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Dungeonquest
''Dungeonquest'' (sometimes known as ''Dungeon Quest'') is a fantasy adventure board game originally published in Sweden in 1985 by Alga AB as ''Drakborgen'', and subsequently published in English by Games Workshop in 1987. Description The object of this game for 1–4 players game is to enter the ruins of Dragonfire Castle at dawn when the castle's guardian dragon falls asleep, navigate a labyrinth to the dragon's hoard at the center of the castle, and exit the castle. The game ends at sunset; any characters still in the castle at that point are automatically killed by the dragon. The player who successfully escapes from the castle with the largest amount of treasure is the winner. Components The Games Workshop version of the game includes: * 20-page rulebook * 6-piece gameboard * 115 room tiles, counters and tokens * 174 playing cards * dice * 4 metal miniatures Gameplay The board, marked by a grid, begins blank except for the dragon's hoard at the center. Room tiles are p ...
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Heroes For Dungeonquest
''Heroes for Dungeonquest'' is a supplement published by Games Workshop (GW) in 1987 for the fantasy board game ''Dungeonquest''. Contents ''Heroes for Dungeonquest'' is the first expansion set for ''Dungeonquest'', adding twelve new heroes with new mechanics and special abilities, and a handful of additional cards and tokens. Twelve metal miniatures from Citadel Miniatures were also included in the game. This is only an expansion and is not playable on its own; the original game is required for play. Publication history GW's ''Dungeonquest'' boardgame is an English-language translation of the Swedish game ''Drakborgen'' (''Dragon Fortress'') created by Jakob Bonds and Dan Glimne, and published by Alga AB in 1985. Alga released an expansion called ''Drakborgen II'' in 1987. GW published an English-language version of this expansion, but divided it into two supplements: * ''Heroes for Dungeonquest'' (1987) * ''Dungeonquest Catacombs'' (1988), which adds another 20 room tiles, a ...
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Dungeonquest
''Dungeonquest'' (sometimes known as ''Dungeon Quest'') is a fantasy adventure board game originally published in Sweden in 1985 by Alga AB as ''Drakborgen'', and subsequently published in English by Games Workshop in 1987. Description The object of this game for 1–4 players game is to enter the ruins of Dragonfire Castle at dawn when the castle's guardian dragon falls asleep, navigate a labyrinth to the dragon's hoard at the center of the castle, and exit the castle. The game ends at sunset; any characters still in the castle at that point are automatically killed by the dragon. The player who successfully escapes from the castle with the largest amount of treasure is the winner. Components The Games Workshop version of the game includes: * 20-page rulebook * 6-piece gameboard * 115 room tiles, counters and tokens * 174 playing cards * dice * 4 metal miniatures Gameplay The board, marked by a grid, begins blank except for the dragon's hoard at the center. Room tiles are p ...
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Talisman (board Game)
''Talisman: The Magical Quest Game'' is a fantasy-themed adventure board game for two to six players, originally designed and produced by Games Workshop. The game was first released in 1983 and has gone through three revisions. As of 2021, the fourth edition (2008) is the latest version. The board game sold over 800,000 units by 2000. From 2008 to 2017 Fantasy Flight Games produced ''Talisman'' under license from Games Workshop. Beginning in 2019 Pegasus Spiele took over production of ''Talisman'' and all of the game expansions. History The game was created by Robert Harris for the amusement of himself and his friends. The game's original objective was to become prefect of a boys' school. Changing the theme to fantasy, and naming the game "Talisman", Harris signed a royalty publishing contract with Games Workshop, and the game was shown at Games Day 1983. After releasing the third edition, Games Workshop bought out his remaining interest. The primary object of the game is ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (game designer), John Peake, Ian Livingstone and Steve Jackson (UK), Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go (board game), Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy in 2001. It al ...
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Ken Rolston
Ken Rolston is an American computer game and role-playing game (pen and paper), role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. In February 2007, he elected to join the staff of computer games company Big Huge Games to create a new role-playing game.: 13 February 2007 press release Rolston has a master's degree from New York University, and is a member of the Science Fiction and Fantasy Writers of America. He has been a professional games designer since 1982. Tabletop role-playing games Ken Rolston spent twelve years as an award-winning designer of tabletop role-playing games. His credits include games and supplements for ''Paranoia (role-playing game), Paranoia'', ''RuneQuest'', ''Warhammer Fantasy Roleplay'', ''Editions of Dungeons & Dragons#Advanced Dungeons & Dragons, Advanced Dungeons & Dragons'', and ''Dungeons & Dragons''. Rolston was a ''Basic Role-Playing'' writer for Chaosium. Rolston had al ...
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Fantasy Board Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( s ...
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Adventure Board Games
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sports. Adventures are often undertaken to create psychological arousal or in order to achieve a greater goal, such as the pursuit of knowledge that can only be obtained by such activities. Motivation Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow (psychology), flow). For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his ''Man's Fate'' (1933), "If a man is not ready to risk his life, where is his dignity?". Similarly, Helen Keller stated that "Life is either a daring adventure or nothing." Outdoor adventurous activities are typically undertaken for the purposes of recreation or wikt:excitement, excite ...
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Board Games Introduced In 1985
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software tool ...
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The Sorcerer's Cave
''The Sorcerer's Cave'' is a fantasy board game, board/card game designed by Terence Peter Donnelly and first published in 1978 in games, 1978. Though greatly simplified, it was inspired by the fantasy role-playing game ''Dungeons & Dragons''. Unlike D&D, however, Sorcerer's Cave does not require "Dungeon Master" or referee. One of its strengths is that it can be played solo or competitively, as well as cooperatively. Another is the diplomatic aspect of interactions between players with changing agendas. In general, player(s) gather and control a party (or parties) of adventurers who explore a multi-level dungeon that is randomly generated by drawing area cards from a deck. Encounters include special rooms, traps, monsters, allies, magical items and treasures. Playing Player(s) start by creating a party from the various character types found in the game. Characters are differentiated by Fighting Strength, Magic Power and various unique abilities. All explorers start on the central ...
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Isaac Asimov's Science Fiction Magazine
''Asimov's Science Fiction'' is an American science fiction magazine which publishes science fiction and fantasy named after science fiction author Isaac Asimov. It is currently published by Penny Publications. From January 2017, the publication frequency is bimonthly (six issues per year). Circulation in 2012 was 22,593, as reported in the annual ''Locus Magazine survey. History ''Asimov's Science Fiction'' began life as the digest-sized ''Isaac Asimov's Science Fiction Magazine'' (or ''IASFM'' for short) in 1977. Joel Davis of Davis Publications approached Asimov to lend his name to a new science fiction magazine, after the fashion of ''Ellery Queen's Mystery Magazine'' or ''Alfred Hitchcock's Mystery Magazine''. Asimov refused to act as editor, but served instead as editorial director, writing editorials and replying to reader mail until his death in 1992. At Asimov's request George Scithers, the first editor, negotiated an acquisitions contract with the Science Fiction Writ ...
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Games (magazine)
''GAMES World of Puzzles'' is a puzzle magazine formed from the merger of Games and World of Puzzles in October 2014. The entire magazine interior is now newsprint (as opposed to the part-glossy/part-newsprint format of the original ''Games'') and the puzzles and articles that originally sandwiched the "Pencilwise" section are now themselves sandwiched ''by'' the main puzzle pages, replacing the "feature puzzle" section. (They are still full-color, unlike the two-color "Pencilwise" sections.) Like the original ''World of Puzzles'' (which is now discontinued), the answer key is now at the rear of the magazine. The new combined title remained on the same 9-issue-per-year publication schedule as the original ''Games''. Games ''Games'' magazine (ISSN 0199-9788) was a magazine devoted to games and puzzles, and it was published by Games Publications, a division of Kappa Publishing Group. History Games was originally published by ''Playboy'' (debuting with the September/October 1977 i ...
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Casus Belli (magazine)
''Casus Belli'' is a French magazine about role-playing games, published in different formats since 1980. It contains news, reviews, interviews, features, and role-playing game materials. The magazine was published by Excelsior Publications until 1999, by Arkana Press in 2000–2006, and by Casus Belli Presse in 2010–2011, and has been published by Black Book Éditions since 2011. Since 2020, it also has the online video companion ''Casus TV'', which is produced in collaboration with ''Tric Trac''. History ''Casus Belli'' has been released in different forms since 1980, originally under editor-in-chief François Marcela-Froideval and published by Excelsior Publications; for its first few issues, it was a short, black-and-white publication, before changing to a larger format printed in color. In this incarnation, it became the leading role-playing game magazine on the French market. The artists working on this edition included the cartoonist Tignous. The magazine ended publicat ...
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