Dunhuang Go Manual
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Dunhuang Go Manual
''The Dunhuang Go Manual'' or ''Dunhuang Go Classic'' or simply the ''Classic of Go'' () is the earliest surviving manual on the strategic board game of Go (). Dating from the 6th century and written in Chinese, it exists as a single manuscript that was discovered in the 'Library Cave' of the Mogao Caves in Dunhuang, China by Aurel Stein in 1907, and which is now in the collection of the British Library in London, England. The British Library manuscript The manuscript (Or.8210/S.5574) is a paper scroll 15.5 cm high and 240 cm long. The hand-written text comprises 159 lines of about 15–17 characters per line. The handwriting is cursive, and in places untidy and hard to read, with many obvious transcription errors. The manuscript is incomplete, with probably three to five lines of text (45–75 characters) missing at the beginning. The end of the manuscript is intact, and gives the title of the text as ''Qi Jing'' (碁經) "Classic of Go", and notes that it i ...
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British Library Dunhuang Go Manual
British may refer to: Peoples, culture, and language * British people, nationals or natives of the United Kingdom, British Overseas Territories, and Crown Dependencies. ** Britishness, the British identity and common culture * British English, the English language as spoken and written in the United Kingdom or, more broadly, throughout the British Isles * Celtic Britons, an ancient ethno-linguistic group * Brittonic languages, a branch of the Insular Celtic language family (formerly called British) ** Common Brittonic, an ancient language Other uses *''Brit(ish)'', a 2018 memoir by Afua Hirsch *People or things associated with: ** Great Britain, an island ** United Kingdom, a sovereign state ** Kingdom of Great Britain (1707–1800) ** United Kingdom of Great Britain and Ireland (1801–1922) See also * Terminology of the British Isles * Alternative names for the British * English (other) * Britannic (other) * British Isles * Brit (other) * Briton (d ...
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Yuwen Tai
Yuwen Tai () (505 – 21 November 556According to Yuwen Tai's biography in ''Book of Zhou'', he died aged 52 (by East Asian reckoning) on the ''yihai'' day of the 10th month of the 3rd year of the reign of Emperor Gong of Western Wei. This corresponds to 21 Nov 556 in the Julian calendar. ( 恭帝三年十月乙亥,崩于云阳宫,还长安发丧。时年五十二。) ''Zhou Shu'', vol.02. Thus by calculation, his birth year should be 505.), nickname Heita (黑獺), formally Duke Wen of Anding (安定文公), later further posthumously honored by Northern Zhou initially as Prince Wen (文王) then as Emperor Wen (文皇帝) with the temple name Taizu (太祖), was the paramount general of the Xianbei-led Chinese Western Wei dynasty, a branch successor state of the Northern Wei. In 534, Emperor Xiaowu of Northern Wei, seeking to assert power independent of the paramount general Gao Huan, fled to Yuwen's domain, and when Gao subsequently proclaimed Emperor Xiaojing of Easter ...
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Eastern Wu
Wu ( Chinese: 吳; pinyin: ''Wú''; Middle Chinese *''ŋuo'' < : ''*ŋuɑ''), known in historiography as Eastern Wu or Sun Wu, was one of the three major states that competed for supremacy over in the period (220–280). It previously existed from 220–222 as a kingdom nominally under , its rival state, but declared independence from Wei and became ...
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Go Terms
Go, GO, G.O., or Go! may refer to: Arts and entertainment Games and sport * Go (game), a board game for two players * '' Travel Go'' (formerly ''Go – The International Travel Game''), a game based on world travel * Go, the starting position located at the corner of the board in the board game ''Monopoly'' * ''Go'', a 1992 game for the Philips CD-i video game system * ''Go'', a large straw battering ram used in the Korean sport of Gossaum * Go!, a label under which U.S. Gold published ZX Spectrum games * Go route, a pattern run in American football * ''Go'' series, a turn-based, puzzle video game series by Square Enix, based on various Square Enix franchises * '' Counter-Strike: Global Offensive'' (''CS:GO''), a first-person shooter developed by Valve * ''Pokémon Go'', an augmented reality game Film * ''Go'' (1999 film), American film * ''Go'' (2001 film), a Japanese film * ''Go'' (2007 film), a Bollywood film * ''Go Karts'' (film), an Australian film also titled as ''Go ...
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Ko Fight
A ''ko'' (Japanese: コウ, 劫, ''kō'', from the translation of the Sanskrit term kalpa) fight is a tactical and strategic phase that can arise in the game of go. ''Ko'' threats and ''ko'' fights The existence of ''ko'' fights is implied by the rule of ko, a special rule of the game that prevents immediate repetition of position, by a short 'loop' in which a single stone is captured, and another single stone immediately taken back. The rule states that the immediate recapture is forbidden, for one turn only. This gives rise to the following procedure: the 'banned' player makes a play, which may have no particular good qualities, but which demands an instant reply. Then the ban has come to its end, and recapture is possible. This kind of distracting play is termed a ''ko threat''. If White, say, chooses to play a ko threat, and Black responds to the threat instead of ending the ko in some fashion, then White can recapture the stone that began the ko. This places Black in the s ...
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Han Dynasty
The Han dynasty (, ; ) was an imperial dynasty of China (202 BC – 9 AD, 25–220 AD), established by Liu Bang (Emperor Gao) and ruled by the House of Liu. The dynasty was preceded by the short-lived Qin dynasty (221–207 BC) and a warring interregnum known as the ChuHan contention (206–202 BC), and it was succeeded by the Three Kingdoms period (220–280 AD). The dynasty was briefly interrupted by the Xin dynasty (9–23 AD) established by usurping regent Wang Mang, and is thus separated into two periods—the Western Han (202 BC – 9 AD) and the Eastern Han (25–220 AD). Spanning over four centuries, the Han dynasty is considered a golden age in Chinese history, and it has influenced the identity of the Chinese civilization ever since. Modern China's majority ethnic group refers to themselves as the "Han people", the Sinitic language is known as "Han language", and the written Chinese is referred to as "Han characters". The emperor was at the pinnacle of ...
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Ecliptic
The ecliptic or ecliptic plane is the orbital plane of the Earth around the Sun. From the perspective of an observer on Earth, the Sun's movement around the celestial sphere over the course of a year traces out a path along the ecliptic against the background of stars. The ecliptic is an important reference plane and is the basis of the ecliptic coordinate system. Sun's apparent motion The ecliptic is the apparent path of the Sun throughout the course of a year. Because Earth takes one year to orbit the Sun, the apparent position of the Sun takes one year to make a complete circuit of the ecliptic. With slightly more than 365 days in one year, the Sun moves a little less than 1° eastward every day. This small difference in the Sun's position against the stars causes any particular spot on Earth's surface to catch up with (and stand directly north or south of) the Sun about four minutes later each day than it would if Earth did not orbit; a day on Earth is therefore 24 hours ...
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Life And Death
Life and death (死活) is a fundamental concept in the game of Go, where the status of a distinct ''group'' of ''stones'' is determined as either being "alive", where they may remain on the board indefinitely, or "dead", where the group will be lost as "captured". The basic idea can be summarized by: :''A group must have a means to evade capture forever, by securing at least two liberties that can't be filled at the same time (often through two "eyes") to live.'' Explanation The concept of ''Life and death'' is a consequence of two basic Go rules. * ''A group of stones with no liberties is captured.'' * ''A stone may not be played on a position where it will be captured directly, unless it directly captures another group.'' Because of these rules, some groups can never be captured (''alive''), while others cannot avoid capture (''dead''). The group at a is not alive, but may become alive, so is ''unsettled''. The group at b is ''dead''. The group at c and d is ''alive' ...
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Shape (Go)
In the game of Go, shape describes the positional qualities of a group of stones. Descriptions of shapes in go revolve around how well a group creates or removes life and territory. ''Good shape'' can refer to the efficient use of stones in outlining territory, the strength of a group in a prospective fight, or making eye shapes so that a group may live. ''Bad shapes'' are inefficient in outlining territory and are heavy. Heavy groups cannot easily make eye shapes and are therefore good targets for attack. Understanding and recognizing the difference between good shape and bad is an essential step in becoming a stronger player. Shape is not a rule; the surrounding position must always be taken into account. While it is useful for beginners to learn the common good and bad shapes presented here, sometimes a usually bad shape can be the best shape to play locally. This can be true if it forces the opponent to create an equally bad or worse shape, or if it accomplishes a specific tact ...
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Ladder (Go)
In the game of Go, a ,() is a basic sequence of moves in which an attacker pursues a group in atari in a zig-zag pattern across the board. If there are no intervening stones, the group will hit the edge of the board and be captured. The sequence is so basic that there is a Go proverb saying "''if you don't know ladders, don't play Go.''" The ladder tactic fails if there are stones supporting those being chased close enough to the diagonal path of the ladder. Such a failing ladder is called a broken ladder. Secondary double threat tactics around ladders, involving playing a stone in such a way as to break the ladder and also create some other possibility, are potentially very complex. Such a play is called a ''ladder breaker''. A ladder can require reading 50 or more moves ahead, which even amateur players can do, as most of the moves are forced. Although ladders are one of the first techniques which human players learn, AlphaGo Zero was only able to handle them much later in its ...
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Zhuge Liang
Zhuge Liang ( zh, t=諸葛亮 / 诸葛亮) (181 – September 234), courtesy name Kongming, was a Chinese statesman and military strategist. He was chancellor and later regent of the state of Shu Han during the Three Kingdoms period. He is recognised as the most accomplished strategist of his era, and has been compared to Sun Tzu, the author of ''The Art of War''. His reputation as an intelligent and learned scholar grew even while he was living in relative seclusion, earning him the nickname "Wolong" or "Fulong", meaning "Crouching Dragon" or "Sleeping Dragon". Zhuge Liang is often depicted wearing a Taoist robe and holding a hand fan made of crane feathers. Zhuge Liang was a Confucian-oriented "Legalist". He liked to compare himself to the sage minister Guan Zhong and Yue Yi developing Shu's agriculture and industry to become a regional power, and attached great importance to the works of Shen Buhai and Han Fei, refusing to indulge local elites and adopting strict, but fa ...
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Chen Ping (Han Dynasty)
Chen Ping (陈平 d. 178 BC) was a Chinese politician who served as a chancellor in the early Western Han dynasty. He was an advisor to Liu Bang (Emperor Gao), the founding emperor of the Han dynasty. He played an important role in helping Liu Bang overcome his rival, Xiang Yu, in the Chu–Han Contention (206–202 BC). Early life Chen Ping was from Huyou Town (), Yangwu (陽武 present-day Lankao County, Henan). He was born in a peasant family, and his parents died when he was still young so he lived with his elder brother. His elder brother worked as a farmer on the 30 '' mu'' of land that their family owned while Chen Ping spent his time reading. As a child, Chen Ping had an ambition to serve his country. Chen Ping remained single until his 30s, when he met Zhang Fu (), a wealthy man. Zhang Fu had a granddaughter who married five times, but all her husbands died not long after they married her, so other men did not want to marry her. One day, Zhang Fu followed Chen Ping to ...
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