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Edit Menu
The Edit menu is a menu-type graphical control element found in most computer programs that handle files, text or images. It is often the second menu in the menu bar, next to the file menu. Whereas the file menu commonly contains commands about handling of files, such as open, save, and print, the edit menu commonly contains commands relating to the handling of information within a file, e.g. cut and paste and selection commands. In addition, it may also be home to the undo and redo commands, especially in word processors. It may also contain commands for locating information, e.g. find commands. In graphics-oriented programs, it often contains commands relating to the manipulation of images, for example the crop A crop is a plant that can be grown and harvested extensively for profit or subsistence. When the plants of the same kind are cultivated at one place on a large scale, it is called a crop. Most crops are cultivated in agriculture or hydropon ... command. ...
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Menu (computing)
In user interface design, a menu is a list of options or commands presented to the user of a computer or embedded system. A menu may either be a system's entire user interface, or only part of a more complex one. Navigation A user chooses an option from a menu by using an input device. Some input methods require linear navigation: the user must move a cursor or otherwise pass from one menu item to another until reaching the selection. On a computer terminal, a reverse video bar may serve as the cursor. Touch user interfaces and menus that accept codes to select menu options without navigation are two examples of non-linear interfaces. Some of the input devices used in menu interfaces are touchscreens, keyboards, mice, remote controls, and microphones. In a voice-activated system, such as interactive voice response, a microphone sends a recording of the user's voice to a speech recognition system, which translates it to a command. Types of menus A computer using a com ...
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Graphical Control Element
A graphical widget (also graphical control element or control) in a graphical user interface is an element of interaction, such as a button or a scroll bar. Controls are software components that a computer user interacts with through direct manipulation to read or edit information about an application. User interface libraries such as Windows Presentation Foundation, Qt, GTK, and Cocoa, contain a collection of controls and the logic to render these. Each widget facilitates a specific type of user-computer interaction, and appears as a visible part of the application's GUI as defined by the theme and rendered by the rendering engine. The theme makes all widgets adhere to a unified aesthetic design and creates a sense of overall cohesion. Some widgets support interaction with the user, for example labels, buttons, and check boxes. Others act as containers that group the widgets added to them, for example windows, panels, and tabs. Structuring a user interface with widget to ...
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Computer Programs
A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program in its human-readable form is called source code. Source code needs another computer program to execute because computers can only execute their native machine instructions. Therefore, source code may be translated to machine instructions using the language's compiler. (Assembly language programs are translated using an assembler.) The resulting file is called an executable. Alternatively, source code may execute within the language's interpreter. If the executable is requested for execution, then the operating system loads it into memory and starts a process. The central processing unit will soon switch to this process so it can fetch, decode, and then execute each machine instruction. If the source code is requested for execution, the ...
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Computer File
A computer file is a computer resource for recording data in a computer storage device, primarily identified by its file name. Just as words can be written to paper, so can data be written to a computer file. Files can be shared with and transferred between computers and mobile devices via removable media, networks, or the Internet. Different types of computer files are designed for different purposes. A file may be designed to store an Image, a written message, a video, a computer program, or any wide variety of other kinds of data. Certain files can store multiple data types at once. By using computer programs, a person can open, read, change, save, and close a computer file. Computer files may be reopened, modified, and copied an arbitrary number of times. Files are typically organized in a file system, which tracks file locations on the disk and enables user access. Etymology The word "file" derives from the Latin ''filum'' ("a thread"). "File" was used in the conte ...
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String (computer Science)
In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed (after creation). A string is generally considered as a data type and is often implemented as an array data structure of bytes (or words) that stores a sequence of elements, typically characters, using some character encoding. ''String'' may also denote more general arrays or other sequence (or list) data types and structures. Depending on the programming language and precise data type used, a variable declared to be a string may either cause storage in memory to be statically allocated for a predetermined maximum length or employ dynamic allocation to allow it to hold a variable number of elements. When a string appears literally in source code, it is known as a string literal or an anonymous string. In formal languages, which are used in mathematical ...
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Image
An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensional picture, that resembles a subject. In the context of signal processing, an image is a distributed amplitude of color(s). In optics, the term “image” may refer specifically to a 2D image. An image does not have to use the entire visual system to be a visual representation. A popular example of this is of a greyscale image, which uses the visual system's sensitivity to brightness across all wavelengths, without taking into account different colors. A black and white visual representation of something is still an image, even though it does not make full use of the visual system's capabilities. Images are typically still, but in some cases can be moving or animated. Characteristics Images may be two or three-dimensional, such as a ph ...
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Menu Bar
A menu bar is a graphical control element which contains drop-down menus. The menu bar's purpose is to supply a common housing for window- or application-specific menus which provide access to such functions as opening files, interacting with an application, or displaying help documentation or manuals. Menu bars are typically present in graphical user interfaces that display documents and representations of files in windows and windowing systems but menus can be used as well in command line interface programs like text editors or file managers where drop-down menu is activated with a shortcut or combination key. Implementations Through the evolution of user interfaces, the menu bar has been implemented in different ways by different user interfaces and application programs. Macintosh In the Macintosh operating systems, the menu bar is a horizontal "bar" anchored to the top of the screen. In macOS, the left side contains the Apple menu, the Application menu (its name ...
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File Menu
The File menu is a graphical control element formerly common to most file-handling computer programs A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program ..., but more recently often replaced by a toolbar or ribbon. It often appears as the first item in the menu bar, and contains commands relating to the handling of files, such as open, save, print, etc. It may also contain a list of recently edited files. In some operating systems, the file menu also offers commands for closing windows and exiting the current program. Graphical control elements {{graphics-software-stub ...
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Command (computing)
In computing, a command is a directive to a computer program to perform a specific task. It may be issued via a command-line interface, such as a shell, or as input to a network service as part of a network protocol, or as an event in a graphical user interface triggered by the user selecting an option in a menu. Specifically, the term ''command'' is used in imperative computer languages. The name arises because statements in these languages are usually written in a manner similar to the imperative mood used in many natural languages. If one views a statement in an imperative language as being like a sentence in a natural language, then a command is generally like a verb in such a language. Many programs allow specially formatted arguments, known as flags or options, which modify the default behaviour of the program, while further arguments may provide objects, such as files, to act on. As an analogy to a natural language, the flags are adverbs, while the other arguments are o ...
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Cut, Copy, And Paste
In human–computer interaction and user interface design, cut, copy, and paste are related commands that offer an interprocess communication technique for transferring data through a computer's user interface. The ''cut'' command removes the selected data from its original position, while the ''copy'' command creates a duplicate; in both cases the selected data is kept in temporary storage (the clipboard). The data from the clipboard is later inserted wherever a ''paste'' command is issued. The data remains available to any application supporting the feature, thus allowing easy data transfer between applications. The command names are an interface metaphor based on the physical procedure used in manuscript editing to create a page layout. This interaction technique has close associations with related techniques in graphical user interfaces (GUIs) that use pointing devices such as a computer mouse (by drag and drop, for example). Typically, clipboard support is provided by an ...
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Undo
Undo is an interaction technique which is implemented in many computer programs. It erases the last change done to the document, reverting it to an older state. In some more advanced programs, such as graphic processing, undo will negate the last command done to the file being edited. With the possibility of undo, users can explore and work without fear of making mistakes, because they can easily be undone. The expectations for undo are easy to understand: to have a predictable functionality, and to include all "undoable" commands. Usually undo is available until the user undoes all executed operations. But there are some actions which are not stored in the undo list, and thus they cannot be undone. For example, ''save file'' is not undoable, but is queued in the list to show that it was executed. Another action which is usually not stored, and thus not undoable, is ''scrolling'' or ''selection''. The opposite of undo is ''redo''. The redo command reverses the undo or advances t ...
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Redo
Undo is an interaction technique which is implemented in many computer programs. It erases the last change done to the document, reverting it to an older state. In some more advanced programs, such as graphic processing, undo will negate the last command done to the file being edited. With the possibility of undo, users can explore and work without fear of making mistakes, because they can easily be undone. The expectations for undo are easy to understand: to have a predictable functionality, and to include all "undoable" commands. Usually undo is available until the user undoes all executed operations. But there are some actions which are not stored in the undo list, and thus they cannot be undone. For example, ''save file'' is not undoable, but is queued in the list to show that it was executed. Another action which is usually not stored, and thus not undoable, is ''scrolling'' or ''selection''. The opposite of undo is ''redo''. The redo command reverses the undo or advances t ...
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