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EarSketch
EarSketch is a free educational programming environment. Its core purpose is to teach coding in two widely used languages, Python and JavaScript, through music composing and remixing. This learning environment was developed first at Georgia Institute of Technology, (from 2011) under Prof. Jason Freeman (School of Music) and Prof. Brian Magerko (School of Literature, Media, and Communication). EarSketch is web-based, which means users can access it with their web-browsers, and with no installation. No account is required to create projects or view existing projects. EarSketch comprises different elements: a curriculum, a digital audio workstation (or DAW), a code editor, console, and a sound browser. EarSketch's sound library was created by Young Guru, Jay Z's sound engineer, and famous sound designer Richard Devine. Purpose EarSketch has two main goals: to make computer science more engaging for students, and to diversify the population of students interested in computer scienc ...
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Young Guru
Gimel Androus Keaton (born February 27, 1974), better known by his stage name Young Guru, is an American audio engineer, record producer, disc jockey, and record executive from Wilmington, Delaware. In 2019, Young Guru won a Grammy Award for Best Urban Contemporary Album for mixing the album ''Everything Is Love'' by The Carters. He has worked with many leading recording artists, most notably Jay-Z, and an April 2015 ''Wall Street Journal'' profile called him "the most famous and successful engineer in the history of hip-hop". Career Young Guru acquired his moniker as a teen when he taught African history classes at a community center. He also used his name when he began working as a DJ while still a teenager. In the early 1990s Young Guru bought his own amplifiers, lights and microphones which sparked his interest in music technology. While a student at Howard University, he saw the early development of Bad Boy Records and landed some of his early engineering jobs. He began D ...
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School Of Literature, Media, And Communication
The School of Literature, Media, and Communication (LMC) is one of six units of the Ivan Allen College of Liberal Arts at the Georgia Institute of Technology. The School focuses primarily on interdisciplinary approaches to the humanities, social sciences, and science/technology to provide "Humanistic Perspectives in a Technological World." History When the Georgia School of Technology opened in 1888, English was among the six foundational subjects. In 1913, English professors began teaching Economics and Business English for the newly created College of Commerce, and in 1924, the department added courses in Public Speaking and Drama. In the 1930s Radio Speaking and Technical English, in the 1970s, Film and Cinema studies were included in the curriculum. In 1990, the Department of English was renamed the School of Literature, Communication, and Culture (LCC) in the newly created Ivan Allen College of Liberal Arts. In 2012, based on its increasing strengths in media studies, LCC decid ...
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Web Application
A web application (or web app) is application software that is accessed using a web browser. Web applications are delivered on the World Wide Web to users with an active network connection. History In earlier computing models like client-server, the processing load for the application was shared between code on the server and code installed on each client locally. In other words, an application had its own pre-compiled client program which served as its user interface and had to be separately installed on each user's personal computer. An upgrade to the server-side code of the application would typically also require an upgrade to the client-side code installed on each user workstation, adding to the technical support, support cost and decreasing productivity. In addition, both the client and server components of the application were usually tightly bound to a particular computer architecture and operating system and porting them to others was often prohibitively expensive for ...
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Filter (signal Processing)
In signal processing, a filter is a device or process that removes some unwanted components or features from a signal. Filtering is a class of signal processing, the defining feature of filters being the complete or partial suppression of some aspect of the signal. Most often, this means removing some frequencies or frequency bands. However, filters do not exclusively act in the frequency domain; especially in the field of image processing many other targets for filtering exist. Correlations can be removed for certain frequency components and not for others without having to act in the frequency domain. Filters are widely used in electronics and telecommunication, in radio, television, audio recording, radar, control systems, music synthesis, image processing, and computer graphics. There are many different bases of classifying filters and these overlap in many different ways; there is no simple hierarchical classification. Filters may be: *non-linear or linear *time-variant or t ...
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Delay (audio Effect)
Delay is an audio signal processing technique that records an input signal to a storage medium and then plays it back after a period of time. When the delayed playback is mixed with the live audio, it creates an echo-like effect, whereby the original audio is heard followed by the delayed audio. The delayed signal may be played back multiple times, or fed back into the recording, to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds. Delay effects can be created using tape loops, an approach developed in the 1940s and 1950s and used by artists including Elvis Presley and Buddy Holly. Analog effects units were introduced in the 1970s; digital effects pedals in 1984; and audio plug-in software in the 2000s. History The first delay effects were achieved using tape loops improvised on reel-to-reel audio tape recording systems. By shortening or lengthening the loop of tape and adj ...
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Reverberation
Reverberation (also known as reverb), in acoustics, is a persistence of sound, after a sound is produced. Reverberation is created when a sound or signal is reflected causing numerous reflections to build up and then decay as the sound is absorbed by the surfaces of objects in the space – which could include furniture, people, and air. This is most noticeable when the sound source stops but the reflections continue, their amplitude decreasing, until zero is reached. Reverberation is frequency dependent: the length of the decay, or reverberation time, receives special consideration in the architectural design of spaces which need to have specific reverberation times to achieve optimum performance for their intended activity. In comparison to a distinct echo, that is detectable at a minimum of 50 to 100  ms after the previous sound, reverberation is the occurrence of reflections that arrive in a sequence of less than approximately 50 ms. As time passes, the amplitude of t ...
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Loudness
In acoustics, loudness is the subjectivity, subjective perception of sound pressure. More formally, it is defined as, "That attribute of auditory sensation in terms of which sounds can be ordered on a scale extending from quiet to loud". The relation of physical attributes of sound to perceived loudness consists of physical, physiological and psychological components. The study of apparent loudness is included in the topic of psychoacoustics and employs methods of psychophysics. In different industries, loudness may have different meanings and different measurement standards. Some definitions, such as LKFS, ITU-R BS.1770 refer to the relative loudness of different segments of electronically reproduced sounds, such as for broadcasting and cinema. Others, such as ISO 532A (Stevens loudness, measured in sones), ISO 532B (Eberhard Zwicker, Zwicker loudness), DIN 45631 and ASA/ANSI S3.4, have a more general scope and are often used to characterize loudness of environmental noise. More ...
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String (computer Science)
In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed (after creation). A string is generally considered as a data type and is often implemented as an array data structure of bytes (or words) that stores a sequence of elements, typically characters, using some character encoding. ''String'' may also denote more general arrays or other sequence (or list) data types and structures. Depending on the programming language and precise data type used, a variable declared to be a string may either cause storage in memory to be statically allocated for a predetermined maximum length or employ dynamic allocation to allow it to hold a variable number of elements. When a string appears literally in source code, it is known as a string literal or an anonymous string. In formal languages, which are used in mathematical ...
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Frozen (2013 Film)
''Frozen'' is a 2013 American computer-animated musical fantasy film produced by Walt Disney Animation Studios and released by Walt Disney Pictures. The 53rd Disney animated feature film, it is inspired by Hans Christian Andersen's 1844 fairy tale ''The Snow Queen''. The film was directed by Chris Buck and  Jennifer Lee and produced by Peter Del Vecho, from a screenplay written by Lee, and a story by Buck, Lee, and Shane Morris. It stars the voices of Kristen Bell, Idina Menzel, Josh Gad,  Jonathan Groff and  Santino Fontana. ''Frozen'' tells the story of Princess Anna as she teams up with  an iceman,  his reindeer, and  a snowman to find her estranged sister  Elsa, whose icy powers have inadvertently trapped their kingdom in eternal winter. ''Frozen'' underwent several story treatments before being commissioned in 2011 as a screenplay by Lee. ''Frozen'' had its general theatrical release on November 27, 2013. It was praised for its visuals, screenplay, ...
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Minecraft
''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before being fully released in November 2011, with Notch stepping down and Jens "Jeb" Bergensten taking over development. ''Minecraft'' is the best-selling video game of all time, with over 238 million copies sold and nearly 140 million monthly active players , and has been ported to several platforms. In ''Minecraft'', players explore a blocky, procedurally generated 3D world with virtually infinite terrain and may discover and extract raw materials, craft tools and items, and build structures, earthworks, and simple machines. Depending on their chosen game mode, players can fight hostile mobs, as well as cooperate with or compete against other players in the same world. Game modes include a survival mode (in which players must acquire resources t ...
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Hour Of Code
Code.org is a non-profit organization and eponymous website led by Hadi and Ali Partovi that aims to encourage people, particularly school students in the United States, to learn computer science. The website includes free coding lessons, sounds, and many more things used to help students code fluently. The initiative also targets schools in an attempt to encourage them to include more computer science classes in the curriculum. On December 9, 2013, they launched the Hour of Code nationwide to promote computer science during Computer Science Education Week through December 15, 2013. History Code.org was launched in January 2013 by Iranian-American brothers Hadi Partovi and Ali Partovi, as a non-profit focused on making computer programming more accessible. The initial focus was on creating a database of all computer science classrooms in the United States. At the time, Hadi Partovi stated that about ninety percent of US schools do not teach programming, despite it now being a "fou ...
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