Ecaptioning
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Ecaptioning
e-Captioning is a workflow for adding closed captioning data to video tapes and files. This process uses software to encode the closed captioning data into a video, instead of the dedicated closed caption hardware encoders that were previously required. Originally, e-Captioning could be done only for web based new media formats such as Windows Media, Real Video, QuickTime, and Flash. However, e-Captioning is now available to TV Broadcast facilities for tapeless workflows. Prior to the advent of e-Captioning, closed captioning was added to a video using a linear deck-to-deck process, which required the use of a physical master video tape, two tape decks (play and record), and a hardware closed captioning encoder. Since this equipment is very expensive, it was not practical for most video production facilities to own it on site. Instead, video editors had to first output a video to tape, then mail the tape to a special closed captioning facility. In the process, a second video ...
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Closed Captioning
Closed captioning (CC) and subtitling are both processes of displaying text on a television, video screen, or other visual display to provide additional or interpretive information. Both are typically used as a transcription of the audio portion of a program as it occurs (either verbatim or in edited form), sometimes including descriptions of non-speech elements. Other uses have included providing a textual alternative language translation of a presentation's primary audio language that is usually burned-in (or "open") to the video and unselectable. HTML5 defines subtitles as a "transcription or translation of the dialogue when sound is available but not understood" by the viewer (for example, dialogue in a foreign language) and captions as a "transcription or translation of the dialogue, sound effects, relevant musical cues, and other relevant audio information when sound is unavailable or not clearly audible" (for example, when audio is muted or the viewer is deaf or hard o ...
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Linear Video Editing
Linear video editing is a video editing post-production process of selecting, arranging and modifying images and sound in a predetermined, ordered sequence. Regardless of whether it was captured by a video camera, tapeless camcorder, or recorded in a television studio on a video tape recorder (VTR) the content must be accessed sequentially. For the most part video editing software has replaced linear editing. In the past, film editing was done in linear fashion, where film reels were literally cut into long strips divided by takes and scenes, and then glued or taped back together to create a logical sequence of film. Linear video editing is more time consuming and highly specialised and tedious work. Still, it is relevant today because of these reasons: * The method is simple and inexpensive. * Mandatory for some jobs: for example if only two sections of video clips are to be joined together in sequence it is often the quickest and easiest way. * If video editors learn linear editin ...
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Master Recording
Mastering, a form of audio post production, is the process of preparing and transferring recorded audio from a source containing the final mix to a data storage device (the master), the source from which all copies will be produced (via methods such as pressing, duplication or replication). In recent years digital masters have become usual, although analog masters—such as audio tapes—are still being used by the manufacturing industry, particularly by a few engineers who specialize in analog mastering. Mastering requires critical listening; however, software tools exist to facilitate the process. Results depend upon the intent of the engineer, the skills of the engineer, the accuracy of the speaker monitors, and the listening environment. Mastering engineers often apply equalization and dynamic range compression in order to optimize sound translation on all playback systems. It is standard practice to make a copy of a master recording—known as a safety copy—in case ...
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Generation Loss
Generation loss is the loss of quality between subsequent copies or transcodes of data. Anything that reduces the quality of the representation when copying, and would cause further reduction in quality on making a copy of the copy, can be considered a form of generation loss. File size increases are a common result of generation loss, as the introduction of artifacts may actually increase the entropy of the data through each generation. Analog generation loss In analog systems (including systems that use digital recording but make the copy over an analog connection), generation loss is mostly due to noise and bandwidth issues in cables, amplifiers, mixers, recording equipment and anything else between the source and the destination. Poorly adjusted distribution amplifiers and mismatched impedances can make these problems even worse. Repeated conversion between analog and digital can also cause loss. Generation loss was a major consideration in complex analog audio and video ...
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Tapeless
In the field of professional broadcasting, an end-to-end workflow (from ingest to playout) is called ''tapeless'' when part, or all of it, is made without any use of audio tape recorders or videotape machines; video and audio sources being ingested, recorded, edited and played out entirely on digital video systems. Digital tapeless recording refers to any recording method using digital data recorded to a medium other than audio/videotape (usually hard disk, CD-style or flash memory). It is popular in sound recording circles using computers or specialized workstations, and has something of a following among video users as well (in particular, among both low-end camcorder users who want the ultimate in light, silent equipment, and among high-end video and film producers doing high-definition video at such a high bitrate that tape simply cannot keep up. It is also common on mid-to-high end portable voice recorders, which record to formats such as MP3 or ATRAC. In the 30 years from ...
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Non-linear Editing System
Non-linear editing is a form of offline editing for audio, video, and image editing. In offline editing, the original content is not modified in the course of editing. In non-linear editing, edits are specified and modified by specialized software. A pointer-based playlist, effectively an edit decision list (EDL), for video and audio, or a directed acyclic graph for still images, is used to keep track of edits. Each time the edited audio, video, or image is rendered, played back, or accessed, it is reconstructed from the original source and the specified editing steps. Although this process is more computationally intensive than directly modifying the original content, changing the edits themselves can be almost instantaneous, and it prevents further generation loss as the audio, video, or image is edited. A non-linear editing system (NLE) is a video editing (NLVE) program or application, or an audio editing (NLAE) digital audio workstation (DAW) system. These perform non-des ...
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Footnotes
A note is a string of text placed at the bottom of a page in a book or document or at the end of a chapter, volume, or the whole text. The note can provide an author's comments on the main text or citations of a reference work in support of the text. Footnotes are notes at the foot of the page while endnotes are collected under a separate heading at the end of a chapter, volume, or entire work. Unlike footnotes, endnotes have the advantage of not affecting the layout of the main text, but may cause inconvenience to readers who have to move back and forth between the main text and the endnotes. In some editions of the Bible, notes are placed in a narrow column in the middle of each page between two columns of biblical text. Numbering and symbols In English, a footnote or endnote is normally flagged by a superscripted number immediately following that portion of the text the note references, each such footnote being numbered sequentially. Occasionally, a number between brack ...
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