Dynamic Device Mapping
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Dynamic Device Mapping
Dynamic device mapping is a technology for USB KVM switches which is sometimes implemented as an alternative to standard USB keyboard and mouse emulation. Design With DDM (Dynamic Device Mapping) Technology, the communication between shared peripherals and all connected systems are maintained 100% of the time, even as a user switches between the KVM ports. This makes generic device emulation unnecessary as the DDM allows each connected computer system to believe all connected I/O devices are remaining connected even as the KVM switch might move to another port. KVM device emulation Many USB KVM devices provide peripheral emulation, sending signals to the computers that are not currently selected to simulate a keyboard, mouse and monitor being connected. The emulation is used to avoid problems with machines which may reboot in unattended operation. Peripheral emulation services embedded in the hardware also provides continuous support where computers require constant commu ...
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USB DDM Logo
Universal Serial Bus (USB) is an industry standard that establishes specifications for cables, connectors and protocols for connection, communication and power supply (interfacing) between computers, peripherals and other computers. A broad variety of USB hardware exists, including 14 different connector types, of which USB-C is the most recent and the only one not currently deprecated. First released in 1996, the USB standards are maintained by the USB Implementers Forum (USB-IF). The four generations of USB are: USB 1.''x'', USB 2.0, USB 3.''x'', and USB4. Overview USB was designed to standardize the connection of peripherals to personal computers, both to communicate with and to supply electric power. It has largely replaced interfaces such as serial ports and parallel ports, and has become commonplace on a wide range of devices. Examples of peripherals that are connected via USB include computer keyboards and mice, video cameras, printers, portable media players, ...
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Self-service Kiosk
An interactive kiosk is a computer terminal featuring specialized hardware and software that provides access to information and applications for communication, commerce, entertainment, or education. By 2010, the largest bill pay kiosk network is AT&T for the phone customers which allows customers to pay their phone bills. Verizon and Sprint have similar units for their customers. Early interactive kiosks sometimes resembled telephone booths, but have been embraced by retail, foodservice, and hospitality to improve customer service and streamline operations. Interactive kiosks are typically placed in the high foot traffic settings such as shops, hotel lobbies, or airports. The integration of technology allows kiosks to perform a wide range of functions, evolving into self-service kiosks. For example, kiosks may enable users to order from a shop's catalog when items are not in stock, check out a library book, look up information about products, issue a hotel key card, enter a ...
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Computer Peripherals
A peripheral or peripheral device is an auxiliary device used to put information into and get information out of a computer. The term ''peripheral device'' refers to all hardware components that are attached to a computer and are controlled by the computer system, but they are not the core components of the computer, such as the CPU or power supply unit. In other words, peripherals can also be defined as devices that can be easily removed and plugged into a computer system. Several categories of peripheral devices may be identified, based on their relationship with the computer: *An ''input device'' sends data or instructions to the computer, such as a mouse, keyboard, graphics tablet, image scanner, barcode reader, game controller, light pen, light gun, microphone and webcam; *An ''output device'' provides output data from the computer, such as a computer monitor, projector, printer, headphones and computer speaker; *An ''input/output device'' performs both input and output ...
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Reverse DDM
Dynamic device mapping is a technology for USB KVM switches which is sometimes implemented as an alternative to standard USB keyboard and mouse emulation. Reverse DDM (short for Dynamic Device Mapping), on the other hand, is a related technology that allows further flexibility in regard to specific USB ports. Design With DDM (Dynamic Device Mapping) Technology, the communication between shared peripherals and all connected systems are maintained 100% of the time, even as a user switches between the KVM ports. This makes generic device emulation unnecessary as the DDM allows each connected computer system to believe all connected I/O devices are remaining connected even as the KVM switch might move to another port. With Reverse DDM, an administrator can provide port level management control. Individual USB ports can be limited, configured, or assigned to specific kinds of devices. This adds a level of security in certain environments that require no USB thumb drives to be used, ...
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Display Control Channel
Display Control Channel (DCC) is an advanced method of implementing an on-screen display (OSD) technology on KVM switches. On-screen display technology used on KVM switches is used to show control and selection functions pertaining to the KVM, such as what port is selected, and what ports have computers connected. OSD is typically broadcast on top of the selected channel's existing display. Because of this, the quality of the OSD's images is inconsistent and unreliable. Its size and positioning depend on the video resolution of each individual system connected. On KVMs with a DCC controlling menu, the configuration selection is displayed on a dedicated independent video channel. The quality of the controlling menu is more secure and reliable because of this. The DCC method of broadcasting this information via an independent channel allows for greater functionality and more programming possibilities in the future. Display Control Channel is patented bConnectpro See also *Di ...
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Display Data Channel
The Display Data Channel, or DDC, is a collection of protocols for digital communication between a computer display and a graphics adapter that enable the display to communicate its supported display modes to the adapter and that enable the computer host to adjust monitor parameters, such as brightness and contrast. Like modern analog VGA connectors, the DVI and DisplayPort connectors include pins for DDC, but DisplayPort only supports DDC within its optional Dual-Mode DP ( DP++) feature in DVI/HDMI mode. The standard was created by the Video Electronics Standards Association (VESA). Overview The DDC suite of standards aims to provide Plug and Play and DPMS power management experiences for computer displays. DDC1 and DDC2B/Ab/B+/Bi protocols are a physical link between a monitor and a video card, which was originally carried on either two or three pins in a 15-pin analog VGA connector. Extended display identification data (EDID) is a companion standard; it defines a compact b ...
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Biometrics
Biometrics are body measurements and calculations related to human characteristics. Biometric authentication (or realistic authentication) is used in computer science as a form of identification and access control. It is also used to identify individuals in groups that are under surveillance. Biometric identifiers are the distinctive, measurable characteristics used to label and describe individuals. Biometric identifiers are often categorized as physiological characteristics which are related to the shape of the body. Examples include, but are not limited to fingerprint, palm veins, face recognition, DNA, palm print, hand geometry, iris recognition, retina, odor/scent, voice, shape of ears and gait. Behavioral characteristics are related to the pattern of behavior of a person, including but not limited to mouse movement, typing rhythm, gait, signature, behavioral profiling, and credentials. Some researchers have coined the term behaviometrics to describe the latter class ...
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Smart Card
A smart card, chip card, or integrated circuit card (ICC or IC card) is a physical electronic authentication device, used to control access to a resource. It is typically a plastic credit card-sized card with an embedded integrated circuit (IC) chip. Many smart cards include a pattern of metal contacts to electrically connect to the internal chip. Others are contactless, and some are both. Smart cards can provide personal identification, authentication, data storage, and application processing. Applications include identification, financial, mobile phones (SIM), public transit, computer security, schools, and healthcare. Smart cards may provide strong security authentication for single sign-on (SSO) within organizations. Numerous nations have deployed smart cards throughout their populations. The universal integrated circuit card, or SIM card, is also a type of smart card. , 10.5billion smart card IC chips are manufactured annually, including 5.44billion SIM card IC chips. Hist ...
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Hot-swappable
Hot swapping is the replacement or addition of components to a computer system without stopping, shutting down, or rebooting the system; hot plugging describes the addition of components only. Components which have such functionality are said to be ''hot-swappable'' or ''hot-pluggable''; likewise, components which do not are ''cold-swappable'' or ''cold-pluggable''. Most desktop computer hardware, such as CPUs and memory, are only cold-pluggable. However, it is common for mid to high-end servers and mainframes to feature hot-swappable capability for hardware components, such as CPU, memory, PCIe, SATA and SAS drives. An example of hot swapping is the express ability to pull a Universal Serial Bus (USB) peripheral device, such as a thumb drive, external hard disk drive (HDD), mouse, keyboard, or printer out of a computer's USB slot or peripheral hub without ejecting it first. Most smartphones and tablets with tray-loading holders can interchange SIM cards without powering ...
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DDM Mapping
DDM may refer to: Computing * Data Diffusion Machine, a virtual shared memory computer architecture from the 1990s * Digital diagnostics monitoring function in SFP transceivers * Distributed Data Management Architecture, an open, published architecture for creating, managing and accessing data on a remote computer. * Dynamic Data Masking, a form of data masking * Dynamic Device Mapping, an advanced technology for USB KVM switches Science and technology * Derrick Drilling Machine, or Top drive * Difference in the Depth of Modulation, an amplitude modulation method used in the Instrument Landing System * Differential dynamic microscopy, an optical technique * Direct Digital Manufacturing * Doctor of Dental Medicine, an academic degree for dentistry * Domain decomposition methods * Drift Diffusion Model, a method used in psychological choice testing * Maltosides (n-Dodecyl β-D-Maltopyranoside), a detergent used when purifying membrane proteins * Dyson Digital Motor, a two-pole ...
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Peripheral
A peripheral or peripheral device is an auxiliary device used to put information into and get information out of a computer. The term ''peripheral device'' refers to all hardware components that are attached to a computer and are controlled by the computer system, but they are not the core components of the computer, such as the CPU or power supply unit. In other words, peripherals can also be defined as devices that can be easily removed and plugged into a computer system. Several categories of peripheral devices may be identified, based on their relationship with the computer: *An ''input device'' sends data or instructions to the computer, such as a mouse, keyboard, graphics tablet, image scanner, barcode reader, game controller, light pen, light gun, microphone and webcam; *An ''output device'' provides output data from the computer, such as a computer monitor, projector, printer, headphones and computer speaker; *An ''input/output device'' performs both input and output fun ...
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Hardware Emulation
In integrated circuit design, hardware emulation is the process of imitating the behavior of one or more pieces of hardware (typically a system under design) with another piece of hardware, typically a special purpose emulation system. The emulation model is usually based on a hardware description language (e.g. Verilog) source code, which is compiled into the format used by emulation system. The goal is normally debugging and functional verification of the system being designed. Often an emulator is fast enough to be plugged into a working target system in place of a yet-to-be-built chip, so the whole system can be debugged with live data. This is a specific case of in-circuit emulation. Sometimes hardware emulation can be confused with hardware devices such as expansion cards with hardware processors that assist functions of software emulation, such as older daughterboards with x86 chips to allow x86 OSes to run on motherboards of different processor families. Introducti ...
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