Dworkin's Game Driver
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Dworkin's Game Driver
DGD, Dworkin's Game Driver (at one time called Dworkin's Generic Driver), is an LPMud server written by Felix A. "Dworkin" Croes. DGD pioneered important technical innovations in MUDs, particularly disk-based object storage, full world persistence, separation of concerns between driver and mudlib, runtime morphism, automatic garbage collection, lightweight objects and LPC-to- C compilation. History DGD's first public release was on August 12, 1993. The first publicly available MUD to use DGD was ''PaderMUD'' (later '' Xyllomer''), in December 1993. The original primary development MUD for DGD was ''The Pattern'', referencing The Chronicles of Amber (like Croes's pseudonym Dworkin, which refers to Dworkin Barimen). It was taken offline sometime before February 1997. During the 1994–1995 academic year, DGD was a core element in a master's thesis at the Katholieke Universiteit Leuven. As part of the thesis work, a deterministic mechanism for handling arrays and mappings pass ...
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LPMud
LPMud, abbreviated LP, is a family of MUD server software. Its first instance, the original LPMud game driver, was developed in 1989 by Lars Pensjö (hence the LP in LPMud). LPMud was innovative in its separation of the MUD infrastructure into a virtual machine (known as the driver) and a development framework written in the LPC programming language (known as the mudlib). Motivation Pensjö had been an avid player of TinyMUD and AberMUD. He wanted to create a world with the flexibility of TinyMUD and the style of AberMUD. Furthermore, he did not want to have sole responsibility for creating and maintaining the game world. He once said, "I didn't think I would be able to design a good adventure. By allowing wizards coding rights, I thought others could help me with this." The result was the creation of a new, C-based, object-oriented programming language, LPC, that made it simple for people with minimal programming skills to add elements like rooms, weapons, and monsters to a v ...
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Persistent World
A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were text-based and often called MUDs, but the term is frequently used in relation to massively multiplayer online role-playing games (MMORPGs) and pervasive games. Examples of persistent worlds that exist in video games include ''Battle Dawn'', ''EVE Online'', and ''Realms of Trinity''. A persistent world can be achieved by developing and maintaining a single or dynamic instance state of the game world that is shared and viewed by all players around the clock. The persistence of a world can be subdivided into "game persistence", "world persistence" and "data persistence". Data persistence ensures that any world data is not lost in the event of computer system failure. World persistence means the world continues to exist and is available to players whe ...
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Separation Of Concerns
In computer science, separation of concerns is a design principle for separating a computer program into distinct sections. Each section addresses a separate '' concern'', a set of information that affects the code of a computer program. A concern can be as general as "the details of the hardware for an application", or as specific as "the name of which class to instantiate". A program that embodies SoC well is called a modular program. Modularity, and hence separation of concerns, is achieved by encapsulating information inside a section of code that has a well-defined interface. Encapsulation is a means of information hiding. Layered designs in information systems are another embodiment of separation of concerns (e.g., presentation layer, business logic layer, data access layer, persistence layer). Separation of concerns results in more degrees of freedom for some aspect of the program's design, deployment, or usage. Common among these is increased freedom for simplification and ...
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Mudlib
A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-based or storyboard, storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language. Traditional MUDs implement a role-playing video game set in a fantasy world populated by List of species in fantasy fiction, fictional races and monsters, with players choosing character class, classes in order to gain specific skills or powers. The objective of this sort of game is to slay monsters, explore a fantasy world, complete quests, g ...
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LPC (programming Language)
LPMud, abbreviated LP, is a family of MUD server software. Its first instance, the original LPMud game driver, was developed in 1989 by Lars Pensjö (hence the LP in LPMud). LPMud was innovative in its separation of the MUD infrastructure into a virtual machine (known as the driver) and a development framework written in the LPC programming language (known as the mudlib). Motivation Pensjö had been an avid player of TinyMUD and AberMUD. He wanted to create a world with the flexibility of TinyMUD and the style of AberMUD. Furthermore, he did not want to have sole responsibility for creating and maintaining the game world. He once said, "I didn't think I would be able to design a good adventure. By allowing wizards coding rights, I thought others could help me with this." The result was the creation of a new, C-based, object-oriented programming language, LPC, that made it simple for people with minimal programming skills to add elements like rooms, weapons, and monsters to a v ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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Xyllomer
''Xyllomer'' is a MUD, a text-based online role-playing game, founded in 1991 as ''PaderMUD'' (after the University of Paderborn, where it was hosted). It was the first publicly accessible MUD to use Dworkin's Game Driver. It has been hosted in Germany throughout its history. Game characteristics ''Xyllomer'' setting is medieval fantasy in theme. Roleplaying is enforced, with strict penalties for improper out-of-character behavior, including conducting out-of-character communication through in-character channels. Game mechanics are hidden behind abstractions so as to enhance immersiveness. ''Xyllomer'' supports a gameinfo command at its initial login screen to help new players orient themselves. History In 1992, ''PaderMUD'' ported from its original LPMud LPMud, abbreviated LP, is a family of MUD server software. Its first instance, the original LPMud game driver, was developed in 1989 by Lars Pensjö (hence the LP in LPMud). LPMud was innovative in its separation of the ...
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The Chronicles Of Amber
''The Chronicles of Amber'' is a series of fantasy novels by American writer Roger Zelazny. The main series consists of two story arcs, each five novels in length. Additionally, there are a number of Amber short stories and other works. Four additional prequel books, authorized by the Zelazny estate following his death, were authored by John Gregory Betancourt. The Amber stories take place in two contrasting "true" worlds, Amber and Chaos, and in shadow worlds (Shadows) that lie between the two. These shadows, including our Earth, are parallel worlds that exist in — and were created from — the tension between the opposing magical forces of Amber and Chaos. The Courts of Chaos are situated at the very edge of an abyss. Members of the royal family of Amber, after walking in a Pattern that is central to Amber, can travel freely through the Shadows. While traveling (shifting) between Shadows, they can alter reality or create a new reality by choosing which elements of which Sha ...
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Dworkin Barimen
''The Chronicles of Amber'' is a fantasy series written by Roger Zelazny chiefly in ten books published from 1970 to 1991. It features a great variety of characters from a myriad parallel universes (including "our" Earth universe). All universes spiral out on a continuum, which are more closely related to one end, Amber (and its history and functions), or slides on a scale closer and closer to Amber's opposite, the Courts of Chaos, at the other. Amberites Characters from Amber are referred to as Amberites. The Amber royal family Much information about the royal family is compiled only in the authorized companion book ''Roger Zelazny's Visual Guide to Castle Amber''. Some personal colors and offspring are identified only there. The founder of the family is Dworkin Barimen, who first appears as a mad sorcerer. He is the creator of the Primal Pattern and father of Oberon. The surname Barimen is an anagram of "in Amber" and may or may not have been intended as the name of a House of C ...
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Katholieke Universiteit Leuven
KU Leuven (or Katholieke Universiteit Leuven) is a Catholic research university in the city of Leuven, Belgium. It conducts teaching, research, and services in computer science, engineering, natural sciences, theology, humanities, medicine, law, canon law, business, and social sciences. In addition to its main campus in Leuven, it has satellite campuses in Kortrijk, Antwerp, Ghent, Bruges, Ostend, Geel, Diepenbeek, Aalst, Sint-Katelijne-Waver, and in Belgium's capital Brussels. KU Leuven is the largest university in Belgium and the Low Countries. In 2017–18, more than 58,000 students were enrolled. Its primary language of instruction is Dutch, although several programs are taught in English, particularly graduate and postgraduate degrees. KU Leuven consistently ranks among the top 100 universities in the world by major ranking tables. As of 2021, it ranks 42nd in the ''Times Higher Education'' rankings, 70th according QS World University Rankings, 87th according to the Sha ...
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Ichat (company)
iChat (previously iChat AV) is a discontinued instant messaging software application developed by Apple Inc. for use on its Mac OS X operating system. It supported instant text messaging over XMPP/Jingle or OSCAR ( AIM) protocol, audio and video calling, and screen-sharing capabilities. It also allowed for local network discussion with users discovered through Bonjour protocols. In OS X 10.8 Mountain Lion, iChat was replaced by Messages for chat and FaceTime for video calling. History iChat was first released in August 2002 as part of Mac OS X 10.2. It featured integration with the Address Book and Mail applications and was the first officially supported AIM client that was native to Mac OS X (the first-party AIM application at the time was still running in Classic emulation). One episode of the first season of the HBO dramedy series Entourage had Eric Murphy having an iChat conversation with Ari Gold, marking the first time that this application was used on a television s ...
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Open-source Software
Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose. Open-source software may be developed in a collaborative public manner. Open-source software is a prominent example of open collaboration, meaning any capable user is able to participate online in development, making the number of possible contributors indefinite. The ability to examine the code facilitates public trust in the software. Open-source software development can bring in diverse perspectives beyond those of a single company. A 2008 report by the Standish Group stated that adoption of open-source software models has resulted in savings of about $60 billion per year for consumers. Open source code can be used for studying and allows capable end users to adapt software to their personal needs in a similar way user scripts an ...
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