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El Farol Bar Problem
The El Farol bar problem is a problem in game theory. Every Thursday night, a fixed population want to go have fun at the El Farol Bar, unless it's too crowded. * If less than 60% of the population go to the bar, they'll all have more fun than if they stayed home. * If more than 60% of the population go to the bar, they'll all have less fun than if they stayed home. Everyone must decide ''at the same time'' whether to go or not, with no knowledge of others' choices. Paradoxically, if everyone uses a deterministic pure strategy which is symmetric (same strategy for all players), it is guaranteed to fail no matter what it is. If the strategy suggests it will not be crowded, everyone will go, and thus it ''will'' be crowded; but if the strategy suggests it will be crowded, nobody will go, and thus it will ''not'' be crowded, but again no one will have fun. Better success is possible with a probabilistic mixed strategy. For the single-stage El Farol Bar problem, there exists a unique ...
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El Farol Restaurant And Cantina, Santa Fe NM
EL, El or el may refer to: Religion * El (deity), a Semitic word for "God" People * EL (rapper) (born 1983), stage name of Elorm Adablah, a Ghanaian rapper and sound engineer * El DeBarge, music artist * El Franco Lee (1949–2016), American politician * Ephrat Livni (born 1972), American street artist Arts, entertainment, and media Fictional entities * El, a character from the manga series ''Shugo Chara!'' by Peach-Pit * El, short for Eleven, a fictional character in the TV series '' Stranger Things'' * El, family name of Kal-El (Superman) and his father Jor-El in '' Superman'' *E.L. Faldt, character in the road comedy film '' Road Trip'' Literature * ''Él'', 1926 autobiographical novel by Mercedes Pinto * ''Él'' (visual novel), a 2000 Japanese adult visual novel Music * Él Records, an independent record label from the UK founded by Mike Alway * ''Él'' (Lucero album), a 1982 album by Lucero * "Él", Spanish song by Rubén Blades from ''Caminando'' (album) * "Él" ...
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Game Theory
Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has applications in all fields of social science, as well as in logic, systems science and computer science. Originally, it addressed two-person zero-sum games, in which each participant's gains or losses are exactly balanced by those of other participants. In the 21st century, game theory applies to a wide range of behavioral relations; it is now an umbrella term for the science of logical decision making in humans, animals, as well as computers. Modern game theory began with the idea of mixed-strategy equilibria in two-person zero-sum game and its proof by John von Neumann. Von Neumann's original proof used the Brouwer fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathema ...
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Pure Strategy
In game theory, a player's strategy is any of the options which they choose in a setting where the outcome depends ''not only'' on their own actions ''but'' on the actions of others. The discipline mainly concerns the action of a player in a game affecting the behavior or actions of other players. Some examples of "games" include chess, bridge, poker, monopoly, diplomacy or battleship. A player's strategy will determine the action which the player will take at any stage of the game. In studying game theory, economists enlist a more rational lens in analyzing decisions rather than the psychological or sociological perspectives taken when analyzing relationships between decisions of two or more parties in different disciplines. The strategy concept is sometimes (wrongly) confused with that of a move. A move is an action taken by a player at some point during the play of a game (e.g., in chess, moving white's Bishop a2 to b3). A strategy on the other hand is a complete algorithm for ...
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Mixed Strategy
In game theory, a player's strategy is any of the options which they choose in a setting where the outcome depends ''not only'' on their own actions ''but'' on the actions of others. The discipline mainly concerns the action of a player in a game affecting the behavior or actions of other players. Some examples of "games" include chess, bridge, poker, monopoly, diplomacy or battleship. A player's strategy will determine the action which the player will take at any stage of the game. In studying game theory, economists enlist a more rational lens in analyzing decisions rather than the psychological or sociological perspectives taken when analyzing relationships between decisions of two or more parties in different disciplines. The strategy concept is sometimes (wrongly) confused with that of a move. A move is an action taken by a player at some point during the play of a game (e.g., in chess, moving white's Bishop a2 to b3). A strategy on the other hand is a complete algorithm for p ...
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Nash Equilibrium
In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equilibrium strategies of the other players, and no one has anything to gain by changing only one's own strategy. The principle of Nash equilibrium dates back to the time of Cournot, who in 1838 applied it to competing firms choosing outputs. If each player has chosen a strategy an action plan based on what has happened so far in the game and no one can increase one's own expected payoff by changing one's strategy while the other players keep their's unchanged, then the current set of strategy choices constitutes a Nash equilibrium. If two players Alice and Bob choose strategies A and B, (A, B) is a Nash equilibrium if Alice has no other strategy available that does better than A at maximizing her payoff in response to Bob choosing B, and Bob ...
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University Of Edinburgh School Of Economics
The School of Economics at the University of Edinburgh is a division of the University's College of Humanities and Social Science in Edinburgh. While comprising a small school, the subject economics at the University has a long history. The first lessons in economics were delivered by Dugald Stewart in 1800, while William Ballantyne Hodgson was appointed as the first actual economics professor in 1871. The subject's development progressed slowly until the subject became a major, then department and finally a separate school. Having initially been titled the ''Department of Economics'' under the auspices of the University of Edinburgh's Faculty of Social Sciences, the school was moved to a department of the University of Edinburgh Business School, then known as the University of Edinburgh Management School, in 2002. In 2009, the school was renamed as the ''School of Economics'', operating independently under the College of Humanities and Social Science's umbrella.< ...
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Herbert Gintis
Herbert Gintis (February 11, 1940 – January 5, 2023) was an American economist, behavioral scientist, and educator known for his theoretical contributions to sociobiology, especially altruism, cooperation, epistemic game theory, gene-culture coevolution, efficiency wages, strong reciprocity, and human capital theory. Throughout his career, he worked extensively with economist Samuel Bowles. Their landmark book, ''Schooling in Capitalist America'', had multiple editions in five languages since it was first published in 1976. Their book, ''A Cooperative Species: Human Reciprocity and its Evolution'' was published by Princeton University Press in 2011. Life and career Gintis was born in Philadelphia, Pennsylvania, where his father had a retail furniture business. He grew up there and later in Bala Cynwyd (just outside Philadelphia). Gintis completed his undergraduate degree at the University of Pennsylvania in three years, one of which was spent at the University of Paris, and ...
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Princeton University Press
Princeton University Press is an independent publisher with close connections to Princeton University. Its mission is to disseminate scholarship within academia and society at large. The press was founded by Whitney Darrow, with the financial support of Charles Scribner, as a printing press to serve the Princeton community in 1905. Its distinctive building was constructed in 1911 on William Street in Princeton. Its first book was a new 1912 edition of John Witherspoon's ''Lectures on Moral Philosophy.'' History Princeton University Press was founded in 1905 by a recent Princeton graduate, Whitney Darrow, with financial support from another Princetonian, Charles Scribner II. Darrow and Scribner purchased the equipment and assumed the operations of two already existing local publishers, that of the ''Princeton Alumni Weekly'' and the Princeton Press. The new press printed both local newspapers, university documents, ''The Daily Princetonian'', and later added book publishing to it ...
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Santa Fe, New Mexico
Santa Fe ( ; , Spanish for 'Holy Faith'; tew, Oghá P'o'oge, Tewa for 'white shell water place'; tiw, Hulp'ó'ona, label=Tiwa language, Northern Tiwa; nv, Yootó, Navajo for 'bead + water place') is the capital of the U.S. state of New Mexico. The name “Santa Fe” means 'Holy Faith' in Spanish, and the city's full name as founded remains ('The Royal Town of the Holy Faith of Saint Francis of Assisi'). With a population of 87,505 at the 2020 United States census, 2020 census, it is the List of municipalities in New Mexico, fourth-largest city in New Mexico. It is also the county seat of Santa Fe County. Its metropolitan area is part of the Albuquerque, New Mexico, Albuquerque–Santa Fe–Las Vegas, New Mexico, Las Vegas Albuquerque–Santa Fe–Las Vegas combined statistical area, combined statistical area, which had a population of 1,162,523 in 2020. Human settlement dates back thousands of years in the region, the placita was founded in 1610 as the capital of . It replace ...
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University Of Fribourg
The University of Fribourg (french: Université de Fribourg; german: Universität Freiburg) is a public university located in Fribourg, Switzerland. The roots of the university can be traced back to 1580, when the notable Jesuit Peter Canisius founded the Collège Saint-Michel in the City of Fribourg. In 1763, an academy of law was founded by the state of Fribourg which formed the nucleus of the present Law Faculty. The University of Fribourg was finally created in 1889 by an Act of the parliament of the Swiss Canton of Fribourg. The University of Fribourg is Switzerland's only bilingual university and offers full curricula in both French and German, two of Switzerland's national languages. Students number about 10,000; there are about 200 tenured professors and 700 other academic teaching and research personnel. The Misericorde Campus, constructed between 1939 and 1942, was designed by the architects Honegger and Dumas, students of Swiss architect Le Corbusier. There are five ...
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Liar Game
''Liar Game'' (stylized as ''LIAR GAME'') is a Japanese manga series written and illustrated by Shinobu Kaitani. It was serialized in Shueisha's ''seinen'' manga magazine ''Weekly Young Jump'' from February 2005 to January 2015. It was adapted into a Japanese television series in 2007, with a second season which ran from 2009 to 2010. It was also adapted into two live action films; '' Liar Game: The Final Stage'' in 2010 and '' Liar Game: Reborn'' in 2012. A South Korean television series adaptation aired in 2014. Plot summary An uncommonly naive college student named Nao Kanzaki receives a package containing 100 million yen (about US$1 million) and a note that she is now a contestant in the Liar Game Tournament. In this fictional tournament, contestants are encouraged to cheat and lie to obtain other contestants' money, with the losers forced to bear a debt proportional to their losses. When Nao's first opponent, a trusted former teacher, steals her money, she seeks assist ...
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Wolfram Alpha
WolframAlpha ( ) is an answer engine developed by Wolfram Research. It answers factual queries by computing answers from externally sourced data. WolframAlpha was released on May 18, 2009 and is based on Wolfram's earlier product Wolfram Mathematica, a technical computing platform. WolframAlpha gathers data from academic and commercial websites such as the CIA's ''The World Factbook'', the United States Geological Survey, a Cornell University Library publication called ''All About Birds'', ''Chambers Biographical Dictionary'', Dow Jones, the ''Catalogue of Life'', CrunchBase, Best Buy, and the FAA to answer queries. A Spanish version was launched in 2022. Technology Overview Users submit queries and computation requests via a text field. WolframAlpha then computes answers and relevant visualizations from a knowledge base of curated, structured data that come from other sites and books. It is able to respond to particularly phrased natural language fact-based questions. It ...
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