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E-mu
E-mu Systems was a software synthesizer, audio interface, MIDI interface, and MIDI keyboard manufacturer. Founded in 1971 as a synthesizer maker, E-mu was a pioneer in samplers, sample-based drum machines and low-cost digital sampling music workstations. After its acquisition in 1993, E-mu Systems was a wholly owned subsidiary of Creative Technology, Ltd.About E-MU
Creative.com
In 1998, E-mu was combined with , another synthesizer and sampler manufacturer previously acquired by Creative Technology. E-mu was last based in , on ...
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E-mu Modular System @ Cantos
E-mu Systems was a software synthesizer, audio interface, MIDI interface, and MIDI keyboard manufacturer. Founded in 1971 as a synthesizer maker, E-mu was a pioneer in samplers, sample-based drum machines and low-cost digital sampling music workstations. After its acquisition in 1993, E-mu Systems was a wholly owned subsidiary of Creative Technology, Ltd.About E-MU
Creative.com
In 1998, E-mu was combined with Ensoniq, another synthesizer and sampler manufacturer previously acquired by Creative Technology. E-mu was last based in , on the outskirts of



E-mu Emulator
The Emulator is a series of digital sampling synthesizers using floppy disk storage, manufactured by E-mu Systems from 1981 until 2002. Though not the first commercial sampler, the Emulator was among the first to find wide use among ordinary musicians, due to its relatively low price and fairly contained size, which allowed for its use in live performances. It was also innovative in its integration of computer technology. The samplers were discontinued in 2002. Impetus E-mu Systems was founded in 1971 and began business as a manufacturer of microprocessor chips, digital scanning keyboards and components for electronic instruments. Licensing this technology gave E-mu ample funds to invest in research and development, and it began to develop boutique synthesizers for niche markets, including a series of modular synthesizers and the high-end Audity system. In 1979, founders Scott Wedge and Dave Rossum saw the Fairlight CMI and the Linn LM-1 at a convention, inspiring them to des ...
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Sampler (musical Instrument)
A sampler is an electronic or digital musical instrument which uses sound recordings (or " samples") of real instrument sounds (e.g., a piano, violin, trumpet, or other synthesizer), excerpts from recorded songs (e.g., a five-second bass guitar riff from a funk song) or found sounds (e.g., sirens and ocean waves). The samples are loaded or recorded by the user or by a manufacturer. These sounds are then played back by means of the sampler program itself, a MIDI keyboard, sequencer or another triggering device (e.g., electronic drums) to perform or compose music. Because these samples are usually stored in digital memory, the information can be quickly accessed. A single sample may often be pitch-shifted to different pitches to produce musical scales and chords. Often samplers offer filters, effects units, modulation via low frequency oscillation and other synthesizer-like processes that allow the original sound to be modified in many different ways. Most samplers have Mu ...
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E-mu Audity
The E-mu Audity was a digitally controlled, analog synthesizer made in 1978. It was inspired by Tangerine Dream's Peter Baumann, and eventually evolved into a state-of-the-art, 16-voice polyphonic analog synthesizer with an included digital keyboard and sequencer that was intended to compete with Sequential Circuits' Prophet 5. The project was funded with royalties from Sequential Circuits for their use of E-mu's digital scanning technology in their keyboards, and was to be sold for $69,200 (approximately $199,000, when adjusted for inflation in 2016). Only one Audity was ever built. It was exhibited at the May 1980 AES convention, but soon after Sequential Circuits notified E-mu that it was not going to continue paying royalties, which ensured the Audity's death. However, research on the Audity led to the development of the influential and successful Emulator, one of the first digital sampling keyboards. The only Audity ever made resides in the collection of National Music Centr ...
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Ensoniq
Ensoniq Corp. was an American electronics manufacturer, best known throughout the mid-1980s and 1990s for its musical instruments, principally Sampler (musical instrument), samplers and synthesizers. Company history In spring 1983, former MOS Technology engineers Robert Yannes, Robert "Bob" Yannes, Bruce Crockett, Charles Winterble, David Ziembicki, and Al Charpentier formed Peripheral Visions. The team had designed the Commodore 64, and hoped to build another computer. To raise funds, Peripheral Visions agreed to build a computer keyboard for the Atari 2600, but the video game crash of 1983 canceled the project and Commodore sued the new company, claiming that it owned the keyboard project. Renaming itself as Ensoniq, the new company instead designed a music synthesizer. Ensoniq grew rapidly over the next few years with the success of the Mirage and the ESQ-1. The plant in Great Valley, Pennsylvania employed nearly 200 people and housed the manufacturing facility. A number ...
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Sound Card
A sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under the control of computer programs. The term ''sound card'' is also applied to external audio interfaces used for professional audio applications. Sound functionality can also be integrated onto the motherboard, using components similar to those found on plug-in cards. The integrated sound system is often still referred to as a ''sound card''. Sound processing hardware is also present on modern video cards with HDMI to output sound along with the video using that connector; previously they used a S/PDIF connection to the motherboard or sound card. Typical uses of sound cards or sound card functionality include providing the audio component for multimedia applications such as music composition, editing video or audio, presentation, education and entertainment (games) and video projection. Sound cards are also used for computer-ba ...
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Sampling (music)
In sound and music, sampling is the reuse of a portion (or sample) of a sound recording in another recording. Samples may comprise elements such as rhythm, melody, speech, sounds or entire bars of music, and may be layered, equalized, sped up or slowed down, repitched, looped, or otherwise manipulated. They are usually integrated using hardware ( samplers) or software such as digital audio workstations. A process similar to sampling originated in the 1940s with '' musique concrète'', experimental music created by splicing and looping tape. The mid-20th century saw the introduction of keyboard instruments that played sounds recorded on tape, such as the Mellotron. The term ''sampling'' was coined in the late 1970s by the creators of the Fairlight CMI, a synthesizer with the ability to record and play back short sounds. As technology improved, cheaper standalone samplers with more memory emerged, such as the E-mu Emulator, Akai S950 and Akai MPC. Sampling is a foundation ...
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Creative Technology
Creative Technology Ltd. is a Singaporean multinational technology company headquartered with overseas offices in Shanghai, Tokyo, Dublin, and Silicon Valley (where in the US it is known as Creative Labs). The principal activities of the company and its subsidiaries consist of the design, manufacture and distribution of digitized sound and video boards, computers and related multimedia and personal digital entertainment products. It also partners with mainboard manufacturers and laptop brands to embed its Sound Blaster technology on their products. History 1981–1996 Creative Technology was founded in 1981 by childhood friends and Ngee Ann Polytechnic schoolmates Sim Wong Hoo and Ng Kai Wa. Originally a computer repair shop in Pearl's Centre in Chinatown, the company eventually developed an add-on memory board for the Apple II computer. Later, Creative spent $500,000 developing the Cubic CT, an IBM-compatible PC adapted for the Chinese language and featuring multimedia f ...
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Music Workstation
A music workstation is an electronic musical instrument providing the facilities of: *a sound module, *a music sequencer and *(usually) a musical keyboard. It enables a musician to compose electronic music using just one piece of equipment. Origin of concept The concept of a music sequencer combined with a synthesizer originated in the late 1970s with the combination of microprocessors, mini-computers, digital synthesis, disk-based storage, and control devices such as musical keyboards becoming feasible to combine into a single piece of equipment that was affordable to high-end studios and producers, as well as being portable for performers. Prior to this, the integration between sequencing and synthesis was generally a manual function based on wiring of components in large modular synthesizers, and the storage of notes was simply based on potentiometer settings in an analog sequencer. Multitimbrality Polyphonic synthesizers such as Sequential Circuit Prophet-5 and Yamaha DX7 w ...
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Oberheim Electronics
Oberheim is an American synthesizer manufacturer founded in 1969 by Tom Oberheim. History and products Tom Oberheim founded the company in 1969, originally as a designer and contract manufacturer of electronic effects devices for Maestro (most notably the Maestro PS-1A Phase Shifter),, and briefly a retail dealer for ARP Instruments, eventually designing the company's first Oberheim-branded product, the Oberheim DS-2, one of the first digital music sequencers. In 1975 Oberheim introduced the Synthesizer Expander Module (SEM) to complement the DS-2 sequencer and enable a user to play one synthesizer while the DS-2 played a sequence on another. The SEM featured a two-pole filter that could operate as a low-pass, high-pass, band-pass, or band-reject filter, giving it a different sound than the Moog and ARP filters popular at the time. The company later combined multiple SEM modules with a digitally-scanned keyboard and a 2-channel voltage-controlled sequencer to create a series ...
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Scotts Valley, California
Scotts Valley is a small city in Santa Cruz County, California, United States, about thirty miles (48 km) south of downtown San Jose and six miles (10 km) north of the city of Santa Cruz, in the upland slope of the Santa Cruz Mountains. As of the 2020 census, the city population was 12,224. Principal access to the city is supplied by State Route 17 that connects San Jose and Santa Cruz. The city was incorporated in 1966. History Approximately ten thousand years ago there was a lake in the lowest elevation of Scotts Valley, and Paleo Indians lived near its shores. Archeological excavations of site CA-SCR-177 in 1983 and 1987 support dates for human settlement of this area as between 9,000 to 12,000 years before present (''YBP''). The lake later receded to form a peat bog. Later, around 2000 BC, Ohlone people occupied areas along the remaining creeks, spring and seep areas, along with permanent and seasonal drainages, and on flat ridges and terraces. Therefore, a ...
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Sequential Circuits Prophet-5
The Prophet-5 is an analog synthesizer manufactured by the American company Sequential. It was designed by Dave Smith and John Bowen in 1977, who used microprocessors, then a new technology, to create the first polyphonic synthesizer with fully programmable memory. This allowed users to store sounds and recall them instantly rather than having to reprogram them manually; whereas synthesizers had once created unpredictable sounds, the Prophet-5 moved synthesizers to producing "a standard package of familiar sounds". Between 1978 and 1984, about 6,000 units were produced across three revisions. In 1981, Sequential released a 10-voice, double-keyboard version, the Prophet-10. Sequential introduced new versions in 2020, and it has been emulated in software synthesizers and hardware. The Prophet-5 has been widely used in popular music and film soundtracks. Development The Prophet-5 was created in 1977 by Dave Smith and John Bowen at Sequential Circuits. At the time, Smith h ...
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