Adventure Pack I
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Adventure Pack I
''Adventure Pack I'' is an adventure module published in 1987 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. It contains a variety of adventure scenarios written by different authors, and received mostly positive reviews. Plot summary ''Adventure Pack I'' is a collection including eight adventure scenarios and three short scenarios, such as investigating a mystery involving a magical circus (written by Warren Spector), a conflict occurring between warring assassins (written by Steve Perrin), and travelling to a spinning castle in the sky belonging to a dying storm giant (written by Jennell Jaquays). The adventures average 8-10 pages in length, and are intended for character levels 4–10. The individual scenarios are titled "Blood and Laurels", "The Circus of Gandolfo", "The House of Long Knives", "The Lauros Road Bandits", "Reign of Triumph", "Scavenger Hunt", "Sharla's Zoo", "Steaks", "Terror in Skytumble Tor", "To Kill A Kraken" and "The Weird Woods of Baro ...
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Differences Between Editions Of Dungeons & Dragons
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the ''Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3r ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Desert Of Desolation
A desert is a barren area of landscape where little precipitation occurs and, consequently, living conditions are hostile for plant and animal life. The lack of vegetation exposes the unprotected surface of the ground to denudation. About one-third of the land surface of the Earth is arid or semi-arid. This includes much of the polar regions, where little precipitation occurs, and which are sometimes called polar deserts or "cold deserts". Deserts can be classified by the amount of precipitation that falls, by the temperature that prevails, by the causes of desertification or by their geographical location. Deserts are formed by weathering processes as large variations in temperature between day and night put strains on the rocks, which consequently break in pieces. Although rain seldom occurs in deserts, there are occasional downpours that can result in flash floods. Rain falling on hot rocks can cause them to shatter, and the resulting fragments and rubble strewn over the de ...
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The Book Of Lairs
''The Book of Lairs'' is an accessory book for the ''Dungeons & Dragons'' fantasy role-playing game, first published by TSR in 1986. It contains an assortment of monster-themed mini-adventures. A second volume was published in 1987. TSR coded the accessories REF3 and REF4 respectively, as part of a series of similarly-coded accessories. Both volumes were received well by critics, with the second being seen more positively than the first. Publication history ''The Book of Lairs'' was first published for the ''Dungeons & Dragons'' game system by TSR in 1986 as a ninety-six page volume. Michael Breault and Jim Ward designed the original, which had a cover by Clyde Caldwell. ''The Book of Lairs II'' was published by TSR in 1987, also as a ninety-six page volume. The authors included David Cook, Jennell Jaquays, Anne Gray McCready, Bruce Nesmith, Jeff O'Hare, and Steve Perrin, and it featured a cover by Larry Elmore. Contents ''The Book of Lairs'' contains a series of one- and ...
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Graeme Davis (game Designer)
Graeme Davis (born 1958, in Isleworth, England) is a game designer, writer and editor who has worked extensively in the roleplaying game industry. Biography Davis started playing ''Dungeons & Dragons'' in the mid-1970s, shortly after it was first imported into the United Kingdom. After leaving school he worked in the banking industry before studying for a Bachelor of Arts degree in archaeology at the University of Durham in 1979. He graduated in 1982, and started work towards a Doctor of Philosophy degree. Games Workshop's ''White Dwarf'' magazine in 1982 gave Davis his first paid opportunity to write an article about ''Dungeons & Dragons''. Other opportunities followed, including ''White Dwarf'' and other magazines such as TSR, Inc.'s ''Imagine''. A job offer from Games Workshop in 1986 prompted Davis to leave university with his Ph.D. unfinished. However, his historical and archaeological knowledge and research skills have been put into use throughout his career with sev ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
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Anne Gray McCready
Anne C. Gray McCready (born July 7, 1960, in Williams Bay, Wisconsin) is a game designer and editor who has worked on a number of products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR, Inc., TSR. Early life Anne Gray grew up in Williams Bay, Wisconsin, and went to the University of Wisconsin–Whitewater majoring in biology, switching to marketing after a year, and switching to English the following year, earning her Bachelor of Arts, B.A. in English in 1982. "My first job after college was working at a printing company, where I keylined ads, business cards, and menus, and got interested in graphic design." Career Gray "applied for a nice, normal job at TSR, Inc., TSR, as an Administrative Assistant with TSR's International Division, but I didn't get it. I did keep in touch with the company, and later that year I got another interview for a job as a Copy Editor. . . and I was hired." Although Gray was not yet familiar with the ''Dungeons & Dragons'' game at th ...
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Jeff Easley
Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as a child, particularly creatures such as ghosts and monsters. "I watched lots of monster movies on the late show, and built every monster model kit I could get my hands on," he said. He attended high school in Nicholasville, and then earned a Bachelor of Fine Arts in painting from Murray State University in Kentucky. Career After Cynthia finished grad school, the couple moved to Massachusetts with some friends, where Easley began his career as a professional artist. "I did freelance work for Warren Publications, including covers and comic strips for ''Creepy'', ''Eerie'', and ''Vampirella'', and for Marvel Comics magazines, including covers for '' Savage Sword of Conan'' and ''Bizarre Adventures''. But my real income came from my job at th ...
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Level (role-playing Games)
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience le ...
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Jennell Jaquays
Jennell Jaquays (born Paul Jaquays, October 14, 1956) is an American game designer, Game art design, video game artist, and illustrator of tabletop role-playing games (RPGs). Her notable works include the ''Dungeons & Dragons'' modules ''Dark Tower (module), Dark Tower'' and ''Caverns of Thracia'' for Judges Guild; the development and design of conversions on games such as ''Pac-Man'' and ''Donkey Kong'' for Coleco's ColecoVision, home arcade video game system; and more recent design work, including the ''Age of Empires'' series, ''Quake 2'', and ''Quake III Arena''. Some of her best known works as a fantasy artist are the cover illustration for TSR, Inc., TSR's ''Dragon Mountain (Dungeons & Dragons), Dragon Mountain'' Adventure (Dungeons & Dragons), adventure. Early life and education Jennell Jaquays was born on October 14, 1956 in Michigan and grew up in Michigan and Indiana. Jaquays graduated from Michigan's Western High School (Parma, Michigan), Jackson County Western High Scho ...
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Giant (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, giants are a collection of very large humanoid creatures based on giants of legend, or in third edition, a "creature type". Description Giants are humanoid creatures of great strength and size with a self-involved social focus. They "often create their own societies away from the other races". All giants have low-light vision. As a group, they have no other special abilities or immunities. Dwarves have a bonus to their armor class against attacks from creatures of the giant type, due to their experience with fighting these oversized foes. Creative origins Giants are based both on the giants from mythology and those appearing in J.R.R. Tolkien's work. Their stone-throwing ability indicates their creative roots in wargaming. Publication history Giants were some of the earliest creatures introduced in the ''D&D'' game, appearing in the first 1974 edition. ''Dungeons & Dragons'' (1974–1976) Giants were among the first mon ...
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Steve Perrin
Stephen Herbert Perrin (January 22, 1946 – August 13, 2021) was an American game designer and technical writer/editor, best known for creating the tabletop role-playing game ''RuneQuest'' for Chaosium. Early life and education Perrin earned a Bachelor of Arts in English from San Francisco State University. In 1966, Perrin was a founding member of the Society for Creative Anachronism (SCA). Early career and Chaosium One of his first contributions to the world of RPGs was "The Perrin Conventions" in 1976, a set of alternative rules for ''Dungeons & Dragons'' combat, which led to his work on ''RuneQuest''. Perrin was interested in getting more involved with the RPG industry, and with Jeff Pimper he talked with Chaosium about publishing a ''D&D''-based monster manual, which they called '' All the Worlds' Monsters'' (1977), which beat TSR's ''Monster Manual'' to market. Perrin - along with Steve Henderson and Warren James - began working on an idea for an original gaming system ...
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