complex but were challenged with producing consumer goods which were in great shortage in the Soviet Union. The brand is still in use in Belarus. Calculators Most notable is a line of calculators, which started production in 1968. The Elektronika calculators were produced in a variety of sizes and function sets, ranging from large, bulky four-function calculators to smaller models designed for use in schools operating on a special, safer 42V standard (like the MK-SCH-2). As time progressed, Elektronika calculators were produced that ...
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Cash Register
A cash register, sometimes called a till or automated money handling system, is a mechanical or electronic device for registering and calculating transactions at a point of sale. It is usually attached to a drawer for storing cash and other valuables. A modern cash register is usually attached to a printer that can print out receipts for record-keeping purposes. History An early mechanical cash register was invented by James Ritty and John Birch following the American Civil War. James was the owner of a saloon in Dayton, Ohio, US, and wanted to stop employees from pilfering his profits. The Ritty Model I was invented in 1879 after seeing a tool that counted the revolutions of the propeller on a steamship. With the help of James' brother John Ritty, they patented it in 1883. It was called ''Ritty's Incorruptible Cashier'' and it was invented to stop cashiers from pilfering and eliminate employee theft and embezzlement. Early mechanical registers were entirely mechanical, wi ...
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Homebrew (video Games)
Homebrew, when applied to video games, refers to games produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Many consoles have hardware restrictions to prevent unauthorized development. A non-professional developer for a system intended to be user-programmable, like the Commodore 64, is simply called a ''hobbyist'' (rather than a ''homebrew developer''). Development can use unofficial, community maintained toolchains or official development kits such as Net Yaroze, Linux for PlayStation 2, or Microsoft XNA. Targets for homebrew games are typically those which are no longer commercially relevant or produced, and with lower standards in art quality, such as the Atari 2600, Nintendo Entertainment System, Wii, Nintendo 3DS, Genesis, ...
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SM EVM
SM EVM (СМ ЭВМ, abbreviation of Система Малых ЭВМ—literally System of Mini Computers) are several types of Soviet and Comecon minicomputers produced from 1975 through the 1980s. Most types of SM EVM are clones of DEC PDP-11 and VAX. SM-1 and SM-2 are clones of Hewlett-Packard minicomputers. The common operating systems for the PDP-11 clones are translated versions of RSX-11 (ОС РВ) for the higher spec models and RT-11 (РАФОС, ФОДОС) for lower spec models. Also available for the high-end PDP-11 clones is MOS, a clone of UNIX. See also * SM-4 * SM-1420 The SM-1420 (CM-1420) is a 16 bit DEC PDP-11/45 minicomputer clone, and the successor to SM-4 in Soviet Bloc countries. Under the direction of Minpribor it was produced in the Soviet Union and Bulgaria from 1983 onwards, and is more than twice as f ... * SM-1600 * SM-1710 * SM-1720 References Computer-related introductions in 1975 Minicomputers Soviet computer systems PDP-11 {{m ...
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Minicomputer
A minicomputer, or colloquially mini, is a class of smaller general purpose computers that developed in the mid-1960s and sold at a much lower price than mainframe and mid-size computers from IBM and its direct competitors. In a 1970 survey, ''The New York Times'' suggested a consensus definition of a minicomputer as a machine costing less than (), with an input-output device such as a teleprinter and at least four thousand words of memory, that is capable of running programs in a higher level language, such as Fortran or BASIC. The class formed a distinct group with its own software architectures and operating systems. Minis were designed for control, instrumentation, human interaction, and communication switching as distinct from calculation and record keeping. Many were sold indirectly to original equipment manufacturers (OEMs) for final end use application. During the two decade lifetime of the minicomputer class (1965–1985), almost 100 companies formed and only a half ...
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Microcomputer
A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor. The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (PCB). Microcomputers became popular in the 1970s and 1980s with the advent of increasingly powerful microprocessors. The predecessors to these computers, mainframes and minicomputers, were comparatively much larger and more expensive (though indeed present-day mainframes such as the IBM System z machines use one or more custom microprocessors as their CPUs). Many microcomputers (when equipped with a keyboard and screen for input and output) are also personal computers (in the generic sense). An early use of the term ''personal computer'' in 1962 predates microprocessor-based designs. ''(See "Personal Computer: Computers at Companies" reference below)''. A ''microcomputer'' used as an embedded control system may have no human-readable input ...
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BASIC
BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963. They wanted to enable students in non-scientific fields to use computers. At the time, nearly all computers required writing custom software, which only scientists and mathematicians tended to learn. In addition to the program language, Kemeny and Kurtz developed the Dartmouth Time Sharing System (DTSS), which allowed multiple users to edit and run BASIC programs simultaneously on remote terminals. This general model became very popular on minicomputer systems like the PDP-11 and Data General Nova in the late 1960s and early 1970s. Hewlett-Packard produced an entire computer line for this method of operation, introducing the HP2000 series in the late 1960s and continuing sales into the 1980s. Many early video games trace their ...
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Firmware
In computing, firmware is a specific class of computer software that provides the low-level control for a device's specific hardware. Firmware, such as the BIOS of a personal computer, may contain basic functions of a device, and may provide hardware abstraction services to higher-level software such as operating systems. For less complex devices, firmware may act as the device's complete operating system, performing all control, monitoring and data manipulation functions. Typical examples of devices containing firmware are embedded systems (running embedded software), home and personal-use appliances, computers, and computer peripherals. Firmware is held in non-volatile memory devices such as ROM, EPROM, EEPROM, and flash memory. Updating firmware requires ROM integrated circuits to be physically replaced, or EPROM or flash memory to be reprogrammed through a special procedure. Some firmware memory devices are permanently installed and cannot be changed after manufacture. C ...
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Read-only Memory
Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing software that is rarely changed during the life of the system, also known as firmware. Software applications (like video games) for programmable devices can be distributed as plug-in cartridges containing ROM. Strictly speaking, ''read-only memory'' refers to memory that is hard-wired, such as diode matrix or a mask ROM integrated circuit (IC), which cannot be electronically changed after manufacture. Although discrete circuits can be altered in principle, through the addition of bodge wires and/or the removal or replacement of components, ICs cannot. Correction of errors, or updates to the software, require new devices to be manufactured and to replace the installed device. Floating-gate ROM semiconductor memory in the form of erasab ...
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Software
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed ...
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Programming Tool
A programming tool or software development tool is a computer program that software developers use to create, debug, maintain, or otherwise support other programs and applications. The term usually refers to relatively simple programs, that can be combined to accomplish a task, much as one might use multiple hands to fix a physical object. The most basic tools are a source code editor and a compiler or interpreter, which are used ubiquitously and continuously. Other tools are used more or less depending on the language, development methodology, and individual engineer, often used for a discrete task, like a debugger or profiler. Tools may be discrete programs, executed separately – often from the command line – or may be parts of a single large program, called an integrated development environment (IDE). In many cases, particularly for simpler use, simple ad hoc techniques are used instead of a tool, such as print debugging instead of using a debugger, manual timing (of overal ...
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