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Earth 2160
''Earth 2160'' is a real-time strategy video game, developed by Reality Pump Studios. A third entry in the ''Earth'' series, it is a direct sequel to ''Earth 2150''. The release of the game was staggered, originally published in Russia, Germany, and Poland in June 2005, then released in the rest of Europe in September 2005 with North America receiving the latest release of the game November 2005. It was also released on Valve's Steam platform in April 2006, and later from Good Old Games in 2009. The game continues the dystopic themes of the previous ''Earth'' games, and is set in numerous locales throughout the Solar System. Plot In ''Earth 2150'', the three factions of the United Civilised States (UCS), the Eurasian Dynasty (ED) and the Lunar Corporation (LC) raced to build starships and evacuate the Earth before it became uninhabitable. All three factions succeeded and sent ships to Mars, but the UCS colony ship inexplicably disappeared en route. Both the ED and LC set about th ...
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Reality Pump Studios
TopWare Interactive – AC Enterprises e.K. is a German video game publisher based in Karlsruhe. The company is best known for publishing the '' Two Worlds'' series developed by its Reality Pump Studios division. History TopWare Interactive was started in 1995 as a video game publishing subsidiary of ''TopWare CD Service AG'' based in Mannheim, Germany, which included two inhouse development studios (ToonTRAXX and TopWare Programy), which was later renamed to Reality Pump Studios based in Poland. In February 2001, TopWare CD Service AG filed for bankruptcy. All rights, including both development studios, were acquired by Zuxxez Entertainment AG. The company was resurrected by Zuxxez in 2005. In 2011, Zuxxez officially changed its name back to TopWare Interactive, thus completely abandoning the Zuxxez brand. TopWare Interactive AG's American company, TopWare Interactive Inc., revealed that it was developing ''Battle vs. Chess'' to be published by SouthPeak Games. Interplay Ent ...
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Russia
Russia (, , ), or the Russian Federation, is a List of transcontinental countries, transcontinental country spanning Eastern Europe and North Asia, Northern Asia. It is the List of countries and dependencies by area, largest country in the world, with its internationally recognised territory covering , and encompassing one-eighth of Earth's inhabitable landmass. Russia extends across Time in Russia, eleven time zones and shares Borders of Russia, land boundaries with fourteen countries, more than List of countries and territories by land borders, any other country but China. It is the List of countries and dependencies by population, world's ninth-most populous country and List of European countries by population, Europe's most populous country, with a population of 146 million people. The country's capital and List of cities and towns in Russia by population, largest city is Moscow, the List of European cities by population within city limits, largest city entirely within E ...
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File Sharing
File sharing is the practice of distributing or providing access to digital media, such as computer programs, multimedia (audio, images and video), documents or electronic books. Common methods of storage, transmission and dispersion include removable media, centralized servers on computer networks, Internet-based hyperlinked documents, and the use of distributed peer-to-peer networking. File sharing technologies, such as BitTorrent, are integral to modern media piracy, as well as the sharing of scientific data and other free content. History Files were first exchanged on removable media. Computers were able to access remote files using filesystem mounting, bulletin board systems (1978), Usenet (1979), and FTP servers (1970's). Internet Relay Chat (1988) and Hotline (1997) enabled users to communicate remotely through chat and to exchange files. The mp3 encoding, which was standardized in 1991 and substantially reduced the size of audio files, grew to widespread use in ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Bump Mapping
Bump mapping is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface although the surface of the underlying object is not changed. Bump mapping was introduced by James Blinn in 1978.Blinn, James F"Simulation of Wrinkled Surfaces" Computer Graphics, Vol. 12 (3), pp. 286-292 SIGGRAPH-ACM (August 1978) Normal mapping is the most common variation of bump mapping used. Principles Bump mapping is a technique in computer graphics to make a rendered surface look more realistic by simulating small displacements of the surface. However, unlike displacement mapping, the surface geometry is not modified. Instead only the surface normal is modified ''as if'' the surface had been displaced. The modified surface normal is then used fo ...
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Pixel Shading
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene - a process known as ''shading''. Shaders have evolved to perform a variety of specialized functions in computer graphics special effects and video post-processing, as well as general-purpose computing on graphics processing units. Traditional shaders calculate rendering effects on graphics hardware with a high degree of flexibility. Most shaders are coded for (and run on) a graphics processing unit (GPU), though this is not a strict requirement. ''Shading languages'' are used to program the GPU's rendering pipeline, which has mostly superseded the fixed-function pipeline of the past that only allowed for common geometry transforming and pixel-shading functions; with shaders, customized effects can be used. The position and color (hue, saturation, brightness, and contrast) of all pixels, vertices, and/or textures use ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Terraforming
Terraforming or terraformation ("Earth-shaping") is the hypothetical process of deliberately modifying the atmosphere, temperature, surface topography or ecology of a planet, moon, or other body to be similar to the environment of Earth to make it habitable for humans to live on. The concept of terraforming developed from both science fiction and actual science. Carl Sagan, an astronomer, proposed the planetary engineering of Venus in 1961, which is considered one of the first accounts of the concept. The term was coined by Jack Williamson in a science-fiction short story ("Collision Orbit") published in 1942 in '' Astounding Science Fiction'', although terraforming in popular culture may predate this work. Even if the environment of a planet could be altered deliberately, the feasibility of creating an unconstrained planetary environment that mimics Earth on another planet has yet to be verified. While Venus, Earth, Mars, and even the Moon have been studied in relation to the ...
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Solar System
The Solar SystemCapitalization of the name varies. The International Astronomical Union, the authoritative body regarding astronomical nomenclature, specifies capitalizing the names of all individual astronomical objects but uses mixed "Solar System" and "solar system" structures in theinaming guidelines document. The name is commonly rendered in lower case ('solar system'), as, for example, in the ''Oxford English Dictionary'' an''Merriam-Webster's 11th Collegiate Dictionary''. is the gravity, gravitationally bound system of the Sun and the objects that orbit it. It Formation and evolution of the Solar System, formed 4.6 billion years ago from the gravitational collapse of a giant interstellar molecular cloud. The solar mass, vast majority (99.86%) of the system's mass is in the Sun, with most of the Jupiter mass, remaining mass contained in the planet Jupiter. The four inner Solar System, inner system planets—Mercury (planet), Mercury, Venus, Earth and Mars—are terrest ...
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