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Dwellers Of The Forbidden City
''Dwellers of the Forbidden City'' is an adventure module, or pre-packaged adventure booklet, ready for use by Dungeon Masters in the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. The adventure was first used as a module for tournament play at the 1980 Origins Game Fair, and was later published by TSR in 1981 for use with the first edition ''Advanced Dungeons & Dragons'' rules. The module was written by game designer David "Zeb" Cook, who partly ascribes his hiring by TSR to his work on this module. In the adventure, the characters are hired to find an object taken to a lost oriental-style city, which has been taken over by a cult of snake-worshipers, the yuan-ti, and their servants, the mongrelmen and tasloi. The module was ranked as the 13th greatest ''Dungeons & Dragons'' adventure of all time by ''Dungeon'' magazine for the 30th anniversary of the ''Dungeons & Dragons'' game in 2004. Plot summary The adventure begins when the player characters hear rep ...
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Dwellers Of The Forbidden City
''Dwellers of the Forbidden City'' is an adventure module, or pre-packaged adventure booklet, ready for use by Dungeon Masters in the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. The adventure was first used as a module for tournament play at the 1980 Origins Game Fair, and was later published by TSR in 1981 for use with the first edition ''Advanced Dungeons & Dragons'' rules. The module was written by game designer David "Zeb" Cook, who partly ascribes his hiring by TSR to his work on this module. In the adventure, the characters are hired to find an object taken to a lost oriental-style city, which has been taken over by a cult of snake-worshipers, the yuan-ti, and their servants, the mongrelmen and tasloi. The module was ranked as the 13th greatest ''Dungeons & Dragons'' adventure of all time by ''Dungeon'' magazine for the 30th anniversary of the ''Dungeons & Dragons'' game in 2004. Plot summary The adventure begins when the player characters hear rep ...
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Adventure Pack I
''Adventure Pack I'' is an adventure module published in 1987 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. It contains a variety of adventure scenarios written by different authors, and received mostly positive reviews. Plot summary ''Adventure Pack I'' is a collection including eight adventure scenarios and three short scenarios, such as investigating a mystery involving a magical circus (written by Warren Spector), a conflict occurring between warring assassins (written by Steve Perrin), and travelling to a spinning castle in the sky belonging to a dying storm giant (written by Jennell Jaquays). The adventures average 8-10 pages in length, and are intended for character levels 4–10. The individual scenarios are titled "Blood and Laurels", "The Circus of Gandolfo", "The House of Long Knives", "The Lauros Road Bandits", "Reign of Triumph", "Scavenger Hunt", "Sharla's Zoo", "Steaks", "Terror in Skytumble Tor", "To Kill A Kraken" and "The Weird Woods o ...
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Dungeon (magazine)
''Dungeon'' (originally published as ''Dungeon: Adventures for TSR Role-Playing Games'') was one of the two official magazines targeting consumers of the ''Dungeons & Dragons'' role-playing game and associated products; ''Dragon'' was the other. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150. Starting in 2008, ''Dungeon'' and its more widely read sister publication, ''Dragon'', went to an online-only format published by Wizards of the Coast. Both magazines went on hiatus at the end of 2013, with ''Dungeon Issue 221'' being the last released. History TSR ''Dungeon'' (initially titled ''Dungeon Adventures'') first received mention in the editor's column of ''Dragon'' Issue 107 (March 1986). Lacking a title at that point, it was described as "a new magazine filled entirely with modules" made available "by subscription only" that would debut "in the late sum ...
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Tasloi
A humanoid (; from English ''human'' and ''-oid'' "resembling") is a non-human entity with human form or characteristics. The earliest recorded use of the term, in 1870, referred to indigenous peoples in areas colonized by Europeans. By the 20th century, the term came to describe fossils which were morphologically similar, but not identical, to those of the human skeleton. Although this usage was common in the sciences for much of the 20th century, it is now considered rare. More generally, the term can refer to anything with distinctly human characteristics or adaptations, such as possessing opposable anterior forelimb- appendages (i.e. thumbs), visible spectrum-binocular vision (i.e. having two eyes), or biomechanic plantigrade-bipedalism (i.e. the ability to walk on heels and metatarsals in an upright position). Science fiction media frequently present sentient extraterrestrial lifeforms as humanoid as a byproduct of convergent evolution. In theoretical convergent evolu ...
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Mongrelfolk
This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the attributes which player characters had, 2nd edition only listed intelli ...
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David Cook (game Designer)
David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years. Cook designed several games, wrote the '' Expert Set'' for ''Dungeons & Dragons'', worked as lead designer of the second edition of ''Advanced Dungeons & Dragons'', and invented the Planescape setting for ''AD&D''. He is a member of the Origins Hall of Fame. Early life Cook was born in East Lansing, Michigan, and grew up on a farm in Iowa. His father was a farmer and college professor. In junior high school, Cook played wargames such as Avalon Hill's '' Blitzkrieg'' and ''Afrika Korps'': "I was primarily a wargamer, but there wasn't any role-playing available then." In college, he was introduced to the ''Dungeons & Dragons'' role-playing game through the University of Iowa gaming club. Cook earned his B.A. in English (with a Theater minor) in 1977. He married his high school sweetheart, Helen, with whom he had one son, Ian. Cook became a high school ...
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Editions Of Dungeons & Dragons
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the ''Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3r ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of '' Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares t ...
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Origins Game Fair
Origins Game Fair is an annual gaming convention that was first held in 1975. Since 1996, it has been held in Columbus, Ohio at the Greater Columbus Convention Center. Origins is run by The Game Manufacturers Association (GAMA). Origins was chartered to serve gaming in general, including wargaming and miniatures gaming. Origins is the site of the annual Origins Awards ceremony. For many years, the Charles S. Roberts Awards for historical boardgames were presented at Origins, but these are now presented at the World Boardgaming Championships. Board games, trading card games, LARPs and role-playing games are also popular at Origins. Origins Game Fair was formerly known as the Origins International Game Expo. The name was changed in the summer of 2007. Origins typically has a theme each year, which affects some of the events and decorations like banners or art, and the Origins mascot will be depicted wearing an outfit related to the theme as well. The theme in 2012 was Time T ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of th ...
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Fantasy
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic pract ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargames, with a variation of the 1971 game ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as the game's referee and storyteller, while maintaining the setting in which ...
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