E.S.R., Inc.
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E.S.R., Inc.
E.S.R., Inc. was an American manufacturer of educational toys during the 1960s. The company’s founders included William H. Duerig and Irving J. Lieberman, both involved in missile research at Kearfott Guidance in New Jersey, and C. David Hogan, an engineering student at Stevens Institute of Technology (who happened to be renting a room from Duerig and his wife). Together the three brainstormed Lieberman’s concept for a simple mechanical computer, and showed a prototype at the annual Toy Fair in New York City. With encouragement from toy buyers, the three engineers established E.S.R., Inc. in 1963 to produce and market their new toy, dubbed the Digi-Comp I. According to Duerig, the initials "E.S.R." didn’t actually stand for anything. Originally the group had wanted to name their company Electronic Systems Research, but that name was already taken; an attorney suggested using just the initials. (Later product packaging fleshed out the name as “Education Science Research,” bu ...
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Educational Toy
Educational toys (sometimes also called "instructive toys") are objects of play, generally designed for children, which are expected to stimulate learning. They are often intended to meet an educational purpose such as helping a child develop a particular skill or teaching a child about a particular subject. They often simplify, miniaturize, or even model activities and objects used by adults. Although children are constantly interacting with and learning about the world, many of the objects they interact with and learn from are not toys. Toys are generally considered to be specifically built for children's use. A child might play with and learn from a rock or a stick, but it would not be considered an educational toy because 1) it is a natural object, not a designed one, and 2) it has no expected educational purpose. The difference lies in perception or reality of the toy's intention and value. An educational toy is expected to educate. It is expected to instruct, promo ...
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Kearfott
Kearfott is a defense equipment manufacturer founded in 1918 in New Jersey, United States. It is based in Woodland Park. Today the electronics division is part of BAE Systems, while the remaining Kearfott Guidance & Navigation division is a subsidiary of the Astronautics Corporation of America. It also has locations in Black Mountain, North Carolina and Matamoras, Mexico. History Kearfott Corporation was founded in 1918 by William Dunham Kearfott. It became the Kearfott Division of the General Precision Equipment Corporation in 1955 and then, in 1968, the Kearfott Division of Singer Business Corporation. In 1987 Singer split Kearfott; the Kearfott Guidance & Navigation division was sold to the Astronautics Corporation of America in 1988, and the Electronic Systems Division was purchased by Plessey. In 1990 GEC-Marconi bought Plessey and renamed the unit in Wayne, New Jersey GEC-Marconi Electronic Systems. Kearfott Guidance & Navigation Corporation officially changed its name to ...
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Digi-Comp I
The Digi-Comp I was a functioning, mechanical digital computer sold in kit form. It was originally manufactured from polystyrene parts by E.S.R., Inc. starting in 1963 and sold as an educational toy for US$4.99. A successor, the Digi-Comp II, was not programmable, but in effect a visible calculator. A two-level masonite platform with guides served as the medium for a supply of marbles that rolled down an inclined plane, moving plastic cams as they fell. Operation In essence, the Digi-Comp I contained three mechanical flip-flops, providing an ability to connect them together in a programmable way using thin vertical wires that are either pushed, or blocked from moving, by a number of cylindrical pegs. The whole arrangement was 'clocked' by moving a lever back and forth. Different configurations of these cylinders caused the Digi-Comp to compute different boolean logic operations. With a three binary digit (3-bit) readout of the state of the flip-flops, it could be programmed to ...
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Montclair, New Jersey
Montclair () is a township in Essex County in the U.S. state of New Jersey. Situated on the cliffs of the Watchung Mountains, Montclair is a wealthy and diverse commuter town and suburb of New York City within the New York metropolitan area. As of the 2020 U.S. census, the township's population was 40,921, reflecting an increase of 3,234 (+8.5%) from the 37,687 counted in the 2010 Census. As of 2010, it was the 60th-most-populous municipality in New Jersey. Montclair was first formed as a township on April 15, 1868, from portions of Bloomfield Township, so that a second railroad could be built to Montclair. After a referendum held on February 21, 1894, Montclair was reincorporated as a town, effective February 24, 1894.Snyder, John P''The Story of New Jersey's Civil Boundaries: 1606–1968'' Bureau of Geology and Topography; Trenton, New Jersey; 1969. p. 129. Accessed July 6, 2012. It derives its name from the French ''mont clair'', meaning "clear mountain" or "bright mounta ...
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General Electric
General Electric Company (GE) is an American multinational conglomerate founded in 1892, and incorporated in New York state and headquartered in Boston. The company operated in sectors including healthcare, aviation, power, renewable energy, digital industry, additive manufacturing and venture capital and finance, but has since divested from several areas, now primarily consisting of the first four segments. In 2020, GE ranked among the Fortune 500 as the 33rd largest firm in the United States by gross revenue. In 2011, GE ranked among the Fortune 20 as the 14th most profitable company, but later very severely underperformed the market (by about 75%) as its profitability collapsed. Two employees of GE – Irving Langmuir (1932) and Ivar Giaever (1973) – have been awarded the Nobel Prize. On November 9, 2021, the company announced it would divide itself into three investment-grade public companies. On July 18, 2022, GE unveiled the brand names of the companies it will ...
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Digi-Comp II
The Digi-Comp II was a toy computer invented by John "Jack" Thomas Godfrey (1924–2009) in 1965 and manufactured by E.S.R., Inc. in the late 1960s that used marbles rolling down a ramp to perform basic calculations. A two-level masonite platform with blue plastic guides served as the medium for a supply of marbles that rolled down an inclined plane moving plastic cams as they went. The red plastic cams played the part of flip-flops in an electronic computer - as a marble passed one of the cams, it would flip the cam around - in one position, the cam would allow the marble to pass in one direction, in the other position, it would cause the marble to drop through a hole and roll to the bottom of the ramp. The Digi-Comp II platform measures . The Digi-Comp II was not programmable, unlike the Digi-Comp I, an earlier offering in the E.S.R. product line that used an assortment of plastic slides, tubes, and bent metal wires to solve simple logic problems. Computational power Compu ...
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Joseph Weisbecker
Joseph A. Weisbecker (September 4, 1932 – November 15, 1990) was an early microprocessor and microcomputer researcher, as well as a gifted writer and designer of toys and games. He was a recipient of the David Sarnoff award for outstanding technical achievement, recipient of IEEE ''Computer'' magazine's "Best Paper" award, as well as several RCA lab awards for his work. His designs include the RCA 1800 and 1802 processors, the 1861 "Pixie" graphics chip, the RCA Microtutor, the COSMAC ELF, RCA Studio II, and COSMAC VIP computers. His daughter Joyce Weisbecker took to programming his prototypes, becoming the first female video game designer in the process, using his language called CHIP-8. Early career Professionally, Weisbecker began working with digital logic and computer systems in 1951. It was also his hobby, however, and even his early work is marked by designs that are intended for educational or hobbyist use. These include a hobby tic-tac-toe computer built from ...
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Think-a-Dot
The Think-a-Dot was a mathematical toy invented by Joseph Weisbecker and manufactured by E.S.R., Inc. during the 1960s that demonstrated automata theory. It had eight coloured disks on its front, and three holes on its top – left, right, and center – through which a ball bearing could be dropped. Each disk would display either a yellow or blue face, depending on whether the mechanism behind it was tipped to the right or the left. The Think-a-Dot thus had 28=256 internal states. When the ball fell to the bottom it would exit either to a hole on the left or the right of the device. As the ball passed through the Think-a-Dot, it would flip the disk mechanisms that it passed, and they in turn would determine whether the ball would be deflected to the left or to the right. Various puzzles and games were possible with the Think-a-Dot, such as flipping the colours of all cells in the minimum number of moves, or reaching a given state from a monochrome state or vice versa. S ...
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Long Island
Long Island is a densely populated island in the southeastern region of the U.S. state of New York (state), New York, part of the New York metropolitan area. With over 8 million people, Long Island is the most populous island in the United States and the List of islands by population, 18th-most populous in the world. The island begins at New York Harbor approximately east of Manhattan Island and extends eastward about into the Atlantic Ocean and 23 miles wide at its most distant points. The island comprises four List of counties in New York, counties: Kings and Queens counties (the New York City Borough (New York City), boroughs of Brooklyn and Queens, respectively) and Nassau County, New York, Nassau County share the western third of the island, while Suffolk County, New York, Suffolk County occupies the eastern two thirds of the island. More than half of New York City's residents (58.4%) lived on Long Island as of 2020, in Brooklyn and in Queens. Culturally, many people in t ...
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Mechanical Puzzles
A mechanical puzzle is a puzzle presented as a set of mechanically interlinked pieces in which the solution is to manipulate the whole object or parts of it. While puzzles of this type have been in use by humanity as early as the 3rd century BC, one of the most well-known mechanical puzzles of modern day is the Rubik's Cube, invented by the Hungarian architect Ernő Rubik in 1974. The puzzles are typically designed for a single player, where the goal is for the player to see through the principle of the object, rather than accidentally coming up with the right solution through trial and error. With this in mind, they are often used as an intelligence test or in problem solving training. History The oldest known mechanical puzzle comes from Greece and appeared in the 3rd century BC. The game consists of a square divided into 14 parts, and the aim was to create different shapes from these pieces. This is not easy to do. (see Ostomachion loculus Archimedius) In Iran "puzzle-loc ...
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