Dungeons And Dragons Basic Set
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Dungeons And Dragons Basic Set
The ''Dungeons & Dragons Basic Set'' is a set of rulebooks for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holmes based on Gary Gygax and Dave Arneson's original work. Later editions were edited by Tom Moldvay, Frank Mentzer, Troy Denning, and Doug Stewart. The ''Basic Set'' details the essential concepts of the ''D&D'' game. It gives rules for character creation and advancement for player characters at beginning levels. It also includes information on how to play adventures inside dungeons for both players and the Dungeon Master. 1977 version The original ''Dungeons & Dragons Basic Set'' was published by TSR, Inc. in 1977. TSR hired outside writer John Eric Holmes to produce the ''Basic Set'' as an introductory version of the ''D&D'' game. It incorporates concepts from the original 1974 ''D&D'' boxed set plus the '' Supplement I: Greyhawk''. T ...
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Gary Gygax
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention. In 1971, he helped develop ''Chainmail'', a miniatures wargame based on medieval warfare. He co-founded the company Tactical Studies Rules (TSR, Inc.) with childhood friend Don Kaye in 1973. The following year, he and Arneson created ''D&D'', which expanded on Gygax's ''Chainmail'' and included elements of the fantasy stories he loved as a child. In the same year, he founded '' The Dragon'', a magazine based around the new game. In 1977, Gygax began work on a more comprehensive version of the game, called ''Advanced Dungeons & Dragons''. Gygax designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a pers ...
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Wargaming
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describes w ...
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Erol Otus
Erol Otus is an American artist and game designer, known internationally for his contributions to the fantasy role-playing game (RPG) genre, especially early in the ''Dungeons & Dragons'' franchise. He is also known for his artwork on the multiple award winning ''Star Control II'' as well as providing the voice for one of the character races, the Chmmr, in the same game. Biography A self-taught artist since childhood, Otus developed an interest in role-playing games and became employed in the art department of game company TSR in Lake Geneva, Wisconsin in the 1970s. After leaving the company, he studied painting at UC Berkeley and also took classes at the Academy of Art in San Francisco. He has cited a wide range of influences on his work from Dr. Seuss and Frank Frazetta to modern artists such as Joan Miró, Willem de Kooning and Wassily Kandinsky. Role-playing games Erol Otus was a prolific contributor to the early ''Dungeons & Dragons'' (D&D) franchise, creating full covers ...
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James Dallas Egbert III
James Dallas Egbert III (October 29, 1962 – August 16, 1980) was a student at Michigan State University who disappeared from his dormitory room on August 15, 1979. The disappearance was widely reported in the press, and his participation in the fantasy role-playing game ''Dungeons & Dragons'' was seized upon by press and investigators alike as being potentially related to his disappearance, propelling the previously obscure game to nationwide attention. Background Egbert was born in Dayton, Ohio and grew up in Huber Heights, a Dayton suburb, attending Wayne High School. He was a child prodigy, and entered Michigan State University at age 16, where he majored in computer science. Personal problems cited in the reports of his suicide attempt and disappearance include depression, loneliness, parental pressure, drug addiction, and (according to detective William Dear) difficulty in coming to terms with his homosexuality. Disappearance Egbert left his dormitory room at Case Hal ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites ''Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Poly ...
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The Keep On The Borderlands
''The Keep on the Borderlands'' is a ''Dungeons & Dragons'' adventure module by Gary Gygax, first printed in December 1979. In it, player characters are based at a keep and investigate a nearby series of caves that are filled with a variety of monsters. It was designed to be used with the ''Dungeons & Dragons Basic Set'', and was included in the 1979–1982 editions of the ''Basic Set''. It was designed for people new to ''Dungeons & Dragons''. ''The Keep on the Borderlands'' went out of print in the early 1980s, but has been reprinted twice; a sequel was also made. A novelized version of the adventure was published in 2001. The module received generally positive reviews, and was ranked the 7th greatest Dungeons & Dragons adventure of all time by ''Dungeon'' magazine in 2004. Plot summary Player characters begin by arriving at the keep which they can adopt as a base before investigating the series of caverns in the nearby hills that are teeming with monsters. These Caves of ...
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In Search Of The Unknown
''In Search of the Unknown'' is a List of Dungeons & Dragons modules, module for the ''Dungeons & Dragons'' roleplaying game, designed for use with the Dungeons and Dragons Basic Rule Set 1, ''Basic Set'' of rules. It was written by game designer Mike Carr (game designer), Mike Carr and was first published in 1978 by TSR, Inc. The module details a hidden complex known as the Caverns of Quasqueton. Reviewers considered it a good quality introduction to the game that was written in the so-called dungeon crawl style, where the primary goal of the players is the exploration of a dangerous labyrinth to battle monsters and obtain treasure. Publication history The module was included with the first edition of the Dungeons & Dragons Basic Set, ''D&D Basic Set''. The module was written by Mike Carr (game designer), Mike Carr, and printed as a 32-page booklet with an outer folder and a two-color cover; the original version also included a section on page six for "Using this Module with ''A ...
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Adventure (Dungeons & Dragons)
In the ''Dungeons & Dragons'' role-playing game, an adventure or module is a guide for managing player knowledge and activities within a specific scenario. Commercially, a published adventure comes as a pre-packaged book or box set that is used exclusively by the Dungeon Master. It typically contains background information for the plot or story, maps, vignettes of interesting locations, site inventories, creature descriptions and statistics, player visual aids, and suggested rules for evaluating events and likely player actions. The term ''adventure'' is currently used by the game's publisher Wizards of the Coast. In early editions of the game these publications were commonly referred to as ''modules'', which stems from the term ''dungeon module'', used to refer to the earliest adventures published by TSR, with other variations on the module name appearing on latter adventures. The term ''module'' continued to be popular among players of the original ''Dungeons & Dragons'' and ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
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Dungeon Geomorphs
''Dungeon Geomorphs'' is an accessory for the '' Dungeons & Dragons'' fantasy role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within .... Contents The ''Dungeon Geomorphs'' are sets of aids that consist of dungeon map sections. These sections can be cut apart and assembled together in various formations. Set One was for typical dungeon corridors and rooms; Set Two was for unusual dungeon corridors and rooms; and Set Three was for larger, even more unusual dungeons, corridors and rooms. The ''Outdoor Geomorphs'' set was for a medieval walled city. Publication history ''Dungeon Geomorphs, Set One: Basic Dungeon'' was designed by Gary Gygax and published by TSR in 1976. ''Dungeon Geomorphs, Set Two: Caves & Caverns'' was written by Gary and Ernie Gygax, and ''Dungeons Ge ...
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John Blanche
John Blanche is a British fantasy and science fiction illustrator and modeler who worked on Games Workshop's ''White Dwarf'' magazine, ''Warhammer Fantasy Battle'', ''Warhammer Fantasy Roleplay'' and ''Warhammer 40,000'' games and was the art director for the company and illustrated various game books and Fighting Fantasy publications. Early life Blanche was born into a working-class family in post-war England, and grew up on a Council estate during the 1950s, a period he describes as 'grey and flat', and lacking in the visual richness available to modern youth. Instead he took early inspiration from cinema, his collections of toy soldiers, and producing drawings of historic warriors on the backs of old rolls of wallpaper. During the 1960s Blanche was exposed to art and art movements, eventually attending art college, where he entered a course on the strength of his drawings and paintings of battle scenes and prehistoric conflicts, and where he recounts that he was told he "had ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (game designer), John Peake, Ian Livingstone and Steve Jackson (UK), Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go (board game), Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy in 2001. It al ...
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